Unknown Artefact (or artifact) Community Thread - The Canonn

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After listening to the videos the only thing that stands out to me ist the big honk. Though Im fairly new to this whole UA thing and alot of you are doing some real indepth testing with it, might I suggest one quick simple test? Would it be possible to fire off a discovery scanner so the horns from both the UA and DS fire at the same time? The idea poped into my head after reading about that guy and his ship outfitted with a "customized scanner", and not sure if anyone has tried this method yet.

I was thinking with the morse code stuff the UA could be an alien version of the DS that scans the area (the honk) then transmits the results with the code.
 
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Silly question, has anyone pinged one with a discovery scanner or mining laser or something to get a rise out of it.

Heck maybe they are black hole keys that allow you to jump black holes or turn them into wormholes...
 
Silly question, has anyone pinged one with a discovery scanner or mining laser or something to get a rise out of it.

Heck maybe they are black hole keys that allow you to jump black holes or turn them into wormholes...

Yes on both counts I think...the scanner for definite.

As for the black hole/wormhole thing.....I honestly don't think we are that lucky ;)
 
Those purrs. There are low and high tone purss. low is - and high is . Is there any messages on morse or just meaningless letters?
The purrs seem meaningless at this time.

It's Honk => Chittering => Purrs => Repeat

The chittering is where the morse is.

The chittering seems to be "enclosed" in a very fast stretched clicking, ie while the morse is occurring there's a constant "stretched" clicking which to me seems to just be there as an indicator "location block here" sort of thing.

Sometimes there's a bit of overlap, occasionally a first quieter purr will occur just as or just before the "location block" ends,

The above cycle repeats itself over and over.

For a given UA deployment, the chittering stays consistent (or at least appears to) over cycles, the purrs however change which each cycle.

It's around 4-6 purrs, sometimes it seems the last purr is squashed by the honk coming in over the top so it's not always clear how many they are.

The purrs don't seem obviously to be morse in that for a set of purrs the gaps between each purr seems to be consistent, like it doesn't SEEM like there's a letter gap.

Caveat : Between the purrs there sometimes seems to be a short piece of high/low alternating audio, this changes in position across cycles and changes itself across cycles, it may encode something itself or it may be a start/end marker.

Here's a example cycle, this particular one has multiple "in between purrs".

https://www.dropbox.com/s/wqgs48hto3ohpcy/between_purrs.wav?dl=0

It goes :

  1. Honk/Wail
  2. Chittering [Location block]
  3. Purrs
    • Purr (High)
    • Purr (Low)
    • Inbetween purr (LHH?)
    • Purr (L)
    • Purr (H)
    • Purr (H)
    • Inbetween purr (HLH?)
  4. Honk/Wail

For the more curious, here's the full audio across multiple cycles the above was taken from : https://www.dropbox.com/s/gywdxpskw2ta3s7/ross_154_first.mp3?dl=0

As mentioned above (2) Purr block varies each time.

Morse key
morse_tree.jpg
 
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I know it's been suggested before, but I haven't seen a confirmed test. Playing some of these sound recordings on an oscilloscope? Some people doubt that sort of complexity, but have you seen some of the ARGs in other games? I don't think the key would lie in anything overly strenuous.(say, taking one of these things all the way to the center of the universe or something, while it's corroding your ship) But the clues could be any manner of complex. Of course that also means that it could be not at all complex and you're all way over estimating it. But I'm optimistic, and I love a good mystery.
 
The purrs seem meaningless at this time.

It's Honk => Chittering => Purrs => Repeat

The chittering is where the morse is.

The chittering seems to be "enclosed" in a very fast stretched clicking, ie while the morse is occurring there's a constant "stretched" clicking which to me seems to just be there as an indicator "location block here" sort of thing.

Sometimes there's a bit of overlap, occasionally a first quieter purr will occur just as or just before the "location block" ends,

The above cycle repeats itself over and over.

For a given UA deployment, the chittering stays consistent (or at least appears to) over cycles, the purrs however change which each cycle.

It's around 4-6 purrs, sometimes it seems the last purr is squashed by the honk coming in over the top so it's not always clear how many they are.

The purrs don't seem obviously to be morse in that for a set of purrs the gaps between each purr seems to be consistent, like it doesn't SEEM like there's a letter gap.

Caveat : Between the purrs there sometimes seems to be a short piece of high/low alternating audio, this changes in position across cycles and changes itself across cycles, it may encode something itself or it may be a start/end marker.

Here's a example cycle, this particular one has multiple "in between purrs".

https://www.dropbox.com/s/wqgs48hto3ohpcy/between_purrs.wav?dl=0

It goes :

  1. Honk/Wail
  2. Chittering [Location block]
  3. Purrs
    • Purr (Low)
    • Purr (High)
    • Inbetween purr (LHH?)
    • Purr (L)
    • Purr (H)
    • Purr (H)
    • Inbetween purr (HLH?)
  4. Honk/Wail

For the more curious, here's the full audio across multiple cycles the above was taken from : https://www.dropbox.com/s/gywdxpskw2ta3s7/ross_154_first.mp3?dl=0

As mentioned above (2) Purr block varies each time.

Morse key

Both the purrs and the purple/geen blinks (thanks for the heads up Wishblend) gives very litle data for each cycle (honk to honk). They also both change from cycle.
Either they are random or a very long samle is needed to get a repeating pattern.
For now I feel they are random.
Either
 
Both the purrs and the purple/geen blinks (thanks for the heads up Wishblend) gives very litle data for each cycle (honk to honk). They also both change from cycle.
Either they are random or a very long samle is needed to get a repeating pattern.
For now I feel they are random.
Either

On this I don't think anyone's ever seen a string of 4 high or low purrs occur (or at least if so they are incredibly rare (certainly way beyond the 12.5% (I think?) chance it would be for true random). Someone else pointed this out earlier (sorry I forgot who!).

So that *would* indicate it's not random. Although "pseudo-random" is certainly a possibility, and from our point of view I suppose it's the same.
 
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On this I don't think anyone's ever seen a string of 4 high or low purrs occur (or at least if so they are incredibly rare (certainly way beyond the 12.5% (I think?) chance it would be for true random). Someone else pointed this out earlier (sorry I forgot who!).

So that *would* indicate it's not random. Although "pseudo-random" is certainly a possibility, and from our point of view I suppose it's the same.

I never tought of it that way.
The bilnks will be PPPP or GGGG quite frequently.
 
I went back through all the GalNet posts I could find, looking for mentions of "alien", "relic", "unknown" or "artefact". For future reference, here's all the articles that match any of those terms.

* https://community.elitedangerous.com/galnet/uid/e3650db48fcce4488905b3e13763eebad65735b8 - Soontill Auction
* https://community.elitedangerous.com/galnet/04-MAY-3301 - "Scientists Baffled by Mysterious Artefacts" (player-submitted)
* https://community.elitedangerous.com/galnet/07-MAY-3301 - "Arcanonn Challenges Halsey"
* https://community.elitedangerous.com/galnet/uid/2ff0af566b06e051c2af52cd02a467351b449535 - "Soontill Relics Test Results Queried"
* https://community.elitedangerous.com/galnet/uid/a817ba0a6348b4d65e6ca77a171aa300d2998ef9 - "Extraordinary Transmission Contesting Dr Arcanonn" (player-submitted?)

There are also a couple articles about unknown illnesses (like He Bo & now BD-02 4304), which may or may not be related.

Stupid question: I know this all started with "Unknown Artefacts are *NOT* Soontill Relics", but since they're maybe alien/crystaline, have we tried combining the UA with a Soontill Relic? Or taking the UA to the Soontill system (where the relics supposedly come from)? That's a super-tenuous stretch, but I feel like I have to at least ask.

Yes we have tried that

- - - Updated - - -

Just out of curiosity :

Has this "background Morse-Code" chitter been recorded while in Debug Cam mode? Or was it identified from Audio gained while inside the Ship?

Reason being : I have the suspicion that any Audio taken from the Ship and yielding this barely notable Morse-Code... is actually a layer of the Ship's Idle Audio.
And as all Ships are different and make different Idle Audio (noticed that alot yesterday "listening" to the Galaxy in an Anaconda for the 1st time)... Just wanted to toss in that possibility.

After all... Human Morse-Code... Just like the NAV Beacons transmit for their respective Systems. Wouldn't be surprised if our Ships had such an audio layer originating from our very own NAV computers.

It was recorded in debug camera mode
 
On this I don't think anyone's ever seen a string of 4 high or low purrs occur (or at least if so they are incredibly rare (certainly way beyond the 12.5% (I think?) chance it would be for true random). Someone else pointed this out earlier (sorry I forgot who!).

So that *would* indicate it's not random. Although "pseudo-random" is certainly a possibility, and from our point of view I suppose it's the same.

Yep, that would be me, way back at the beginning. Sorry, I've been out of the discussion for a while...decided I should probably actually play the game for a bit ;)

Anyway...I've got myself caught up. Great work on the chittering - it's good to find something repeatable.

However...the chittering is location-specific, according to all this, but it's not especially accurate. It might give the location in a rough sense, but...suppose my original hypothesis is true - the rising pitch and speed of the audio is an indication that it's a living entity and dying in space, thus panicking. There's a reason it's sending the name of the nearest celestial body - it's saying "come and get me". That's not much good as a distress signal, though, if you don't have anything more accurate than a planet name; could the purrs be a relative location indicator, like a vector? That would account for why we've never seen a repeating pattern; you can't get it to drop in exactly the same place each time.
 
So, putting my money where my mouth is: here's a selection of audio cuts which I believe makes up part of the "alphabet" for this (not all found yet, I don't have a UA so I can't produce more samples to get the whole alphabet). Please let me know if the links don't work.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 0 1 2 3 4 5 6 7 8 9

For clarity, I extracted the "O" sound twice, once from a He Bo recording, the other from a Ross 154 recording.

Ross 154 "o"
He Bo "o"

They're only very slightly different.

So, want to help?

There's two things you can do.
- Get recordings outside bodies containing different letters, which will help me complete the alphabet.
or;
-
This is my "smoking barrel" shot. I've just created this audio cut, which I believe spells out EKURU A 1. To emphasise, this is not a recording of a UA, it is audio generated by me. If I'm right, and you have a UA, go to the EKURU system, outside EKURU A 1, and record the UA audio. I'm willing to bet they'll be almost the same.

Information gathered.

http://www.twitch.tv/wishblend/c/6925456

Systems scanned:-

COL 285 SECTOR QN-T D3-118 A

COL 285 SECTOR PB-H A26-1

JACKSON'S LIGHTHOUSE

COL 285 SECTOR DF-A A30-2 7

PRYOR AREA

BERNOULLI SETTLEMENT

ZAC CHEHOGA

VASHIS A 9

PACHANWEN A

HRIMFAXI A

EKURU A 1
 
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