This is behavior you can see of any fanboy and isn't something limited to SC, if CR or a dev of CIG states something as being an achievement you either have the perspective of seeing it as an achievement in the development of SC specifically or you apply it to different things it wasn't ment to be directed at, e.g. while "persistence" is a fundamental part of every MMO it is also an achievement/milestone having it implemented in the course of development of a MMO.
Did we really come to a point to where we need to compare things that aren't comparable? 64k is a completely different subject, it's like comparing ingame cinematics to modern CGI movies or comparing ingame footage to prerendered footage (not related to SC). It's just grasping for straws to have an argument.
But 'a milestone for the development' does not mean you have to rave and brag about it, certainly not when something as central as 'persistence' is only partially added after four years of development. I am sure "being able to open a door without a good chance of instantly dying" is a milestone too if they ever get there, but it sure isnt something they should be proud of at this point either. Its that combination of doing standard things that literally every other mmo has done years after intending to release the entire game and presenting it as some kind of accomplishment anyway that is annoying as heck. Remember that the 100 systems should have been done in 2014? Then 2015? Then 2016? Now we're gonna get a second system (hopefully) in 2017, and already you know they're gonna present it as a massive accomplishment again. If two years after the deadline you've done 2% of the work, 'being humble' is the only correct attitude.
As for graphics, lets just ask this: do you think that the water shown in SC looks 'amazing' or 'meh'? Because from my perspective, that looks very much 'meh' when you compare it with pretty much anything recent. I certainly wouldnt call it 'state of the art' or 'top notch'.