Me too.I think I will leave the game if we have clans, or guilds or whatever you want to call them. I am a mercenary, I play and die on my own, I have no need for clans or guilds.
More characters.
Me too.I think I will leave the game if we have clans, or guilds or whatever you want to call them. I am a mercenary, I play and die on my own, I have no need for clans or guilds.
*Laughs* My apologies - I didn't realise we were speaking Dutch!
It's not going to happen, definitely not the way you say; Braben has confirmed that he doesn't want that sort of game play in the game.
Would it be nice to have a clan tag for nothing more than identity? Yes, I'd like that in the game.
But then you'd get people demanding raid content.
And it's best we just avoid all of that.
NB Having content that demands more than a single wing to compete against isn't going to happen either. Again, this is from Braben directly. He doesn't want any solo players feeling they're marginalised because they're not in a clan.
And that's pretty much that.
I think I will leave the game if we have clans, or guilds or whatever you want to call them. I am a mercenary, I play and die on my own, I have no need for clans or guilds.
Why? As long as the clan implementation does not house unique features for clans except giving them a common label there is nothing that makes you have to join a clan or guild. And therefore youc na stay a mercenary and everyone else can jus have this little sticker next to their name. It affects nothing in ingame mechanics.
Not true, and you're coming across as completely disingenuous. The sole purpose of clans is to force a shared mentality gameplay on everyone else that may enter into "their" region of space. And it's already occurring.Why? As long as the clan implementation does not house unique features for clans except giving them a common label there is nothing that makes you have to join a clan or guild. And therefore you can stay a mercenary and everyone else can jus have this little sticker next to their name. It affects nothing in ingame mechanics.
Not true, and you're coming across as completely disingenuous. The sole purpose of clans is to force a shared mentality gameplay on everyone else that may enter into "their" region of space. And it's already occurring.
Is he?
, I'm guessing.
Im sure this topic has come up before, but I'm throwing my 2 cents in here. Hoping enough people will agree to this to change the Dev's minds and actually get this thing happening.
The Backstory :
I know quite a few people who have bought Elite Dangerous, played it for a week or 2, and never played it again. The reason ? It's simple. While the game has the ability to form 'wings', it is still pretty much a solo playing game. The only teamwork involved is to fly together and shoot other ships.
I am part of an online gaming community and in 1 of our catch-ups, the topic of ED came up and many people said they stopped playing for this reason.
Some great ideas came up during the discussion though and thought I would share them and hoping generate enough interest in the idea.
Ideas :
With the introduction of Horizons, make it possible to form clans/groups/guilds/gangs/outfits where we are given a small outpost base on some random planet. Then allow these groups to collect resources, research base defense weapons and ultimately build their base into something more powerful. Allow modules (eg, extra landing pads), to be researched (via the collection of certain commodities) and built.
Put an upkeep on these bases as well (eg, consumes x amount of food every few days).
This will attract more players to the game, and make it a lot more involved. It will give groups the sense of accomplishment and a goal towards something bigger than themselves.
What do you guys think ?
Is he?
Where would these bases of operations be? In the bubble, I'm guessing. What happens when someone who's not in Clan X flies there? What happens when Clan X wants to expand?
Yep that's clear.
snip
Request landing and let him land.
Honest, people are blowing this up more than what it was intended.
Let me strip this down for everyone.
The clan base of operations is basically this:
- Starts off as a small land base (exactly the same that is being introduced in horizons)
- As your clan gathers resources, you can 'grow' the base in size.
- The base has your clan tag as its name
- Clan based community goals that will allow your base to grow and function (eg, flu outbreak, gather medicines to maintain current base size or Collect minerals to add another landing pad)
The End
No expanding to other systems, No unfair abilities, No anything else.
Like I said, really really simple. Just a common ground for your friends to gather and work towards a common goal.
Stop blowing this up into something it was never intended to be.
Request landing and let him land.
Honest, people are blowing this up more than what it was intended.
Let me strip this down for everyone.
The clan base of operations is basically this:
- Starts off as a small land base (exactly the same that is being introduced in horizons)
- As your clan gathers resources, you can 'grow' the base in size.
- The base has your clan tag as its name
- Clan based community goals that will allow your base to grow and function (eg, flu outbreak, gather medicines to maintain current base size or Collect minerals to add another landing pad)
The End
No expanding to other systems, No unfair abilities, No anything else.
Like I said, really really simple. Just a common ground for your friends to gather and work towards a common goal.
Stop blowing this up into something it was never intended to be.
And just because yours, and your groups intention may well be honourable how on earth can you speak for all the other clans/guilds/groups in the game? Do you honestly think that none of them will, having 'maxed out' their current base want to have another one? Do you honestly believe that some of the clans and guilds will not want 'end game raids' and the like? Can you say, with certainty, that there will not be a clamouring from some groups for x, y, z feature, content because EVE has it, because WoW has it, because SWTOR has it etc etc etc? So where does it stop?, where do you, does Frontier draw the line?, I say here, here and no farther.
This sounds like cool game play. Game play only those who join a clan can enjoy.
That's the reason Braben doesn't want it.
Lets just assume a clan is a bunch of trolls, looking to cause grief and misery in the game.
How would giving them a land base with their name on it, and a clan tag make it any different to current gameplay ? If anything, it would pull them all into 1 smaller circle of systems and would leave the rest of the universe untouched.
That type of player wouldn't do that.
They'd be joining everyone else's clans to fudge them up from the inside!