As you mention, their alpha already break this rule. As soon as you dock... the view changes to an external one. Therefore completely break this supposed approach.
I doubt they bat an eye lid! - One second they're lookout out of a 3D computer generated graphic cockpit looking at a 3D computer generated graphic dock, and the next they're looking at a 3D computer generated graphic ship in a 3D computer generated graphic dock...
I doubt anything scary or nauseating occurs
For me it is more like camera view.
Avatar should stay in cockpit and those views should be cameras view without sway.
I just don't get all this convoluted agonizing and rationalising.. I don't like playing GTA in 3rd person, so i don't. But i still like to use it occasionally. It doesn't give any combat advantage - some players will have wider FoV's anyway...
Again, it's not your avatar's eyes that have switched to external view, but yours - you the player, controlling your ship and avatar! Botcams, inflatable vanity mirrors etc. are just an over complicated solution to a non-problem.
I just don't get it - what's the supposed combat advantage? Are you worried about players seeing around corners? There ARE no corners, it's a space game! 3rd person is a combat handicap!
It seems a rotten double standard to insist that "it's just a game" when it comes to actually handling like a spaceship, but that "it's an immersion breaker" to have a basic selection of standard camera views.
Immersion is largely dependent on how engaging the game interface is, which in turn is largely a function of how compliant it is to the player's wishes. It's an UI element, not a simulation feature! A crippled UI is an immersion breaker, but a fully-functional one engages and indulges the player's imagination.
Again, everyone needs to stop conflating this UI component with the FP simulation aspect This muddy thinking will lead us into stupidly compromising our eventual enjoyment of the game - sowing seeds of needless frustration, over what is essentially a group-think error! External cams are an UI function, not an avatar ability! It's a simple classification error...
LOL
And I dont understand people like you with weird syndrome that I call "casual player way of shallow thinking" and their "it is only a game!" way of describing digital entertainment.
It is not about full immersion breaker (in some percentage it is) and that "it is game so lets do whatever we imagine because we don't want to have second life in game boo ho ho" "realism suck. Bo ho ho" (SOOOO I want to launch at you barrage of pink unicorns from my catapult on my pimped cobra MKIII and they explode with colors of rainbow because it is only a game right? Ok that would be to much.... I want missiles that are 100% accurate and they just go through any armor and instantly destroys any ship because I suck at combat so it would help me to enjoy this game. YOU DONT NEED TO USE THEM IF YOU DONT LIKE THAT IDEA. But I just want that feature. It is also quite plausible in future so why not ?? Why you don't want to allow me to do that? [cries like spoiled kid] it is only a gameee)
So for me it is about logic.
If game is focused on cockpit view then it is bad to make 3rd person view. Mainly because it brakes LOGIC of game that uses cockpit view (if there is technology to allow pilot to view from behind his ship with better view, faster aiming and faster target acquisition then what is the point of making cockpit with windows ???? It would be better to put pilot deep inside ship behind more armor! LOGIC!)
What is the point in making cockpit view when some players would stay 90% in 3rd person view like in freelancer type game. Because........ YES 3rd person view is handicap! So what that there is no corners, high walls, etc. There are still obstacles like asteroids! If player would use obstacles and watch my movement and predict what I will do then it is like cheating. Player who know what he is doing would use that very well. For example I would use that view and hide behind asteroid for example because I have only 50% of hull so I would play mouse and cat with you so my shields would regenerate in peace.I would see your movement and I would in time move my ship to opposite side. We would start to play something like slide against asteroid.
But if that ability of 3rd person view would be from camdrones that I can destroy and you have limited amount of them then I would have nothing against that. Maybe even I would not have problems to accept that those camdrones would allow to use them in combat. If I would have ability to just shot them and destroy them then it would be fun to play on nerves of players who so much, so BAD wants 3rd person view in games that dont want to be another freelancer type arcade games
It would be funny to watch rage on YT vids when guy lost his all camdrones and must use cockpit view

I think that enabling those cam drones would use some time to deploy them so they would not be like instant swap from cockpit view to outside view. View from that cam drones would be displayed on helmet glass or something like that. Insta cam swap would be just awfully dumb.
But as I already stated I am totally against 3rd person view or outside view in arcadeish form with instant camera change because it breaks LOGIC also immersion etc. for many players! (knowing that somebody may use that feature against them in MP break fun for them)