To all those moaning about being killed around Jaques bu other players.

The OP is generally correct:
The problem is incredibly straight forwards.

a. Explorers use D-rated ships wherever they can so much as possible
b. Explorers fly glass ships
c. Explorers spend months of their LIVES flying around scanning planets
e. Explorers get nothing much more out of it than the pleasure of doing so
f. Explorers get killed and then lose everything all of that time was spent on


The PvPer?
a. Flies out to where the Explorers are
b. Destroys a huge chunk of a players time
c. This destruction of player equating to time entirely destroys all progress that player had accumulated
d. FD rewards this by current game design
e. The PvP loses nothing and being a Combat Pilot is making considerably more money than Explorer to begin with
f. The PvPer isn't flying a ship made of paper


Argue against this... really.


PvP has a RIGHT to exist in any game honestly. Just as FD did a very good thing for their sales by adding Open, Private, and Solo play for those that don't want their entire social experience with another human being to be negative.
A. Go to work (a negative social experience).
B. Come home (possibly another negative experience).
C. Go to school (certainly another negative experience)
D. Log on to a game ... the only definitely option for a CHANCE of something positive out of life


...and then someone kills you because it's 'fun'.

This accumulates to a very powerful impact on people's outlook of a game in short order. So ya, the problem is very much how the Risk-to-Rewards of Exploration do not match the Risk-to-Rewards for PvP. That's a game mechanic. It doesn't matter what game mode you are in.

Perhaps explorers simply need Exploration insurance. Say you get killed. You respawn all your exploration data intact, but you have a debuff that the data will be worth 10% less when sold. This way there is a penalty for being killed, but not a loss of months of findings.
 
You are missing a whole section of play.

Base camps, were explorers gather for basic repairs and refuels (even explorer ships would have to return to the core to get proper repairs), and from these base camps, push out the boundaries of the the unknown.

But it also gives player groups like the Hutton Truckers, real trucking game play, resupplying these base camps, even getting repaired along the way to reach the next base camp and resupply them. Helping the explorers stay out deeper for longer.

Or as someone mentioned, what about "WAR", with wear and tear at proper levels, you would need the Truckers to keep the supply chain fed to keep the fighters and Fed Corvettes out deep in space and keep fighting. It creates more than it takes away.

So when this war happens, it gives people who are not into combat a role to play to help fight any alien race or whatever or skilled explorers acting as scouts trying track the enemy.

But hey lets remove any mechanics that game open up all sorts of game play depth, because according to some we should all have god ships that can do everything.

Well, yes. But let's be realistic.
I'm also wishing for more, but if any gameplay improvement would be introduced, it would be within the currently existing framework.

Therefore the restricted list of ideas I suggested.
 
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Your asking the wrong questions and targeting the wrong aspects of the game to moan about.

You should be asking Frontier Developments why they have allowed combat class ships to have the ability to be 22,000 light years from home in the first place? Seeing as only explorer class ships kitted appropriately should be able to survive the riggers of deep space exploration and be seen out in deep space.

I am thinking there is completely failed game mechanic somewhere.... or a few.
Oh this is nothing. Just wait until they can have those combat ships transferred out to Jaques instantly. Then we will see fleets of these things circling the entire system.
 
I haven't explored anything yet aside from a few 100LYs worth of trips in this past few weeks but from where I sit the game is developing in a direction--if 2.1 is any indication--in which Solo will not be offering much refugee for unprotected/unarmed vessels of any size to be safe under the guise of whatever non-combat role a player may wish to assume.

I can't imagine how and in what manner the Thargoid or whatever race alien NPCs will challenge us but it won't be limited to bubble or non-bubble localized "safe" locations. Hopefully the tactics and/or combat engagement methods and scaling will be more sophisticated than it is now but even so the game design will also be extended to offer challenges in greater varieties on many different levels.

For example, even as a combat-oriented pilot I am now "forced" to do mining and/or trading activities in order to gather materials or engineering commodities in order to unlock certain engineers or qualify for system permits on top of the superpower-affiliated rankings that unlocks some of the biggest ships currently in the game. This is not a bad thing since it allows players to experience other "unappealing" game roles and/activities and variety can help to offset "grind." Same thing with surface missions/SRV.

To allow for playability and to accommodate new players the game allows for virtually all class of ships to be adopted at least to a certain degree to perform a wide range of missions. In "reality" and explorer ship would hardly be a scout-class vessel; as there would need to be a minimum tonnage, power and module variety to accommodate a crew in deep-space voyages, supplies, equipment, spare parts, etc., not to mention survivability against infinite diversity of threats. In Elite terms I would think a properly fitted/modded Anaconda or even larger with ship-launched shuttle/fighter bay would be a minimum practical vessel size for deep space exploration. Anything smaller would come up short in terms of limited power, available compartments, hardpoints/utility points and living space to support a minimum crew of a 8-12 specialists, engineers, medics, etc. Not a single-purpose military warship but certainly not a simple transport build either with a couple of scanners bolted on.

I think once we have multicrew added, and more flexible port accommodations available we will see much larger vessels appearing in the game and exploration will become a lot more complex, appealing and in general, just more awesome.
 
If anything a combat ship should be able to go anywhere. They're built to survive the riggers of combat

But the riggors of combat are different than long distance travel...sort of like comparing a sprinter and a marathon runner...both can do a good job at running, but a good sprinter will be a good marathon runner every time...in a sprint, and vice versa...the marathon runner will win the marathon every time.
 
Well, yes. But let's be realistic.
I'm also wishing for more, but if any gameplay improvement would be introduced, it would be within the currently existing framework.

Therefore the restricted list ideas I suggested.

It is within the current framework. That is the thing, just 2-3 minor tweaks can add so much depth and game play.

1) Engine wear and tear, fitting to type of ship
2) Repair limpets

Everything else is more or less in game...
 
Perhaps explorers simply need Exploration insurance. Say you get killed. You respawn all your exploration data intact, but you have a debuff that the data will be worth 10% less when sold. This way there is a penalty for being killed, but not a loss of months of findings.

Well, since bounties and fines are going to be able to be paid off remotely from anywhere, as are bounty vouchers going to be able to be turned in from anywhere...an obvious advantage to combateers, exploration data should receive the same treatment.
 
To a limit.
You can outfit a combat ship to improve his capabilities to go out there and explore deep space but it will never be the best choice to do the job.

It's like saying, "I am going to take a MTB M1A1 Abrams to make a trip from Paris to Pekin".
Sure, No one will argue that a tank is NOT able to survive almost any harsh conditions but...
Wouldn't be much better to take any Land Rover vehicle instead to do the same trip ?
That would depends of your objective, right ?
The thing is, the technical maintenance requirement to make the trip would be massively different.

Do you think a Formula One is better than a Ford Focus RS WRC or vice-versa to do a race? They basically are cars, aren't they ?
You could modify theses cars to adapt them to your needs, right ? And off you go ! Do you see a pattern ?

The problem with ED is that their is almost no differences between a trip from Sol to Altair and a trip from Sol to the Bubble Nebula.
The only difference is the time to reach your destination.

Travelling in Elite Dangerous is almost like driving on a highway or an Autobahn.
No need for a specific car to go from Paris to Berlin, you'll get there eventually.

Space Exploration... Travelling vast distances in deep space and between stars, should be like an off road trip in a harsh environment to my opinion.

Well, it could have been like that but ED would have been a different game, so like I said, this is just my opinion.

It sounds like what you want is 2 different things.

1) Space to be made of something different than in the bubble. In the bubble, a 15ly is a 15ly jump. Traveling 20ly or 200ly, it doesn't matter. Why would it be different outside of the bubble?

2) Ships to not be as customizable, in other words, dedicated ships. I understand where you're coming from, but it's just not the case. Yes The ASP is potentially a much better explorer than the Corvette, but they can both be outfitted to maximize the role you're setting out to do.
 
To a limit.
You can outfit a combat ship to improve his capabilities to go out there and explore deep space but it will never be the best choice to do the job.

It's like saying, "I am going to take a MTB M1A1 Abrams to make a trip from Paris to Pekin".
Sure, No one will argue that a tank is NOT able to survive almost any harsh conditions but...
Wouldn't be much better to take any Land Rover vehicle instead to do the same trip ?
That would depends of your objective, right ?
The thing is, the technical maintenance requirement to make the trip would be massively different.

Do you think a Formula One is better than a Ford Focus RS WRC or vice-versa to do a race? They basically are cars, aren't they ?
You could modify theses cars to adapt them to your needs, right ? And off you go ! Do you see a pattern ?

The problem with ED is that their is almost no differences between a trip from Sol to Altair and a trip from Sol to the Bubble Nebula.
The only difference is the time to reach your destination.

Travelling in Elite Dangerous is almost like driving on a highway or an Autobahn.
No need for a specific car to go from Paris to Berlin, you'll get there eventually.

Space Exploration... Travelling vast distances in deep space and between stars, should be like an off road trip in a harsh environment to my opinion.

Well, it could have been like that but ED would have been a different game, so like I said, this is just my opinion.


Once you overcome the requirements for fuel, propulsion, and shields then traveling in space from one star to the next is not so much different than from traveling from earth to the moon.
 
Re-offending cmdr killers should be fitted with a tracker.
Lets at least get some gameplay out of this.
I think 2000 angry cmdrs on a skeet shoot would put a stop to tyranny.
 
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If anything a combat ship should be able to go anywhere. They're built to survive the riggers of combat


Of course, the combat ship will eventually go almost everywhere but again, the technical requirement should be not be the same.
The riggers of combat have little to do with the riggers of space exploration.
The technicals requirements are not the same. The objectives are not the same.

You do not design a nuclear submarine for war the same way you will do it for a submarine dedicated for high deep ocean exploration.
They will share similarities but ultimately they will both have their strength and weakness on par with their purpose.
Because, usually, a car, an aircraft, a ship, a submarine, each of one them are design for a purpose. Each variant of the same design is meant to achieve a different goal.
They all share similarities but they are not meant to do to exactly the same job.
 
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It sounds like what you want is 2 different things.

1) Space to be made of something different than in the bubble. In the bubble, a 15ly is a 15ly jump. Traveling 20ly or 200ly, it doesn't matter. Why would it be different outside of the bubble?

2) Ships to not be as customizable, in other words, dedicated ships. I understand where you're coming from, but it's just not the case. Yes The ASP is potentially a much better explorer than the Corvette, but they can both be outfitted to maximize the role you're setting out to do.

What part of doing something significantly more over and over again adding up huge amounts of additional stresses and wear and tear do you not understand?. The more times you do it, the more stress, wear and tear you are exposed too. In the core it is not a problem as you have regular access to repair facilities so it doesn't become a problem.

However, when you are 20,000 light years from the nearest repair station you do not have access to regular repairs to maintain your ship, it's an entirely different matter. This is why explorer ships should be built to deal with these extra levels of stress they have to deal with as they have no option of repair in the depths of space, whilst combat ships are nowhere near built the same standard required as they don't have to be, as they are always in around space where they can be repaired.

So there is a massive difference between travelling 200Ly in the core and 200Ly when you 20,000Ly away as to get there, the ship has to go through a monumental amount stress already.
 
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It is within the current framework. That is the thing, just 2-3 minor tweaks can add so much depth and game play.

1) Engine wear and tear, fitting to type of ship
2) Repair limpets

Everything else is more or less in game...

I don't see how engine wear and tear is going to stop a combat ship from getting to jaques nor how it would add anything to depth or gameplay.

If anything, an afmu and Horizon would be mandatory for longer exploration trips and effectively barring a core playing-style behind a dlc. I don't think that would be wise
 
I don't see how engine wear and tear is going to stop a combat ship from getting to jaques nor how it would add anything to depth or gameplay.

If anything, an afmu and Horizon would be mandatory for longer exploration trips and effectively barring a core playing-style behind a dlc. I don't think that would be wise

Because with the right mechanic and have it set to the right levels, unsuitable ships will never get there.
 
What part of doing something significantly more over and over again adds huge amounts of additional stresses and where and tear do you not understand?. The more times you do it, the more stress, wear and tear you are exposed too. In the core it is not a problem as you have regular access to repair facilities so it doesn't become a problem.

However, when you are 20,000 light years from the nearest repair station you do not have access to regular repairs to maintain your ship, it's an entirely different matter.
This is why explorer ships should be built to deal with these extra levels of stress they have to deal with as they have no option of repair in the dpeths of space, whilst combat ships are nowhere near built the same standard required as they don't have to be, as they are always in around space where they can be repaired.

So there is a massive difference between travelling 200Ly in the core and 200Ly when you 20,000Ly away as to get the fair, the ship has already gone through a monumental amount stress already.

> They're called AFM's and any ship can install them

> This is all in your mind.

Ships hulls degrade in SC and by jumping. They don't degrade any faster outside of the bubble than the do in the bubble. AFM's are the cure for degrading hulls, and any ship can equip them.

*Edit: I was WRONG, AFM's fix modules NOT hull! Thanks Zambrick
 
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There is no skill in our Open PVP format either. If one ship is better equipped and Engineered up and the other one isn't, then the un engineered ship will lose. This is because the player killers just seem to target the largest slowest trading vessels in the game. There are going to be very very few instances where a PKer will interdict another fighter if ever. Their egos cant take the loss so they cant take the risk.

CQC is the only real PVP in this game right now. The rest of it is just an excuse and a waste of time. Until there is a crime and punishment system in place that can deal with the PKing this will never change.

Perhaps if you are a known PKing greifer and your kill stats reflect it then you get automatically classified into that Ironman mode people wanted. So as soon as you lose your ship you lose all assets as well.

Seeing this out at Jacques was to be expected. Where there is a place to get attention and shout look at me look at me, then there will be a bunch of children trying to take the spotlight. SDC is screwing with players as they are working on progressing a story that was started almost a year ago. They have no purpose in doing so. They just choose to do it because it allows them to feel powerful in some way.

Either way this will never stop and these people will never leave this game. These posts are what they live off of and cannot survive not being the center of attention.

So before this thread goes down the same road as it always has, then please close it. There really is no need to discuss this any further.
 
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I don't see how engine wear and tear is going to stop a combat ship from getting to jaques nor how it would add anything to depth or gameplay.

If anything, an afmu and Horizon would be mandatory for longer exploration trips and effectively barring a core playing-style behind a dlc. I don't think that would be wise

It is not.

Having a mining Laser allows you to collect materials in Metallic rings. So no need to have Horizon for AFMU refill. It is just a bit more complicated.


> They're called AFM's and any ship can install them

> This is all in your mind.

Ships hulls degrade in SC and by jumping. They don't degrade any faster outside of the bubble than the do in the bubble. AFM's are the cure for degrading hulls, and any ship can equip them.

That's exactly why Wear and Tear should be more significant and AFMU should be mandatory for any travel longer than 5'000 LY. You don't even need AFMU to go to Jacques today.
Ideally, SRV Bay and/or mining Laser for Material collection for the AFMU refill would be needed as well.

And also why people who want to make Exploration more interesting also want to have additional mechanics to make Long Range traveling Dangerous for ships not fitted for it.
 
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> They're called AFM's and any ship can install them

> This is all in your mind.

Ships hulls degrade in SC and by jumping. They don't degrade any faster outside of the bubble than the do in the bubble. AFM's are the cure for degrading hulls, and any ship can equip them.
:rolleyes:
 
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