We need the ability to form in-game clans

*Laughs* My apologies - I didn't realise we were speaking Dutch!

Thanks for putting a "." where a "," should have been. Hence decontexting my quote. Just tried to explain why I didn't have the "reflex" to put an "h".
Anyway keep laughing...
 
It's not going to happen, definitely not the way you say; Braben has confirmed that he doesn't want that sort of game play in the game.

Would it be nice to have a clan tag for nothing more than identity? Yes, I'd like that in the game.

But then you'd get people demanding raid content.

And it's best we just avoid all of that.

NB Having content that demands more than a single wing to compete against isn't going to happen either. Again, this is from Braben directly. He doesn't want any solo players feeling they're marginalised because they're not in a clan.

And that's pretty much that.

I agree with Braben but you sometimes already feel like that when wings of 3 people gank you, however not a big deal, it happens really really rarely but if there were clans, those clans would do it even more, I think it's ok to go fly with friends in wing, that's enough in my opinion.

However I would like to see player owned stations and planet bases/homes later, it would be cool to have a place to call home, maybe out of the civilized space.
 
I think I will leave the game if we have clans, or guilds or whatever you want to call them. I am a mercenary, I play and die on my own, I have no need for clans or guilds.

Why? As long as the clan implementation does not house unique features for clans except giving them a common label there is nothing that makes you have to join a clan or guild. And therefore you can stay a mercenary and everyone else can jus have this little sticker next to their name. It affects nothing in ingame mechanics.
 
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No thanks.

I am a member of a very large guild group that covers many games and genres, I am affiliated with this group in many, many of the games I play, SWTOR, TESO, FF, LOTRO to name but a few. Though this group has a division for Elite Dangerous I am not assigned to it, here is why. When I want my clan, guild, group fix there are so many clone MMO types out there to do so on, but sometimes, I want to play games like Elite D, Football Manager, Civilisation and the like, the variety appeals to me, to a lot of us, and what is wrong with having variety in your games library and gaming experiences?

As someone said, there are already clans here, in there current implementation I can live with that, it's fine, but I don't want Elite D to be like all those other games, I don't want permission to land on some random moon just because 'Ipwnztrespassers' says so, end of. I am slightly peeved that Frontier have given some groups the 'controlling faction' status in some very important and significant systems from elite lore and history, as with above I can just about live with that but any more is going to be hard to swallow. You guys that feel some bizarre need to be tied to someone, something, be tagged, in all your games have a plethora of options game wise to fulfil that need, why does this game, this title, have to be cloned too?
 
Why? As long as the clan implementation does not house unique features for clans except giving them a common label there is nothing that makes you have to join a clan or guild. And therefore youc na stay a mercenary and everyone else can jus have this little sticker next to their name. It affects nothing in ingame mechanics.

Well said Lily. This was the point I was trying to make. Adding the ability to be in a clan, and a base of operations without giving anyone any extra abilities.
 
Why? As long as the clan implementation does not house unique features for clans except giving them a common label there is nothing that makes you have to join a clan or guild. And therefore you can stay a mercenary and everyone else can jus have this little sticker next to their name. It affects nothing in ingame mechanics.
Not true, and you're coming across as completely disingenuous. The sole purpose of clans is to force a shared mentality gameplay on everyone else that may enter into "their" region of space. And it's already occurring.
 
Not true, and you're coming across as completely disingenuous. The sole purpose of clans is to force a shared mentality gameplay on everyone else that may enter into "their" region of space. And it's already occurring.

Geezz, talk about having a 1 track mind. You are completely misguided EUS. Being in a clan doesn't mean you are forced into something. It means being with a group of people who want to share the same experience you want to have (eg, the fuel rats)
If you don't want to follow a certain group, then leave. No-one is forcing you to be with that group
 
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Is he?

Where would these bases of operations be? In the bubble, I'm guessing. What happens when someone who's not in Clan X flies there? What happens when Clan X wants to expand?

As he said, completely disingenuous.
 
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Im sure this topic has come up before, but I'm throwing my 2 cents in here. Hoping enough people will agree to this to change the Dev's minds and actually get this thing happening.

The Backstory :
I know quite a few people who have bought Elite Dangerous, played it for a week or 2, and never played it again. The reason ? It's simple. While the game has the ability to form 'wings', it is still pretty much a solo playing game. The only teamwork involved is to fly together and shoot other ships.
I am part of an online gaming community and in 1 of our catch-ups, the topic of ED came up and many people said they stopped playing for this reason.
Some great ideas came up during the discussion though and thought I would share them and hoping generate enough interest in the idea.

Ideas :
With the introduction of Horizons, make it possible to form clans/groups/guilds/gangs/outfits where we are given a small outpost base on some random planet. Then allow these groups to collect resources, research base defense weapons and ultimately build their base into something more powerful. Allow modules (eg, extra landing pads), to be researched (via the collection of certain commodities) and built.
Put an upkeep on these bases as well (eg, consumes x amount of food every few days).

This will attract more players to the game, and make it a lot more involved. It will give groups the sense of accomplishment and a goal towards something bigger than themselves.

What do you guys think ?

What you mean like what they have been doing here for many months ?: http://inara.cz/wings/23


 
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Is he?

Where would these bases of operations be? In the bubble, I'm guessing. What happens when someone who's not in Clan X flies there? What happens when Clan X wants to expand?

Request landing and let him land.
Honest, people are blowing this up more than what it was intended.
Let me strip this down for everyone.

The clan base of operations is basically this:
- Starts off as a small land base (exactly the same that is being introduced in horizons)
- As your clan gathers resources, you can 'grow' the base in size.
- The base has your clan tag as its name
- Clan based community goals that will allow your base to grow and function (eg, flu outbreak, gather medicines to maintain current base size or Collect minerals to add another landing pad)
The End

No expanding to other systems, No unfair abilities, No anything else.
Like I said, really really simple. Just a common ground for your friends to gather and work towards a common goal.
Stop blowing this up into something it was never intended to be.
 
First off, I'm the XO of an online group that has gamed together for 20 years now, so when it comes to supporting units/team/clans/groups, I'm generally all for it. Tags to designate affiliation, base/housing for the unit to hang out, store resources in and do crafting at, hang trophies, all that stuff, I've played many games with these things and I've played many without them.

One thing I've noticed in all the online multiplayer games is that regardless of the OFFICIAL support provided, or not as the case may be, units/teams/clans/groups WILL form up and they WILL game together. Elite Dangerous has this already, Fuel Rats, Hutton Orbital Truckers, Mobius, and many more besides them, all working together without requiring anything in game to make it happen.

David Braben doesn't like clans, he's been very clear on that and his reasoning is solidly based on practical experiences shared by a hell of a lot of people in online games, they are often toxic, polluting the game and creating disharmony for the general player base. You can see that in Elite Dangerous from groups like The Code, they seek out and kill players without rhyme, reason or consent, and they do it because they find it fun, simple as that. THAT is what David doesn't like and that's why this game has so little official support for anything related to units forming. EGX 2014, he's very clear on the subject, he doesn't want that in his game, that's why, end of story. Pirates operating out of a central system and a few systems around, that's fine, that's what he'd like to see, but groups who go all over the bubble LOOKING to cause grief?

Seeing groups like the Fuel Rats have made David realize that not ALL groups are like The Code, they aren't all out to just gank anyone they can and cause grief to other players for grins and giggles, instead, they are formed out of a desire to HELP other players in the game simply because, they expect no recompense, they ask no toll or price, they simply want to help.

THAT has made David rethink this situation, so we'll probably see SOME limited group tools in the future, but don't expect too much. We have very large anti-social groups already, FD is very much aware of them and their actions, and they don't really like the affect it has on the community overall, that kind of negativity is EXACTLY what David hates, so anything they do will be tempered by that knowledge and how it can be abused by them to cause grief to other players.

In that same EGX talk, David does say that eventually being able to build our own stations is something he'd very much like to have, so there's also hope on that front.

Me, I'm inclined to agree with David on the subject when it comes to Elite Dangerous. The unit I'm the XO of for 20 years now, Shadow Rats Marauders, we're pirates, bad guys, scum of the universe, and we make no bones about it. We are NOT anti-social however, we know the importance of being part of the community, not against it, so we don't gank, we don't grief, and we make sure our victims consent to our predation before hand. It IS a video game, it IS a social interaction, and we are all adults who realize what that means, so we make sure to be social and active with the community, not against it. I see a number of pirates in Elite who don't understand this however, they are anti-social, they work against the community, they get no consent and enjoy making people upset for no other reason than to make them upset. THAT is exactly what David hates about teams/units/groups/clans, THAT toxic and negative activity that hurts the community. And the louder they get, the more people they grief, the less likely it is that we'll actually get any tools from FD to support teamwork and groups, because they'll be used to further that toxic activity.
 
Request landing and let him land.
Honest, people are blowing this up more than what it was intended.
Let me strip this down for everyone.

The clan base of operations is basically this:
- Starts off as a small land base (exactly the same that is being introduced in horizons)
- As your clan gathers resources, you can 'grow' the base in size.
- The base has your clan tag as its name
- Clan based community goals that will allow your base to grow and function (eg, flu outbreak, gather medicines to maintain current base size or Collect minerals to add another landing pad)
The End

No expanding to other systems, No unfair abilities, No anything else.
Like I said, really really simple. Just a common ground for your friends to gather and work towards a common goal.
Stop blowing this up into something it was never intended to be.

And just because yours, and your groups intention may well be honourable how on earth can you speak for all the other clans/guilds/groups in the game? Do you honestly think that none of them will, having 'maxed out' their current base want to have another one? Do you honestly believe that some of the clans and guilds will not want 'end game raids' and the like? Can you say, with certainty, that there will not be a clamouring from some groups for x, y, z feature, content because EVE has it, because WoW has it, because SWTOR has it etc etc etc? So where does it stop?, where do you, does Frontier draw the line?, I say here, here and no farther.
 
Request landing and let him land.
Honest, people are blowing this up more than what it was intended.
Let me strip this down for everyone.

The clan base of operations is basically this:
- Starts off as a small land base (exactly the same that is being introduced in horizons)
- As your clan gathers resources, you can 'grow' the base in size.
- The base has your clan tag as its name
- Clan based community goals that will allow your base to grow and function (eg, flu outbreak, gather medicines to maintain current base size or Collect minerals to add another landing pad)
The End

No expanding to other systems, No unfair abilities, No anything else.
Like I said, really really simple. Just a common ground for your friends to gather and work towards a common goal.
Stop blowing this up into something it was never intended to be.

This sounds like cool game play. Game play only those who join a clan can enjoy.

That's the reason Braben doesn't want it.
 
And just because yours, and your groups intention may well be honourable how on earth can you speak for all the other clans/guilds/groups in the game? Do you honestly think that none of them will, having 'maxed out' their current base want to have another one? Do you honestly believe that some of the clans and guilds will not want 'end game raids' and the like? Can you say, with certainty, that there will not be a clamouring from some groups for x, y, z feature, content because EVE has it, because WoW has it, because SWTOR has it etc etc etc? So where does it stop?, where do you, does Frontier draw the line?, I say here, here and no farther.

I get what you are saying. I do see people's points of view, but lets look at this from the flip side.
Lets just assume a clan is a bunch of trolls, looking to cause grief and misery in the game.
How would giving them a land base with their name on it, and a clan tag make it any different to current gameplay ? If anything, it would pull them all into 1 smaller circle of systems and would leave the rest of the universe untouched. If they decide to abandon their base and go wandering as a group from system to system, then this whole 'clan' idea makes absolutely no difference to what is actually happening already.

This offers absolutely no additional benefits to anyone from the current game play. It only adds another aspect to it.

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This sounds like cool game play. Game play only those who join a clan can enjoy.

That's the reason Braben doesn't want it.

Yeah, and Horizons offers really cool game play for those who have bought the expansion pack. Everyone else misses out.
Its the same thing. If you want to enjoy this type of game play, then join an independent group. I'm certain small ones (2 -3 players) will pop up all over the galaxy and would offer membership to just about anyone who wants to join.
 
Lets just assume a clan is a bunch of trolls, looking to cause grief and misery in the game.
How would giving them a land base with their name on it, and a clan tag make it any different to current gameplay ? If anything, it would pull them all into 1 smaller circle of systems and would leave the rest of the universe untouched.

That type of player wouldn't do that.
They'd be joining everyone else's clans to fudge them up from the inside!
 
I'm tempted to say that if your best argument for implementing something is that it offers "absolutely no additional benefits", you might not be on to a winner - but that would be a little unfair ;)

What you're suggesting, I think, doesn't sound too bad - one out-of-the-way base for each clan, tops. But I suspect the majority of those who are pushing for clans would not be satisfied with that. And I'm still suspicious, because - as Kristov says - clans often have a toxic effect on games, regardless of devs' intentions.
 
That type of player wouldn't do that.
They'd be joining everyone else's clans to fudge them up from the inside!

Do we need to be Einsteins to figure out the fix for this ?
In case you missed it: Leaders kick those players off the clan. Simple.
Eventually these derps will either get the message that that kind of game play is unacceptable, or they will eventually find other derps to join (and pull towards a small part of the galaxy instead of letting them roam free)
 
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