I'm not quite sure what you are implying. Yes it is in engine, not in game but it is not like it is pre-rendered footage. You can see the devs flying to that station in real-time here: https://www.youtube.com/watch?v=fRPHtJcTxUg
If you are suggesting that there will be a large drop in quality when Nyx is implmented in game then I'm going to have to disagree. You can already see the level of detail in ArcCorp and that is 100% in game right now: https://www.youtube.com/watch?v=16rZQEKC1RQ
What good are the graphics when the rest of the "game" is so shoddily developed that single indie developers have better basic "fps" mechanics and don't use as many hacks.. I mean placeholders.. to make it seem like you need a "spacesuit" to go into something that isn't even modeled with or without an atmosphere? That's no placeholder, by the way, that is just garbage. Besides the graphics are not a testament to the people at RSI or CIG, they are just putting "super high poly" objects into an engine someone else built and they are licensing from which is a testament to the guys at Crytek and not anyone involved in stapling and gluing together Star Citizen.
I'd love to have a discussion on Star Citizen, but the only thing to discuss is their mistakes, mismanagement, mishandling of everything, just absolute misses on all accounts. Anyone who can look at this and not be incredibly worried, seeing that this is an abject failure has never been involved in any software project and/or has invested so much emotionally into this making their gaming, or even real, life better that they will be absolutely devastated when this thing drops as a released product.
This is less a game for Chris Roberts, I mean look at him playing it - he doesn't even know what the hell is going on and well really no words can fully explain the ineptitude he displays when demoing his own product and he is lost doing it! But this is less a game for Chris Roberts and more a chance for him to put together, terribly, a CGI movie on the computer that people will somewhat play but it will be more cut scenes and mocap nonsense than actual play-ability. Look at his attempt at making a movie - based on his game that was full of cut scenes - he wants that as is evidenced by the fact he doesn't even test out/play his own vision.
Oh, and this PU release (literally the two letter abbreviation says it all right there when sounded out aloud - pee-yew!) is nothing special. It's literally just a database back-end that the client checks against to keep track of the monies the player has, his ship, his ship's loadout, and his clothes (or lack thereof, doesn't matter since they don't do anything anyway). It's nothing more than what other MMO games do - all of them already have this capability simply tracking and retaining your elements you earn, use and equip in-game. That's another reason that it is so ridiculous this thing is getting praised to finally be released. This is one of the first things released in another self-funded/kickstarted, may not make it but is farther along play-ability wise, game called Survarium. Being that it was MMO, the "persistence" was one of the first elements incorporated and that was before v0.50 even dropped. Here SC is at v2.4 and they've crapped out this abomination they call "persistence!"
No, they shouldn't be applauded - they should be stomped on to get their asses in gear and fix this horrid mess. However, from all the absolutely horrible games I've seen come out that promised so much - this one ranks as one of the worst and it is incredibly suspect if they'll manage to pull out even the most basic of half the promises.
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