Game Discussions The No Man's Sky Thread

Only now I could see the video calmly. I was surprised by the depth that the game will have even adopting a more arcade style game. The way you find the cave was really interesting. I can not wait to get my hands on the game.

It looks interesting, what turns me off are the scientific part is totally off the charts, -164C nothing will be living there, and defiantly not trees. So one need to take it for what it is. A game to have fun in, if you like these kind of games.
 
It looks interesting, what turns me off are the scientific part is totally off the charts, -164C nothing will be living there, and defiantly not trees. So one need to take it for what it is. A game to have fun in, if you like these kind of games.

Agree. I would have bought the concept if it were around 0°c but -164? Nah.


Edit: Nvm
 
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Bad draw distance and flickering shadows, i really hope the PC version looks way better then this PS4 demo.

I wonder if they forget about Field of View option for PC gamers...
 
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Re the duplicate thread of Heavenly-Hammer:

  • Alliances. I do agree it is odd how much you can still do in ED with an unfriendly or hostile faction, but I don't want to see more emphasis on "building alliances", for that is just a reputation grind which has to be done again for each individual faction. I already dread the prospect of grinding (up to) 30 minor factions in 2.1.
  • Planetary temperature. Absolutely agree, it should have an effect when you are down on a planet.
  • Weapon modification & ammo synthesis: I'll pass. I am not so keen on player crafting, I mean refilling ammo on the spot is a nice idea, but adding upgrades and modifications into the process (I don't like that there is already craftable premium ammo in ED) is not my thing. I mean in essence it's not even crafting, it's about collecting the right combination of currency and then pressing a button to spend this currency on a thing.
  • Fauna and flora. I expect no less than a similar quality and variety once ED has landable planets with life. Which btw I don't expect before 4.0.
  • Seamless transition space/planet. Well ED already has them. The "seam" that still exists is actually the very same supercruise/normal flight transition, and has nothing to do with planetary landing. You can absolutely go into space and back to the surface in normal flight. In NMS that feels only different because the planets and atmospheres are massively scaled down. I prefer realistically sized planets (or environment in general).
  • Big ships and turrets. Yes, I do think that the really big ships in ED should rely more on turrets than dogfighting, and the pure traders should be able to reasonably well defend themselves with turrets.
  • Persistent NPCs, well. In theory a good idea, in practice what do you get in 99% of all games with deeper NPC interaction? Why you cheese your way through choices and dialog to the most favourable outcome. I expect no different from NMS - oh you want to do business with NPC XYZ - do exactly as they like and gain their favour. It tends to destroy immersion, roleplayer and the character of, heh, the player character, because these game mechanics almost always incentivise playing either like a manipulating psychopath or a spineless bootlicker.
 
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Interesting video. Game looks to be deeper than many think it is...

Wow! That's very impressive.

Sure there are a few textures 'popping' and distance draw fade-ins - but I know a.n.other space game that isn't immune to that.

I liked the planet surface - particularly the rocky'ness of the outcrops, and the sheer cliff faces with their jagged edges - and yes, I'm looking at you here FDev.

I would expect a large portion of the FDev fan base, as well as from other space-pre-alpha's, will head over to NMS in June - I see there's enough difference between all of them to make each their own experience, and hopefully each will drive the others on to bigger and better things.
 
Re the duplicate thread of Heavenly-Hammer:

  • Alliances. I do agree it is odd how much you can still do in ED with an unfriendly or hostile faction, but I don't want to see more emphasis on "building alliances", for that is just a reputation grind which has to be done again for each individual faction. I already dread the prospect of grinding (up to) 30 minor factions in 2.1.
  • Planetary temperature. Absolutely agree, it should have an effect when you are down on a planet.
  • Weapon modification & ammo synthesis: I'll pass. I am not so keen on player crafting, I mean refilling ammo on the spot is a nice idea, but adding upgrades and modifications into the process (I don't like that there is already craftable premium ammo in ED) is not my thing. I mean in essence it's not even crafting, it's about collecting the right combination of currency and then pressing a button to spend this currency on a thing.
  • Fauna and flora. I expect no less than a similar quality and variety once ED has landable planets with life. Which btw I don't expect before 4.0.
  • Seamless transition space/planet. Well ED already has them. The "seam" that still exists is actually the very same supercruise/normal flight transition, and has nothing to do with planetary landing. You can absolutely go into space and back to the surface in normal flight. In NMS that feels only different because the planets and atmospheres are massively scaled down. I prefer realistically sized planets (or environment in general).
  • Big ships and turrets. Yes, I do think that the really big ships in ED should rely more on turrets than dogfighting, and the pure traders should be able to reasonably well defend themselves with turrets.
  • Persistent NPCs, well. In theory a good idea, in practice what do you get in 99% of all games with deeper NPC interaction? Why you cheese your way through choices and dialog to the most favourable outcome. I expect no different from NMS - oh you want to do business with NPC XYZ - do exactly as they like and gain their favour. It tends to destroy immersion, roleplayer and the character of, heh, the player character, because these game mechanics almost always incentivise playing either like a manipulating psychopath or a spineless bootlicker.

That discussion is locked, however NMS is a great game for what it is suppose to be. What I expect from ED are a totally different approach. I want the main core or the game to stay true to known science. Even if we extrapolate some of the theories it must have some kind of, "sure this is plausible, maybe not now but in the future". This thread is not about ED so I'm sorry to derail the topic.
 
My only curiosity about this game now is what kind of controllers will be supported. Most console to PC ports have advertised keyboard/mouse but the implementation made the game unplayable. I do not have a controller and really am not interested in buying/learning to use one. I'm hoping there will be some kind of joystick/hotas support.
 
My only curiosity about this game now is what kind of controllers will be supported. Most console to PC ports have advertised keyboard/mouse but the implementation made the game unplayable. I do not have a controller and really am not interested in buying/learning to use one. I'm hoping there will be some kind of joystick/hotas support.
I seem to recall somewhere them mentioning that at least initially they are aiming for gamepad + keyboard/mouse only, but that 'more' wasn't impossible, and really once you have gamepad support hotas and such can be hijacked into from there.
 
HOTAS is really not needed in this type of game, the game pad will do just fine. It's not a simulator or depended of HOTAS controls like ED is.
 
I plan on playing with a pad, I'd be interested in TrackIR support however, but I don't think they will implement it. It's usually only compatible with "niche" titles where an important part of the target audience will own one or be ready to buy one. I'll be happy to be proven wrong though!
 
Keyboard + mouse will probably be all that is necessary, as it's not aiming for the same type of gameplay as ED etc.

The more I see of NMS, the more fun it looks and the more I'm anticipating its release.
 
Yeah mouse keyboard here too mainly cos it seems to play as much if not more on the surface as its does in flight.

That's assuming I get this at all in honesty
 
I'd really like to know more about the factions and to what level you can get involved with them, I wonder how deep the simulation goes in that respect.

Also trading, so far there has been very little said about it, I wonder how complex that side of the game will be.
 
I seem to recall somewhere them mentioning that at least initially they are aiming for gamepad + keyboard/mouse only, but that 'more' wasn't impossible, and really once you have gamepad support hotas and such can be hijacked into from there.
I was wondering about HOTAS support while watching a recent video. No HOTAS support=no purchase from me.
 
I'd really like to know more about the factions and to what level you can get involved with them, I wonder how deep the simulation goes in that respect.

Also trading, so far there has been very little said about it, I wonder how complex that side of the game will be.

The impression I get is that everything is very simple but beautifully implemented as opposed to Elite's overly complicated feel of being patched-together from lots of things designed by different people. So maybe like an old Mac-vs-PC argument!

It all looks quite promising, but I suppose the real test will be how varied the game actually feels.

It's obviously all about crafting, (a direction ELITE is suddenly heading in), but it'll be a lot more focussed because you'll be specifically crafting in order to get to the next planet.
 
HOTAS is really not needed in this type of game, the game pad will do just fine. It's not a simulator or depended of HOTAS controls like ED is.

Maybe not needed but if people already own them, why not use them?

My poor X-52 has been collecting dust for the past two months, another game to use it with, would breath new life into it.
 
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