HTC Vive resolution and  focus

Yep, again i'm concerned about the lack of depth too... not many are seeing this, but i guess you need to have experienced the DK2 or CV1 experience to appreciate how much more scale and depth they have compared to the Vive version. My DK2 at times make me almost scared when i'm close to planets etc due to their imposing scale..
 
Hey All,

Just a few questions:

  1. Has Elite Dangerous always had its current issues in the HTC Vive? I know HTC used it to promote the VIVE on various gamescon type events, so I presume in order for that to happen it cant have looked that bad at one point. - If this is true wouldnt that indicate that if it once was good it can be again.
  2. My main concern is the lack of "depth" in the HTC Vive, i'm currently using the DK2 and i'm currently rather content with the experience, the sense of depth whilst in deep space is staggering. I hope this is something that can be fixed.
  3. Can anyone compare the experience in Elite Dangerous from the DK2 to the ViVE?

1. I've been wondering this as there are a number of vive pre release reviews that mention how awesome Elite is in the Vive, especially compared to other games. On the other hand maybe these reviewers were just so blown away by whats right with the experience to not notice the issues (although the issues are pretty noticeable, especially if you've tried other games as well).

2. So how are the orbit lines and gravity well circles? sometimes I can perceive depth in the orbit lines if there are multiple ones and I'm approaching at some angle to them, the gravity circles just appear to expand outward (are they supposed to look like flying down a tunnel/well?). Both generally have ambiguous depth (not sure how to describe it). They are in the distance, but hard to tell beyond that.

Stars and planets seem big (but maybe not star/planet big), stations/outposts don't though until they get really close (which I've been attributing to the aliasing screwing up the depth perception (the aliasing artifacts appear a different depth to me than the underlying geometry does)).

It all still (massively) beats the 2D monitor experience though, and look forward to what it really should look like.

Kind of still waiting for "the wall of fire" experience with a star (and surviving).
 
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I'm reliefed and terrified at the same time reading this thread.

Reliefed because the really underwhelming first expirience I had with Elite, when my Vive arrived the other day, is not supposed to be the final thing. Aliasing issues aside, it looks great while looking around inside the cockpit. Everything outside though (station interior/exterior, space, planetside, etc.) looks completely flat and blurry, without any sense of the wide scale it should have. seriously, space felt a lot more vast and overwhelming on my monitor. The first time I dropped out at a station, I almost couldn't believe just how BAD it looked.

Terrified, because the issues have obviously been around for quite some time now, with not even the slightest hint from the devs (at least I didn't find any) on how far they are on fixing this.

It's a real shame. In my eyes the Vive is the much better device for playing the game. I mean, seriously, in room VR I can even WALK around on my bridge. It's really fun to stand in the back of the Clipper's bridge while the autopilot brings me to the slot. Kinda makes me want to say something like "Bring her in nice and slowly, Mr. Whatever." :)
 
1. I've been wondering this as there are a number of vive pre release reviews that mention how awesome Elite is in the Vive, especially compared to other games. On the other hand maybe these reviewers were just so blown away by whats right with the experience to not notice the issues (although the issues are pretty noticeable, especially if you've tried other games as well).

2. So how are the orbit lines and gravity well circles? sometimes I can perceive depth in the orbit lines if there are multiple ones and I'm approaching at some angle to them, the gravity circles just appear to expand outward (are they supposed to look like flying down a tunnel/well?). Both generally have ambiguous depth (not sure how to describe it). They are in the distance, but hard to tell beyond that.

Stars and planets seem big (but maybe not star/planet big), stations/outposts don't though until they get really close (which I've been attributing to the aliasing screwing up the depth perception (the aliasing artifacts appear a different depth to me than the underlying geometry does)).

It all still (massively) beats the 2D monitor experience though, and look forward to what it really should look like.

Kind of still waiting for "the wall of fire" experience with a star (and surviving).


OK - Do you want the truth? Really/? i have 66.6% recurring of it....waiting on the last 1/3rd to finish the puzzle.

I bought a DK2 and Elite dangerous when I read a couple of blown away reviews For Xmas before last.

I had a GTX680, i thought my DK2 was broken.

I had to buy a GTX980 so i added a X-52

I got set up

AND LOST MY S**T

I thenk spent the next 100 days like a monk tweaking, overclocking, reshading, custom aliasing combined with Nvid DSR factors.......... it looks amazing - ON A DK2, i have a real body, shoulders made me think i should probably hit the gym and bulk up a bit if i want to be elite.

then you know, time passes i lose the connecting cable between the thrust stick and the joystick and give it a break until the release of vive/cv1

oculus go to the dark side, the screens are the same res on paper, so i say w/e no1 was really mentioning an apparent quality difference because they were blow away by the controllers

so you know i think well il pay extra for lasers and controllers and heavier headset, the screens are the same res right

well - lets be clear - there are more pixels on the VIVE <-- this is good

the text legibility problems you are having? they are not text legibility problems, it looks slightly better than the dk2 without alias effects and dsr because higher resolution - that won't get better trust me - sorry

the aliasing is broken - DK2 its less than the VIVE, vive has more pixels, this makes no sense - broken they can fix this

Scale is broken - I look down at my body, it looks like im the head of a starved human body

Above combine likely to breaking the sense of depth as everything is off, so they can fix this, scale issue seems global as all have said, everything is off, stars look like they are on a poster [all relative DK2]

so they fix the scale, they get slightly better aliasing because they play with texture resolutions [its likely very difficult because they have an engine that scales from the very big to the very small, texture quality increase might be v expensive, the ansiotropic filtering being done is way less than 16x - this affects the clarity of things like off angle text on the inner walls of the space station for example

so thats all the truth i know... unless they seriously overhaul fonts text clarity wont change...its better than before

the missing 33% is that i have now literally spent 1000s [had to buy a new pc to run the 980 properly lol had an overclocked i760 had to go upto a 4790k got lots of fps more] - and it looks worse on the vive than my dk2 - so i have bought an oculus. Why>? Because these issues are highly non trivial to resolve - and from what appears to be in the media - the HMD on the CV1 seems to be superior. I will try to see if this is the case, but as an example people mistake frensel lenses as 'diffusing' the image but this is rubbish, they are purely for weight, however the way i see it is that vive have made no attempt to diffuse the boundaries of their pixels, the grid is there albeit much reduced....oculus however, from everyone says seems to have a weave effect whereby the colour diffuses across the pixel boundaries no1 says they see a black grid. So my hypothesis is that, when you have a letter where the leg of an A for example is 2pixels wide and 4 high, thats a lot of black relative to what an oculus will show as a contiguous block.

As i said its a hypothesis.

So after my epic note suppose all i wanted to say was, i love every1 here, so much help so much tip, so good community, everything lovely, it should get much more immersive and the alias should be better :)

im getting the oculus because i now HAVE to know if the difference is "Worth" it... with all 3 gens side by side i can finally answer the puzzle of what went wrong and have a decent idea of where the vive can 'get' to.

so, don't be too hard on Frontier. They probably got a massive reduction on the steam marketplace commission [usually 30%] for becoming a 'Steam launch title' at such short notice and explicitly and publicly stating so while also obviously being asked to avoid any mention of oculus - that they have worked with for years [note oculus had eve and probably wanted the full 30%] - and then realised they couldn't just "port" it. because the field of view shaping is different the scaling had to be altered and it apparently looks rubbish - so everything went quiet - [ok blame them for that, writing it down makes it seem more bad but oculus probably really annoyed them and valve showed the love!]
 
It is worth remembering that most stuff outside the cockpit is simply too far away for much depth to be perceived through stereopsis. As precision fades with distance, you rely more heavily on other distance clues.
 
Hey All,

Just a few questions:

  1. Has Elite Dangerous always had its current issues in the HTC Vive? I know HTC used it to promote the VIVE on various gamescon type events, so I presume in order for that to happen it cant have looked that bad at one point. - If this is true wouldnt that indicate that if it once was good it can be again.
  2. My main concern is the lack of "depth" in the HTC Vive, i'm currently using the DK2 and i'm currently rather content with the experience, the sense of depth whilst in deep space is staggering. I hope this is something that can be fixed.
  3. Can anyone compare the experience in Elite Dangerous from the DK2 to the ViVE?

1) Can't really say, because I got my Vive in Engineers Beta 4. Was blown away, especially after reading all the problems others were having. I still feel my Elite experience in the HTC Vive is fantastic, but I seem to be in the minority that isn't having issues. There are minor anti-aliasing issues in certain rare circumstances, not to mention some god rays from some very bright light sources, but other than that it's on par with my other VR games.

2) As I said in #1, I'm in the minority that isn't having issues, and IMO space seems suitably vast to me.

3) I can't, sad to say. My only headset has been the Vive. Did get to try out a DK1, but it wasn't with Elite: Dangerous.
 
Hey All,

Just a few questions:

  1. Has Elite Dangerous always had its current issues in the HTC Vive? I know HTC used it to promote the VIVE on various gamescon type events, so I presume in order for that to happen it cant have looked that bad at one point. - If this is true wouldnt that indicate that if it once was good it can be again.
  2. My main concern is the lack of "depth" in the HTC Vive, i'm currently using the DK2 and i'm currently rather content with the experience, the sense of depth whilst in deep space is staggering. I hope this is something that can be fixed.
  3. Can anyone compare the experience in Elite Dangerous from the DK2 to the ViVE?

1- I have the Vive since the first days of May, and since that time it has the same issues in Elite. Before that I can't say because I didn't have a Vive nor did I tried in any game event. The most annoying to me are the aliasing problems.
2- Many people talked about this, but reported the same problem of lack of depth both in Vive and CV1. The space feel like a sphere surrounding the ship.
3- Sorry I don't have a DK2
4- There's a scale issue in Vive too, which makes the pilot look like a kid, and everything else looks a bit scaled down too.
 
2) As I said in #1, I'm in the minority that isn't having issues, and IMO space seems suitably vast to me.

And I really wish we could figure out whats different about your system; or your eyes ;)

You don't have any overrides in effect in Geforce Experience (or AMD equivalent) do you?
 
Its worth mentioning that DSR won't affect graphics in the Vive, so if you setup 2 3 or even 4 times sampling in the nVidia control panel, it won't affect the game in the Vive
 
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im reading this and becomming worried. I have had a DK2 for quite some time now and I was simply amazed at how immersed i got while being IN my ship. I read specs on the vive/oculus and was sold on the vive due to room scale, plus the rift took a turn for the worse with DRM/Exclusivity crap. My Vive shipped and is scheduled to be here next Tuesday. I really hope it isnt as bad as im reading lol. If it is the Vive might stay in the box and my DK2 will remain plugged in til a fix is created.
 
Experiences seem to vary so heavily, but for me, the Vive looks like I just bought another DK2. I personally don't see much improvement over it at the moment. I am looking at other titles to play just to justify having purchased it now.
 
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1) Can't really say, because I got my Vive in Engineers Beta 4. Was blown away, especially after reading all the problems others were having. I still feel my Elite experience in the HTC Vive is fantastic, but I seem to be in the minority that isn't having issues. There are minor anti-aliasing issues in certain rare circumstances, not to mention some god rays from some very bright light sources, but other than that it's on par with my other VR games.

2) As I said in #1, I'm in the minority that isn't having issues, and IMO space seems suitably vast to me.

3) I can't, sad to say. My only headset has been the Vive. Did get to try out a DK1, but it wasn't with Elite: Dangerous.

I played "The Solus Project" the other day... Boy, even the narrow part of space that is shown in the intro beats the current expirience with ED by far! This was the wow!-moment I had expected from ED, but in a much smaller scale early access game. The Vive IS capable of brilliant graphics, it's definitely a render issue with ED.
 
My only headset has been the Vive.

This is exactly the issue. You are having a problem you just don't realise it. If you had come from a DK2 you probably would have thrown the Vive in the bin by now and gone back to your DK2.

I can imagine most first time VR users in a HTC Vive would probably happily accept what they see as the best you can get.
 
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im reading this and becomming worried. I have had a DK2 for quite some time now and I was simply amazed at how immersed i got while being IN my ship. I read specs on the vive/oculus and was sold on the vive due to room scale, plus the rift took a turn for the worse with DRM/Exclusivity crap. My Vive shipped and is scheduled to be here next Tuesday. I really hope it isnt as bad as im reading lol. If it is the Vive might stay in the box and my DK2 will remain plugged in til a fix is created.

I have a Vive and Oculus CV1.Even with all the problems with the Vive i prefer it to my CV1 in ED.Picture is brighter,the frame rate is silky smooth and the cockpit looks better for some reason.The CV1 is clearer but frame rate suffers. If i had to pick one HMD for overall use it would be the Vive. i7 5930 12GB Ram 980Ti .
 
2) As I said in #1, I'm in the minority that isn't having issues, and IMO space seems suitably vast to me.
The only issue I'm having is fuzzy text and it would be nice to have AA work properly. I see the god rays, but they are not game killers for me.

I play two hours a night on VR and love it. Went back to a monitor for my explorer account and the difference is night and day.
 
I have a Vive and Oculus CV1.Even with all the problems with the Vive i prefer it to my CV1 in ED.Picture is brighter,the frame rate is silky smooth and the cockpit looks better for some reason.The CV1 is clearer but frame rate suffers. If i had to pick one HMD for overall use it would be the Vive. i7 5930 12GB Ram 980Ti .

That really interesting you say that. I would have thought with Oculus's Asynchronous Timewarp you would have got much better framerates in the CV1.
 
I see the god rays, but they are not game killers for me.

As far as I understood those are caused by the fresnel lenses in the MHDs, so no way to avoid those, especially in a dark setting with a few but strong highlights like ED has. Correct me if I'm wrong though.
 
As far as I understood those are caused by the fresnel lenses in the MHDs, so no way to avoid those, especially in a dark setting with a few but strong highlights like ED has. Correct me if I'm wrong though.

I think there is plenty Frontier can do to compensate. Most of my fresnel glare issues are caused by the bright coloured lights on the pilots control console between your legs. These bright lights shine up in your direction even when out of view. The T6 for instance has a bunch of really bright lights all around its cockpit. The pilot even has bright glowing blue lights going up his arms. None of the glare I experience is caused by the interface panels but mainly these spot coloured lights dotted all over the place.

Frontier can either give us a way to adjust their brightness or switch them off. At the moment the game just gives me a headache after 20 minutes flying. I used to be able to play 4 hours in my DK2. I don't know if its the glare, the rendering issues they are having or a bit of both. I just hope some improvements are incoming.
 
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