You're maybe overlooking that any/all situations can be enjoyed more fully from an external view. ie: Something unusal is happening, you have the option of flicking to external view to enjoy it more?Those who want to see their ships vents open via a magical third person view (whether locked from combat or flight or not) wish to exchange some extra visual gratification (which the novelty will wear off) for the undermining of "in" cockpit immersion (which is associated with in cockpit limitations).
Let's not get carried away now please.Frontier have stated that are making "the game they want to play" whilst taking into account the views and ideas of supporters. I think it would be a real shame if those making the most noise were to get their way and get a "magical" third person view which would undermine one of the core dynamics of the Elite: Dangerous experience.
Your comment, "those making the most noise," comes across poorlysurely if those making "noise" are doing it as constructively as possible?
Can you explain why you are seemingly against a fairly traditional, simple external view (As suggested in the OP)?I am not against an external view made available within the confines of the player "in" the cockpit (ie. cockpit accessed external mounted cameras or a drone).
Just imagine an external camera made available to fit a hardpoint which can be used to record with the footage available to be played back later.![]()