ED and the Oculus Rift DK1 Discussion Thread

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Potential voice attack commands:
"Man th' harpoons!" - Toggle weapons
"She's goin' down" - Select next hostile target
"Land ahoy!" - Deploy landing gear
"Batten down th' hatches!" - Engage hyperspace

:D
 
I'm soooo excited for the Rift! :) I had a go on the Dev1 model a few months ago and it completely blew me away. Up till that moment I'd thought the whole thing was a overhyped but it completely blew me away.
 
I would really like to get a rift as well but I suffer really badly from motion sickness. I know they say they are working on this but I still don't think it would help me.
All I can do is watch other peoples videos in envy :(
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Popped a few of the threads in ED General discussing The Oculus rift into here. :)
 
I'm of the opinion that the CV1 won't be 1440p+ due to the computing requirements to be able to do side by side 3D at 60fps+ at 1440p+.
If the rift requires the highest end GPUs to run then they limit their potential market massively. You would expect that they'd want to sell to as many people as possible so I assume that they'd target mid range systems as the required hardware to run a rift decently.

Since the Facebook buyout this has opened a lot of doors that were previously shut to Oculus and as they said they were just getting the scraps from the mobile phone table. With the new financial clout they will be able to get custom hardware so the resolution could be custom too

Don't know if anyone's posted this before but here's a simulation of what the various resolutions of the Rift could look like
http://vr.mkeblx.net/oculus-sim/

The DK2 will probably look a little different to the one on there though as it has a pentile arrangement of pixels rather than standard LCD RGB square layout.

Going off this simulator 4K looks awesome but we won't have the GPU grunt to do SBS 3D 4K at 60fps+ for a few years at least.
 
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I'm of the opinion that the CV1 won't be 1440p+ due to the computing requirements to be able to do side by side 3D at 60fps+ at 1440p+.
If the rift requires the highest end GPUs to run then they limit their potential market massively. You would expect that they'd want to sell to as many people as possible so I assume that they'd target mid range systems as the required hardware to run a rift decently.

Since the Facebook buyout this has opened a lot of doors that were previously shut to Oculus and as they said they were just getting the scraps from the mobile phone table. With the new financial clout they will be able to get custom hardware so the resolution could be custom too

Don't know if anyone's posted this before but here's a simulation of what the various resolutions of the Rift could look like
http://vr.mkeblx.net/oculus-sim/

The DK2 will probably look a little different to the one on there though as it has a pentile arrangement of pixels rather than standard LCD RGB square layout.

Going off this simulator 4K looks awesome but we won't have the GPU grunt to do SBS 3D 4K at 60fps+ for a few years at least.

Low end GPUs can do 3d at 1440p just with lower fidelity.
Besides the riftbis just 2 diaplays , so running something in 720p res and upscaling will give a better experience on a 1440p then on a 1080p because of screen door and such.
In my opinion oculus should force out the highest I resolution they can on the one side tto future prove their product and on the other side to start up the competition between and/ati and nvidia again.
 
I'm sure I'm not the only person here that feels as though the CV1 is quite a time away, and by that time, graphics cards will be available with the power to cope with the required resolution.

The graphics cards business has been crazy for the last decade. Every year or so there'd be an advance that'd eclipse the previous cards. Is that going to continue? Is the desktop computer gamer still a large enough customer base to fund such research and development? Are we going to have to face an ugly reality here?
 
Only problem i see with Oculus rift is not being able to see my controls, i would get in a right mess lol

I've just posted about this in the hardware forum, asking for solutions lol :)

http://forums.frontier.co.uk/showthread.php?t=15072

You can use voice attack, but that's not ideal if you're playing ED where the missus is trying to watch Greys Anatomy. :p

Or maybe get a decent multi-button joystick where all the controls and buttons are at your fingertips - no need to fiddle around feeling for the keyboard controls.
 
I've just posted about this in the hardware forum, asking for solutions lol :)

http://forums.frontier.co.uk/showthread.php?t=15072

You can use voice attack, but that's not ideal if you're playing ED where the missus is trying to watch Greys Anatomy. :p

Or maybe get a decent multi-button joystick where all the controls and buttons are at your fingertips - no need to fiddle around feeling for the keyboard controls.

i have an x52 which im getting used to and trying to configure for easier use, i dont use the keyboard now. Think the ir tracking maybe a better option for me at least, more monies lol
 
I'd dearly love to buy into the consumer version of this. But if there was any one else in the room I think I'd die of embarrassment whilst doing my "Stevie Wonder wears swim goggles" impression.

That coupled with likely having to use Voice attack would be far too serious a blow to the reputation round the house :)






I'll still get one and use it when no ones around like a deviant though.
 
I'm debating whether to get the new developers' kit or wait for the consumer version. It could be a long wait for the consumer release and I doubt it'll be much better as the second developer kit was such a leap forward from the first (at least that's what I keep telling myself :S).
 
I'm debating whether to get the new developers' kit or wait for the consumer version. It could be a long wait for the consumer release and I doubt it'll be much better as the second developer kit was such a leap forward from the first (at least that's what I keep telling myself :S).

I had the same thoughts and decided to go for it. Retail version is probably a year away. I can always get a year out of my DK2 and then sell it once the retail version comes out if it proves to be worth the upgrade.
 
I'm sure I'm not the only person here that feels as though the CV1 is quite a time away, and by that time, graphics cards will be available with the power to cope with the required resolution.

The graphics cards business has been crazy for the last decade. Every year or so there'd be an advance that'd eclipse the previous cards. Is that going to continue? Is the desktop computer gamer still a large enough customer base to fund such research and development? Are we going to have to face an ugly reality here?

Thankfully the PC gaming community has been growing steadily for the last few years now. So i don't think we will have anything to worry about.
 
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