Not ignoring it at all, I just disagree with it!Plenty of games offer multiple views as a way to play - the fact that Frontier choose to restrict you to one view because they see it as the best experience is of no concern to me as a point of discussion. They're ignoring the fact that their view is not "correct", it's just another view. Of course, they have the power (and right) to do so, they evidently don't mind that it will upset a bunch of people in the process... and they don't need to care because they've always said they'd make the game they want to play and that's fine.
As it happens I hate 3rd person view for playing games but I'd still like to see it in just because so many other people would like it and it would affect me not a jot! Unlike Frontier who seem keen to force their vision on us whether we like it or not I'd prefer people to be able to customise that vision to suit themselves to a reasonable degree... hell, we can't even change that horrible orange colour in the cockpit!
The competitive aspect of 3rd person is not a red herring because people who don't want 3rd person bring it up as much as the "grand vision" argument so why wouldn't people present opposing arguments along the same lines?
What they appear to not be doing is dumbing down the experience for popularity sake. The first person only aspect is but one aspect of what they are trying to do.
I can really relate to it because of my experience in Tribes 2. Tribes 2 was a game with a very high learning curve which contained an extraordinary amount of depth. Many new players would be initially put off by the game because they could not simply pick it up and dominate. They had to learn how to "ski," "use a jetpack" and "manage energy" as well as all the game options (armours, deployables, base assets and backpacks).
The developers of both sequels (Tribes Vengeance and Tribes Ascend) dumbed it down for mass appeal in order to increase the initial pick-up draw. In doing so they lost a lot of the underlying magic.
Elite: Dangerous is a little different in that it introduces the new player more gradually to the game mechanics (as it is not competitive PvP off the bat) and the player is allowed to push those mechanics more and more as they become more familiar with it.
A reading of the Design Discussion Archive combined with Alpha Access convinces me of the depth that this game is going to have. The unique flavour of First Person Only appears to be a very essential aspect to this depth in my opinion.
Time will reveal whether it succeeds or now. I am glad I backed the project.