Yes and Yes (Scarab is 4t of cargo)
Was that actually confirmed? I only heard that the Scarab weighs 4t and requires a special internal component, not necessarily that it also takes up room in your cargo bay.
Yes and Yes (Scarab is 4t of cargo)
You're missing the point.
As casuals, we don't like getting locked out of content.
That sucks.
I don't think it's good game design to restrict access to rewards or content based on the percentage of my waking hours I can dedicate to playing a video game.
With powerplay, I get it, mostly, because it's a competitive multiplayer activity on a cycle. I still feel like I should be able to get at least something for being generally helpful in small spots infrequently, and currently you don't really get jack if you can't play at least once a week.
With anything else, I see no real upside to having negative consequences to not being able to play for several hours at a stretch on a regular basis.
The thing I do for fun in my off time shouldn't constantly punish me for having real world responsibilities.
Yes, I'm spoiled - I want to experience the whole game that I paid for. That sure is entitled.
But I don't really think the whole game is going this direction, frontier has already talked about alternative reward structures for powerplay, and I suspect that as missions and content get more varied, this phenomenon will decrease in severity.
Was that actually confirmed? I only heard that the Scarab weighs 4t and requires a special internal component, not necessarily that it also takes up room in your cargo bay.
There's a lot that can be imagined. And I love imagination.
But that is simply not how evolution works, or can work.
What you describe would just result in senseless mutations and result in an environmental disaster.
It would make no sense from a terraforming perspective either.
If you set animals loose in an environment you want a human population to live in, then you want a certain minimum of control.
Having weird genetic stuff in there that evolves as rapidly as you describe it, only creates unnecessary risk.
It just makes no sense in any which way one can imagine.
I think there are other games if you want to do stuff like this. ED just is not that game.
Ultra quick terraforming in 4 weeks of entire planets is just too absurd in my mind.
I can imagine it, but it is so absurdly unrealistic that, even though I am extremely scifi minded, this is a step too far considering the level of technology human kind has in the ED universe. It just does not fit!
Perhaps extremely evolved intelligent alien creatures that are like gods to us, at the other side of the galaxy (or in another galaxy), could do it, but not humankind at the stage of development it has in the ED universe. There is no way FD could make that sound even remotely acceptable.
For these reasons I think none of this will happen.
Good science fiction abides by it's own internal rules. Your suggestions would break those rules.
Why do you even need evolution to terraform a planet? you would find one similar enough to an existing planet with life, and use existing life from that. Plant Earth like plants on Earth Like Planets, no evolution required
What you propose might be what humans will do.
It will have unexpected side effects and cause ecological disasters I'm sure.
The Australians know all about that.
It really depends on if alien flora & fauna have proteins we can digest, I suppose it could happen but the odds are stacked against it.
So you have three options, firstly good old slash and burn, kill everything and start again. Unlikely to work as airborne spores or whatever would soon reclaim the land, if done on a massive scale it might fare better but that would certainly muck up the climate for a little while. That's without considering the ethical issues if there is indigenous life.
The second option is to genetically engineer gut fauna to digest the alien protein or break it down into smaller constituents our existing fauna can cope with, probably the easier method in the long run but all immigrants and newly born would need to be inoculated with a faecal "donation" which would be fun I'm sure.
Finally I suppose you could have industrial re-processing of the native proteins into human-compatible proteins, this would require reliable infrastructure but that's far too much of an all the eggs in one basket situation to be considered, on a small scale this could work along side the GM gut fauna.
That said, what I'd expect would be planets terraformed with the intention of turning them into agricultural worlds. Whole continents dedicated to the production of a few standard grains for export throughout human space. Humans are already pretty good at that, we've done it with our own planet already.
Monoculture on a continental scale, ohh that's going to work really well. Clearing the land and planting stuff is but a tiny fraction of the overall task, with any luck there will already be some native organism to fix nitrogen, if not it shouldn't be too hard to get something into the soil. The really big problem is pollinators, the probability of a native species volunteering to do the job is pretty slight so you'd have to introduce zillions of bees, birds, bats and assorted other insects. Just planting stuff won't work, you need to build up a complete food chain, even if you are planting the crops every year you still need the food chain to sustain the pollinators when the crops are not feeding them. I'm sure it all can be done but it wouldn't be easy and definitely would not be quick, I'd expect rather than clearing a continent they'd clear a dozen or so test plantations to see what could be made to work for a few years, then they'd take the ones that worked and expand them for a few more years.
This is not a promotion for "the other" game, however It is always healthy to lurer how others are doing it.
I like the details in the footage, I really hope that FD crank up the fidelity on the graphics.
[video]https://player.vimeo.com/video/137655209[/url]
For the record, FD has been "downgrading" some of the graphics in Elite since Alpha. So cranking it up is not going to happen in a long, long time.
That sure looks nice, but it's a completely different concept. It's bascially just a live rendered video, in which you can look around.This is not a promotion for "the other" game, however It is always healthy to lurer how others are doing it.
I like the details in the footage, I really hope that FD crank up the fidelity on the graphics.
[video]https://player.vimeo.com/video/137655209[/url]
There is no planet around this place.
Just a ball with a texture. Like we have trillions of them in Elite.Yes there is, all planets are in-game, you can fly around them (CR said so, also it would take a lot of time), but only the landing zones are detailed, because you can only land on them and not somewhere else on the planet.
Just a ball with a texture. Like we have trillions of them in Elite.
And I highly doubt it's actually there when you're seeing that landing scene. Wouldn't make much sense to actually render it.
Did you ever play Freelancer? That's how planets in SC are going to be. Well, bigger, probably. But pretty much the same gameplay.
You'll be able to look at the planet from a distance, fly around it if you like but for no real purpose, and dock at specific places.
Where you'll probably see a loading screen, then the landing scene. After which you'll be able to walk around in a limited area of the dock or city you landed at.