UA Mystery thread 4 - The Canonn

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Soon.

Michael

Thanks Michael.

So I think that's clear. Stopping the spread is one thing we can (in theory) do now. Quarantine and control. Oh dear.

Curing will be related to new things in 1.5, and commodities tests are redundant.

So, apart from kos orders for anyone transporting UAs - any manageable ideas anyone?

Edit: rethinking this, Michael said we can stop it spreading now. Quarantine is unmanageable and so I don't think he means that (I hope not anyway). Maybe commodities is the way after all. Any other ideas?
 
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What ever we find in Merope will be the cure (place yer bets!)

If we don't blow it up first...

oops ninjad!

- - - - - Additional Content Posted / Auto Merge - - - - -

Ok, listen:

[ASSUMPTIONS]

1) Meta Alloys will be able to contain the UA and cure the stations
2) In their description it is said they can only be found in some region of space: around Merope? ;)
3) Very rare, they will start spawning only after official release.

[/ASSUMPTIONS]
 
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Couple of points here...

1. We still don't have confirmation whether or not NPCs trade in UAs on their own. Even if miraculously all human commanders quit peddling UAs to the highest bidder that does nothing for iRobot flyer #21234 that tirelessly funnels UAs to a station non-stop.

2. We have ascertained that with damage over time stations shut down their operations with the exception of repair/shipyard functions so you're not stranded there (for game mechanic reasons). What that tells me is that the solution to the station problems may not necessarily involve selling something unless Frontier has it in their mind that stations can be damaged beyond repair (which I don't really think is the case). The solution to that particular problem is then either to be carrying a certain good that somehow fixes thing..... or do nothing let time take care of it maybe with the help of some CG if we are way too dense to figure it out.

3. This one I'm very iffy on because of the Horizons vs Season 1 debate... what if we have to synthetize some sort of compound/element to create a cure? Crafting is and will be a major part in ED's universe perhaps this is where it really starts. I always had hopes that crafting did something a bit more involved than give you the ability to pump high octane into your ship or SRV's tanks... It has to do something far more significant stopping an alien plague and curing stations sounds like the sort of things it should do.
 
I wonder if there are any clues in the location station GalNet for the stations that are between station malfunction and station services suspended. or even in the local station GalNet for stations that have services suspended if the GalNet is still working there. TBH, I haven't spent much time at all looking at the local GalNet.
 
Couple of points here...

1. We still don't have confirmation whether or not NPCs trade in UAs on their own. Even if miraculously all human commanders quit peddling UAs to the highest bidder that does nothing for iRobot flyer #21234 that tirelessly funnels UAs to a station non-stop.

2. We have ascertained that with damage over time stations shut down their operations with the exception of repair/shipyard functions so you're not stranded there (for game mechanic reasons). What that tells me is that the solution to the station problems may not necessarily involve selling something unless Frontier has it in their mind that stations can be damaged beyond repair (which I don't really think is the case). The solution to that particular problem is then either to be carrying a certain good that somehow fixes thing..... or do nothing let time take care of it maybe with the help of some CG if we are way too dense to figure it out.

3. This one I'm very iffy on because of the Horizons vs Season 1 debate... what if we have to synthetize some sort of compound/element to create a cure? Crafting is and will be a major part in ED's universe perhaps this is where it really starts. I always had hopes that crafting did something a bit more involved than give you the ability to pump high octane into your ship or SRV's tanks... It has to do something far more significant stopping an alien plague and curing stations sounds like the sort of things it should do.

1. I don't think FD would code the NPCs to trade in UAs - I believe they can only picked up by Players. That's an assumption of my behalf, naturally. And as you state, we've got more chance of putting a burger in to a meat-grinder and getting a cow out the other end, than stopping all CMDRs from selling UAs to stations.

2. I believe the answer to this (the cure) will become apparent in 2.0.

3. Totally agree - I think crafting is going to take off (haha), and don't worry - the synthesis for our ships is, in my opinion, a bit of a test-bed for the system. I think crafting will become pretty amazing once "contact" is made - who knows what crazy stuff we'll be making and selling for huge profits? :D
 
<doffs science hat>

While we need to revisit the commodities tests, it is my belief that we need to be looking at Hafnium 178.

Why Hafnium 178? From http://www.chemicool.com/elements/hafnium.html ...
Hafnium is used for nuclear reactor control rods because of its ability to absorb neutrons and its good mechanical and corrosion resistance qualities.
We can see that UAs radiate something because of the pulsing purple/green aura when they're floating in space, and they cause toxic damage to ship systems when contained in the cargo hold.
If it was gamma radiation, it would tend to pass through matter rather than interact/damage it. If it was alpha radiation, it can't penetrate matter enough to damage electronics. It is was beta radiation, light metal would stop it in it's tracks.
Neutron radiation however...
https://en.wikipedia.org/wiki/Neutron_radiation
Wikipedia said:
High-energy neutrons damage and degrade materials over time; bombardment of materials with neutrons creates collision cascades that can produce point defects and dislocations in the material, the creation of which is the primary driver behind microstructural changes occurring over time in materials exposed to radiation. At high neutron fluences this can lead to embrittlement of metals and other materials, and to swelling in some of them.

So are UAs radiating neutrons in such quantities that our ship systems get damaged by it?
That brings us back to Hafnium 178. As a neutron absorber, it could reduce the effect of neutron radiation (if it is neutron radiation). Hafnium 178 is also supposedly a source of energy if the radioactive decay can be stimulated.

My proposal is to source large quantities of Hafnium 178 and sell them on a station that is beginning to suffer problems. UAs can only be sold at black markets, and since the only source of Hafnium 178 we know of is Faction fleet convoys, they're illegal and can only be sold at black markets as well. This might intervene at a station that is still functional, but I don't know how we can revive or cure a station that has been shutdown.

I would also suggest the same experiment but using SAP8 Cores at another station.
 
<doffs science hat>

While we need to revisit the commodities tests, it is my belief that we need to be looking at Hafnium 178.

Why Hafnium 178? From http://www.chemicool.com/elements/hafnium.html ...

We can see that UAs radiate something because of the pulsing purple/green aura when they're floating in space, and they cause toxic damage to ship systems when contained in the cargo hold.
If it was gamma radiation, it would tend to pass through matter rather than interact/damage it. If it was alpha radiation, it can't penetrate matter enough to damage electronics. It is was beta radiation, light metal would stop it in it's tracks.
Neutron radiation however...
https://en.wikipedia.org/wiki/Neutron_radiation


So are UAs radiating neutrons in such quantities that our ship systems get damaged by it?
That brings us back to Hafnium 178. As a neutron absorber, it could reduce the effect of neutron radiation (if it is neutron radiation). Hafnium 178 is also supposedly a source of energy if the radioactive decay can be stimulated.

My proposal is to source large quantities of Hafnium 178 and sell them on a station that is beginning to suffer problems. UAs can only be sold at black markets, and since the only source of Hafnium 178 we know of is Faction fleet convoys, they're illegal and can only be sold at black markets as well. This might intervene at a station that is still functional, but I don't know how we can revive or cure a station that has been shutdown.

I would also suggest the same experiment but using SAP8 Cores at another station.

Maybe Hafnium, SAP 8 less likely, FAR more likely the new Planet bound materials (NOT Synthesis materials, they cannot be sold or transferred)
 
@Zenith
As you know, I like the Hafnium road, but we must remember that there were people carrying UA and Hafnium together for ages with any effective result. I mean, not on our ships at least.
That doesn't mean that it could cure the Stations, but would be such bad design to not do the same to your ship, while so close to the UA, in the same hold... :(
 
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Woooooah!
Three posts in a row! I think we have a world record here!

And... we are DOOMED.

Thanks MB, as usual ;)

Zim-s-Obama-Poster-DOOM-invader-zim-16184539-295-452.jpg
 
Wow, what a chatty day. FD peeps all over the forums. I guess we can't have enough FSD boosters, considering we will all soon be looking for the Missing and fighting them Thargoids.
 
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