Patch Notes Update 2.1.04 update incoming

So many think they are entitled people here. This dev team and game is great. You paid for it you still play it and i bet after every complaint that things didmt go your way you still play it. The devs are fixing stuff and pretty quickly compared to even smaller games. For the size and scale of elite they are actually fixing it quicker than i imagined it could be.

Get off your high horses if you dont like a bug either deal with it or suggest a fix either that or just quit and stop being such crybabys.
 
I've been playing the game since its release on Xbox One. There have obviously been some teething problems which is hardly surprising given the complexity of the game. However, the bugs have not prevented me from playing and enjoying the game and the more serious bugs (like the borg cubes and buzz crash) have been ironed out.

I'd like to comment on the AI. I don't do a lot of bounty hunting or combat (only expert rank), but my experience is that the gameplay has been pretty balanced, unless I do something really dumb like taking on an Anaconda or wing. I prefer to tade and have done hundreds (really) of hauling, smuggling and illegal goods missions. Again, I think the gameplay is ok. I don't think I've been killed on a smuggling mission yet, although certainly my hull has been badly chewed up more than once. It really seems to come down to choosing the right ship, outfitting it corrrectly and of course a bit of practice so one's not fumbling around when the pressure is on : - )

I only mention these things because there is still a lot of discussion in the forum threads about overpowered AI and that's not what I am seeing. I'm also wondering whether some players are getting a bounty on their heads and ignoring it. I mention this because I make sure my status is clean and I tend to get ignored except when smuggling or going to conflict zones. However, if I am in my combat ship (a Federal Assault ship) and I see someone with a "wanted" status (from sidewinder to Python) I will ambush them all day long and on smaller ships often drop the shields before they even know what's going on. I know that's harsh, but this is what may be happening to some players minding their own business so to speak. So my advice given with the best intentions is don't fly around wanted - its a bullseye on your back.

Anyway, that's my take on the AI.
 
I've been playing the game since its release on Xbox One. There have obviously been some teething problems which is hardly surprising given the complexity of the game. However, the bugs have not prevented me from playing and enjoying the game and the more serious bugs (like the borg cubes and buzz crash) have been ironed out.

I'd like to comment on the AI. I don't do a lot of bounty hunting or combat (only expert rank), but my experience is that the gameplay has been pretty balanced, unless I do something really dumb like taking on an Anaconda or wing. I prefer to tade and have done hundreds (really) of hauling, smuggling and illegal goods missions. Again, I think the gameplay is ok. I don't think I've been killed on a smuggling mission yet, although certainly my hull has been badly chewed up more than once. It really seems to come down to choosing the right ship, outfitting it corrrectly and of course a bit of practice so one's not fumbling around when the pressure is on : - )

I only mention these things because there is still a lot of discussion in the forum threads about overpowered AI and that's not what I am seeing. I'm also wondering whether some players are getting a bounty on their heads and ignoring it. I mention this because I make sure my status is clean and I tend to get ignored except when smuggling or going to conflict zones. However, if I am in my combat ship (a Federal Assault ship) and I see someone with a "wanted" status (from sidewinder to Python) I will ambush them all day long and on smaller ships often drop the shields before they even know what's going on. I know that's harsh, but this is what may be happening to some players minding their own business so to speak. So my advice given with the best intentions is don't fly around wanted - its a bullseye on your back.

Anyway, that's my take on the AI.

To be fair, the OP AI is largely the higher ranks. Glad you're enjoying it ;)
 
Well im not wanted,smuggling or in a combat zone and i have been destroyed 3 times by way overpowered AI.
The last one was a Cobra...shields gone in 3 hits (A6 with shield booster) each of the following hits took out most of my systems.I managed to jump out with 12% hull.It interdicted me again (unable to avoid for some reason) and destroyed me in 4 hits.
This was for a large a valuable cargo...shame i was hauling NOTHING.
I've got so fed up now im giving up and setting out on a 12 year exploration or something until all this is sorted. The latest update was awaited with some happiness but the overdone AI has ruined the game for a casual gamer like myself.
Nice One FD
 
Sorry to hear that Dean. That's weird. If you do play in the "bubble" some more and it happens again use the "Xbox record that" command to record a video of the gameplay of up to 5 minutes before the command. It can then be saved to your Onedrive and uploaded to Youtube. I would really like to see the circumstances and why you are getting hammered.
 
Tbh even the AI overhaul i can still take diwn elite condas in a viper. Its harder yes but thats the point niw theres a challenge rather than the AI taking insta death while spinning in the same spot for 20 seconds
 
I want to say that when i fly my battle conda with 4 cannons and 4 beams + 10 shield cells and 20 chaff on board, i can take any ship out, but the nonsense start with deadly and elite, they pilot with best possible skill, thats OK, and really challenging.
BUT!!!! why the hell they have 6000~8000 hulls??? i shot it with all i got max power to wep, it's has no shields, and i make damage like in 1,1,1,1,1 from 100 1 per sec... with 4 cannons bashing it...
when my shield fail as it RAMM in my face, i loose my 3100 hull and modules in 20sec. chaffing and backward fighting...
i love the challange, but when my weapons dont do damage, and hull is HUGE without possibility to be that way. it's CHEATING... and has to STOP.
ELITE NPC should die fast as my conda when hit hard non stop by best possible weapons...

They made NPC to be strong to fight for minutes attacked by 5 or 6 ships when I as player will be gone LONG LONG time ago...
now when it's ONE on ONE it's just ridicules....

FD DEVS. remove the huge hull cheat. it's no longer FUN to spend so much time shooting some federal drop ship for 5 minutes with 380mil conda....
 
It's better than it was, my anaconda lands every time with DC, however it does seem to be a bit brutal, not at all like it used to be. Shields take a pounding when it lands.

I'm noticing that all my ships are setting down at a slight "tilt" and then leveling out after the touchdown is complete. Also a lot of reversing into the docking pad when assigned a forward pad. Both of these are new behaviors since the fix.

Obviously they were not able to simply return the DC back to its previous functional state. Seems more like they readjusted things, and haven't got it totally dialed in as well as it was before this broke.

I've been using the DC forever, primarily to handle final touchdown after a manual approach through the slot. Definitely not exactly the same DC we had before.
 
I think this has been mentioned - I am seeing a fire at will turret bug issue after every jump into SC or a USS - each time I must go to reset from fire at will (no guns will fire as even wanted or mission targets are not enemies) = and change to target only.
 
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I think this has been mentioned - I am seeing a fire at will turret bug issue after every jump into SC or a USS - each time I must go to reset from fire at will (no guns will fire as even wanted or mission targets are not enemies) = and change to target only.

Yes, this has been annoying the crap outta me
 
Hi, V'larr
I want to get to "Obassi Osaw" I have tried from several system close to each other, "Sowiio, syntein, Kikua, Jeterait", but aways come up with failed to plot a route,
Peter

Those systems are well within the human bubble, so it's nothing to do with the sparseness then....

I just tried plotting from where I happen to be at the moment, 47 Arietis, and it worked instantly.

On a hunch, I ticked on "FSD boost" (I don't have any stored at the moment) - and the route plotting failed.

Have you checked to make sure your plotter is not set to FSD boost mode?
 
Please tweek DC so it worked as before.

Please sort out the turret issue with constant changes of turret assignment.

Please bring out the patch as soon as possible not in a month, we need this now not later. You were quick enough with the DC fix.

Should consentrate on 1-2 fixes at a time get them right then move onto the next 2 instead of doing lots of fixes at the same time because it buggers up and creates more bugs.

We love the game but please dont create more bugs everytime a new update comes out, this is very frustrating to players, TEST, TEST and TEST again on stand alone systems to make sure the game is stable before issueing patches not just altering the programming in the game engine without testing on the player based stand alone system.

Thanks for all your hard work though throughout the development of this game, we still love it, it just needs tweeking to make it better.
 
This dev team and game is great.

It is.

The decisions leading to bugs being persistent for 18+ months are the problem.

You paid for it you still play it [..]

Compare your friends list 6 months ago with your friends list now. Mine is shortened to what? 25%? I'm |----| this short of going on a last exploration trip as in "will come back in 6 months, if everything is the same, I'm permanently off".

You shouldn't get one major thing wrong: People are still playing because of all the time and grind invested, not because of joy. At least the ones complaining.

[..] and i bet after every complaint that things didmt go your way you still play it. The devs are fixing stuff and pretty quickly compared to even smaller games. For the size and scale of elite they are actually fixing it quicker than i imagined it could be.

In one word: Nope.

We got eternal jumps, jumps into stations, still a huge instancing problem, still wings not working correctly, still the strange wanted bug still... the emphasis on stability and get-rid-of-the-nuisance is not present. Neither is a real approach to balancing. The first tuned up sociopaths are appearing in the starter systems. In a few weeks, there will be havoc. The guy who emptied Leesti a year ago is trying to do so @ Eravate. It's an utter mess at the moment and it will get worse.

Get off your high horses if you dont like a bug either deal with it or suggest a fix either that or just quit and stop being such crybabys.

Wow, insulting. How about "hey, fanboy, let us cry so you can lift yourself up on being a tough pro player worshipping FDev"? That would be about the same although I DO NOT SAY SOMETHING LIKE THAT.

Seriously: New players are quitting, old players are leaving because they realize it's YOUR approach that leads to FDev being overconfident.

READ THE REVIEWS - they are not biased.

I meet newbies every single day. Guess what the most used sentences are?

"None of my friends plays this game. I bought it although they laughed at me for all the bad reviews. Encountered quite some bugs, but people are nice and it's a dream of mine to fly through the galaxy"

---> If there was another product with a procedural galaxy I would give it a try as this is the only product of its kind.

Wait for some contender to appear and ED is history. I don't want that to happen, so I COMPLAIN to IMPROVE things. Get it? Not a crybaby... not in the least.

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PS:

Tbh even the AI overhaul i can still take diwn elite condas in a viper. Its harder yes but thats the point niw theres a challenge rather than the AI taking insta death while spinning in the same spot for 20 seconds

In 9 out of 10: YES. Then comes nr 10 and rips you apart. Conda with a huge power distributor and a turn rate of a DBS. Mind you, I'm not a PvP novice. It's the inconsistency, one doesn't know anymore if an elite conda is weak, medium, hard, unbearable. SURPRISE!
 
please dont create more bugs everytime a new update comes out

I've never done any programming, but even I know how impossible a request this is.

And that's normally not dealing with creating an entire galaxy, complete with a human space-faring civilization over 1000 years ahead into the future, all for us to play in.
 
We love the game but please dont create more bugs everytime a new update comes out, this is very frustrating to players, TEST, TEST and TEST again on stand alone systems to make sure the game is stable before issueing patches not just altering the programming in the game engine without testing on the player based stand alone system.

They do, but if you've not developed a product, you'll probably be amazed how testing can not yield issues, but it happens, for a whole variety of reasons. The bottomline is that the assumption that bugs in a game of the sheer scale complexity of Elite that is in a constant state of development (so its never a finalised structure), will also have bugs, you just have to accept that if you are to enjoy a broad, untried approach to a space sim that is on a 10 season development programme, a programme that equally needs to meet milestones to keep financially viable.

If you work in the games industry or any digital development, these are measures to equate. There is no purist solution. You can't ignore milestones for artistic reasons or perfection, nor can you rush to milestones with imperfection. To me, Elite seems to balance the too. For a game of this scale, my daily playing has found it to be a largely stable environment with only a few areas of problems to be encountered (I could list them on one hand). That's good work.

As for people leaving in droves (the latest hyperbole), I don't see burn-out considered enough IF you want to argue for a drop in players (which is questionable from the evidence I've seen). I think burn-out is a lot to do with the dis-satisfaction as well. People have played Elite FAR more than they would a usual game. Some for two years non-stop. Sparkle will diminish, and new patches will not shine enough to keep the interest going. That's life, people move on and come back. This is a largely uncharted terrain of development (long term for a relatively niche non-mainstream product). How players and development inter-relate is going to be with ups and downs that bare less to do with content than people expect.
 
Route Plotting Failure

Loupy,

Is your cargo hold full?

sometimes when you have stuff on your cargo hold and the E version os an FSD, it fails to calculate routes because your laden jump range is not enough to reach some systems... try to sell everything that you have on your cargo hold an plot again, or upgrade your FSD to a C version.
 
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They do, but if you've not developed a product, you'll probably be amazed how testing can not yield issues, but it happens.

I have developed many products mainly websites for clients and I know how complex code can be, however I do test strictly on multiple browsers again and again before handing it over. Even after that I monitor the project and keep in contact with the client for alterations to be tweeked so the client gets what they want and the project works as it should. I also teach the code as I teach web design and IT including computer construction, maintenance and repair weekly so I do know a little. Elite is an ever evolving project but a project never the less and the playable release should be thoroughly tested before each update becomes public making sure it does not affect other areas of the game. You can imagine what a client would think if everytime I tweeked the code on a website, I damaged the functions of other parts of it. The client would soon get a little sore. A superb game with years of playability and development but please make sure if you do an update and fix something it doesnt break something else in the process is all Im asking, no biggie.
 
I think this has been mentioned - I am seeing a fire at will turret bug issue after every jump into SC or a USS - each time I must go to reset from fire at will (no guns will fire as even wanted or mission targets are not enemies) = and change to target only.

I got tired of having to always change the setting so lately I have been just leaving it at FIRE AT WILL.

What I have found is that the turrets WILL fire on ANY enemy target once they begin firing at you. I have all my turrets assigned to the 2 side of the Firegroups along with a fixed cannon. Beam Lasers on the 1 side. I have not encountered any combat engagement where my turrets did not fire on the target.

It seemed like this was the case before, but at least for me now, no issue. So... I have just left this all alone and leave it at FIRE AT WILL which does work pretty well.

I also preferred TARGET ONLY before.
 
Stability Fixes
Fixes for crashes when Hyperspace jumping
Fix for crash when entering Supercruise from a Conflict Zone

I'm sure it was mentioned peppered in the 20 pages of flamewars about other things, but ... the above is not fixed unless you think 'popping' to main menu 1 out of 10 jumps is 'fixed' over what it was doing before this patch.
 
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