I just got third person view working!
1st Person
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3rd Person
I also just realised that I need a haircut!
GAH! Immersion forever destroyed!
Whenever I play I will now know that I once saw the back of your head !
I just got third person view working!
1st Person
![]()
3rd Person
I also just realised that I need a haircut!
It's to enjoy the game while seeing their ship - the atmosphere it gives and TBH just getting to watch your beautiful ship fly through space. Do it offline? Really? It's about enjoying that perspective while you play.
What corners are you planning on peeking around? Comparing combat in Elite to ARMA isn't really apples with apples. Also it's been said force to 1st person for combat.
You are only forced to a 3rd person if it gives you an advantage. You are assuming it will give a competitive advantage and surely it will be possible to do the exact opposite and make it a disadvantage.
The disadvantages can be forced.
Your peeking around corners thing is hugely unlikely to often if ever be a problem in space combat and to re-iterate - force to 1st person in combat
I can think of one scenario where being able to peek while out of combat could give an advantage and that's when being hunted and in silent mode, say hiding on an asteroid. Even then, you do not gain much over what your scanner would tell you anyway (or force to 1st person if in such a scenario).
Another obligatory "Make it a feature of the groups system" post. It's not an issue if everyone in the instance agreed beforehand that it's okay.
EDIT 2:
Or maybe make it a piece of equipment. We're going to have equipment to take 'photos' for spy missions, right? Make those cameras controllable drones. To be able to use 'third-person' you have to have the requisite equipment already mounted.
It's the same thing as that EVA suggestion in the post above, expect you're using a piece of equipment instead of getting out of your ship. A piece of equipment that is otherwise a part of normal gameplay.
Yet another obligatory "Make it a feature of the groups system" post.
Make it so that 3rd person is available only in solo offline, solo online, and private groups where the owner of the group has allowed it as an option.
There. Possible solution. Discuss.
See "Proposed Behaviour" and "Limitations" in OP - [Click here]But as I already stated I am totally against 3rd person view or outside view in arcadeish form with instant camera change because it breaks LOGIC also immersion etc. for many players! (knowing that somebody may use that feature against them in MP break fun for them)
In short, if any proposed external view is offered in such a "nerfed" way it infact doesn't of an advantage in combat, but a dis-advantage, what's the issue?
What is the definition of "in combat" and specifically how would you programmatically define the beginning and end of this state?
Toad..
What is the definition of "in combat" and specifically how would you programmatically define the beginning and end of this state?
Toad..
Not sure what your question/point is?
I'm (we're) not suggesting any behaviour (logic) based specifially around "combat". The suggestion is to simply provide an external view that offers no advantage in the game; And to most people their biggest concern is an external view offering an advantage during combat, hence me explicitly mentioning it.
If you read the OP you'll see a suggested behaviour and how this (hopefully) overcomes people worries about an external view offering any sort of advantage (and infact it most likely being a disadvantage in key moments like combat).
Absolutely, this. I really would love to see an external view, so I can spin around my ship during take-off/departure and admire the views. Non-combat sounds absolutely fine to me.![]()
This could be immersive and not be game breaking if offered in the form of a camera droid available for purchase to any player. Once launched, you would assume control of it, and all controller input would go to steering the droid (in this way, it couldn't be used for combat).
It could be used to get a look at the damage you just took or to just marvel at the beauty that is your ship. It could even be used as a tactical camera to peek around that asteroid (within a limited range) but you are a sitting duck while using it.
To me, this solution provides immersion (game play remains "in the head" of the pilot - he simply sees thru the camera while piloting it), isn't game breaking (can't be used in combat, can't control ship while in use, is available as an optional purchase to all) and still provides the ability to marvel at the beauty of your ship.
Actually docking is another area where it could offer an advantage, if you are trying to dock a big ship it would be the equivalent of your passenger getting out to tell you how much room you have when performing a tight maneuver in your car.
In this context I would define it as the moment one person fires upon another. That would suffice.
I understand prep for combat situations could be seen to confer an advantage to a 3rd person view but if the transition into 1st person is done in such a way that, apart from the dis-orientation due to the context change alone, it ensures any advantage gained with the 3rd person view is more than eliminated by the transition (ie disable controls for a few seconds) and getting caned by an enemy who's in 1st person and way more ready for combat.
At an extreme, just force 1st person when other human players are in scanner range. Sorted. Given how much time, even in All mode, I'd expect to see other people this would be an acceptable (if not preferable nor I think required) compromise to me.
I would further add: have the camera droid be part of a ship's subsystem, that way it could be targeted and shot down by an enemy ship to negate the spying advantage. A mechanic like this would help balance the game better.
This could also be extended to a rear view camera mounted on our ship. Again, the mounted camera would become a sub-system, to be targeted and taken out by an enemy ship while they are flying on our six.
I for one commend Frontier on the "in cockpit" direction they seem to want which is a very rare game dynamic seen today.