My suggestion does not take that role away, nor marginalize it. If anything, I feel it puts combat specialists on more equal footing. Basically I'm taking away SCB stacking, components that need ammo, and replacing it with one module, unlimited use, that relies more on available power and power management. You're telling me in a 'conda or Python you couldn't cope with that?
I've said much the same thing. As long as a generalist combat vessel has a fighting chance, works for me.
You can't really call a Python or anaconda purely a freighter. They are supposed to be able to be at least partly self sufficient (one on one; a wing of A rated combat ships is entirely a different beast).
It's just when I read comments that suggest a (single) 40 mil ship should be able to take on a 400 mil combat fitted ship and more or less be able to win, just by shooting at it a lot, I question what problem that actually solves.
Like anything it requires balance. Combat vessels may need more love. But that's a pretty different conversation. To improve those, you then have to consider the impact on non-role-specific ships. It strikes me that finding a more sensible way to handle SCBs actually solves a lot of knock-on issues as well.
Is actually agree with a lot of what you've said; I may just believe the execution of those ideas could be different. I've even suggested that SCBs could be a charged resource that runs through the distributor.
Lastly, I have a FAS and Python. Also a clipper. So it's not like I am some trader squealing about his profits. I spend most of my time hunting (mostly in FAS and clipper). Enough to know that sometimes I will be confronted with a situation where my opponent happens to outclass me, and to pick a fight means I could if very lucky make out without watching my ship explode.
That's ok. Reward is always sweeter when there is risk.
My Python used to have 2 small SCBs. Now it's fitted for mining. Not everyone drives a Python that's an energiser rabbit, and I'm not even sure I could claim that it ever was.