Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Missions never rewarded killing other players. If I'm asked to kill pirates or traders or whatever, only NPCs count. It is entirely in keeping with everything we've seen so far.

Untrue, look at the bounty system. That rewards players for killing players who may never have engaged in PVP.
 
What, like if your handbag matches your dress, or if your rear looks big in that outfit ? :D

Can't rep you again for awhile. And my rear is fine thankyouverymuch.

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There was an "and" separating the two clauses.

Yeah, but it could still be read as Liqua read it, I actually took it the same way as you.

Offtopic: This is what I mean by developing friendships out of disagreements. I'm actually growing fond of Steve as this discussion continues. Even if he's frustrating at times.
 
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Untrue, look at the bounty system. That rewards players for killing players who may never have engaged in PVP.

Fair enough. Just another discrepancy in this mish-mash. I do see why you think you should get merits for killing players but I also see why FDev haven't put that in.
 
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It is like holding a religious text. One person's interpretation of it is different than another. Both will argue they are right. Which is true? Can they both be?


I'm going to key in on the statements of "lone-wolf" and being alone. Some believe that this means Solo players, others vehemently disagree and say he meant it in a PVP context of you can fly in a wing or take your chances alone in Open.

Question I have, if this is true, is then why are the mechanics the way they are?

Why, as others have pointed out, do you not get merits for killing players of the opposite faction? IF ALL of PP is just a push towards PVP encouragement, why did they leave out the encouragement beyond getting to shoot someone down because they are a different faction with no reward (from what I'm reading)? And also then why is PP available in Solo. Now some will say to this last part that it is because of game mechanics, which could very well possibly be true and probably is. BUT that hammers in the first question. IF Powerplay was designed mainly for the PVP crowd why do they leave off the Main way to "encourage" PVP.

Personally I see it that even with PP they want fairness and equality across the modes, the only difference in PP in the modes is the ability to shoot someone else down and that is by chance your put together through other game mechanics.

Powerplay is not exclusivly for the PVP crowd in my opinion of what was said, even though he did say it was to encourage. You can encourage PVP without forcing it on everyone as some want with PP.


As for me.. I jumped back into PP last night but admit I wasn't thinking it through all the way.. I didn't wait until I was out of "enemy" territory before I pledge allegiance...so I had a harrowing 26 jumps to clear their territory and almost died 3 times because I got interdicted multiple times, usually when either fueling or heading to a station because I couldn't fuel scoop. And I can't take on Elite Anaconda's by my self.. I can barely kill "Mostly Harmless ones" without dying myself. For a PVPers may not be a big deal and many vocal ones here claim Solo is easy. At no point in my journey was it easy.

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Offtopic: This is what I mean by developing friendships out of disagreements. I'm actually growing fond of Steve as this discussion continues. Even if he's frustrating at times.


Rep + Many friends are born in disagreements, whether on the same side of the discussion or not.
 
I mean, Power Play essentially is a competition between players, and not rewarding players for shooting other players, kiiiinnndaaa seems dumb.

Not exactly. PvP game modes where the objective isn't to shot at or kill the opposing players, but instead to do some other task, abound. King of the Hill (and all other kinds of territory capture PvP), Capture the Flag (as well as the myriad PvP games about capturing or escorting a character or object), and many other PvP modes exist where not only the final objective isn't to shoot players in the opposite team, often the players don't directly gain anything from killing each other.

Heck, up to a point MOBAs work that way; your objective is to destroy the central structure the other team defends, killing the other team only helps indirectly in hindering their efforts to defend and attack.
 
I read it as supporting both things as in;

It supports PVP in that it gives people an in game reason to attack another player on an opposing faction.

It also supports lone or alone players either in open or in solo/private and allows them to be part of a team - regardless of mode.

That's how it reads to me anyway.

ETA - it doesn't mean you have to attack another player but it does give a reason other than because I can.

Again - as it reads to me..

That's how it reads to me too.
 
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