The way he openly uses names of other games with negative connotations, while none of the other developers do such a thing shows how much of a loser and unprofessional this guy is.
Be honest. How many CEOs or otherwise high level professionals have you heard talk about specific competitors by name and say theirs is better in every possible way? It simply doesn't happen because there is something called professional courtesy let alone basic human decency.
CR is just a rude, uneducated buffoon who generated a cult following as such people are known to do.
The only thing I can think of off-hand are the Mac vs. PC ads, but then, us Mac users are pretty cult:y so it's not like it in any way contradicts your observation. But even then, and even when the whole thing was couched in a thick layer of humour, no actual names were uttered. As soon as it was actual “Bill” and “Steve” or “Windows” and “OSX”, the tone changed completely.
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Each time you visit a new system/planet in NMS/ED for the first time you experience a randomised output of their respective rule sets. He didn't say anything to suggest he didn't understand the deterministic/persistent nature of those rules. He might have done in the past mind.
It's not randomised. It is entirely deterministic. Everything he said suggested that he didn't understand which is which.
In fact, that's kind of the point here, and it reared its ugly head in that german article that appeared a while back: Chris has invented this false equivalence between procedural generation and randomness, to the point where you can use it as a litmus test for whether a publication has any idea what they're talking about or if they're just amateur mouth-pieces.
The whole point of using procedural generation in games is that it is 100% deterministic. If it weren't it would be utterly worthless for pretty much all purposes it is being used in modern gaming. It is because it is fully deterministic that, every time you enter a system in Elite, it is the same. It's why every time you land on a planet in ED or NMS, they're the same. It's because
they're not random — they're simply generated on the fly based on the parameters fed into the underlying algorithm, and that algorithm resolves the same every time you feed it the same parameters.
You could randomise those parameters, but that is not the same thing as the procedural generation being random. You could procedurally generate the parameters themselves, but that still doesn't make them random. You can feed it fixed parameters, similar to the seed in Minecraft, and you get the same world every time because the procgen is deterministic — not random. That way, you can just store the parameters, if you like, and maybe any alterations and interactions done by the player (or the artist). By all accounts — and this is what has Chris so confused — NMS does the first; Elite does the second; the SC planet builder does something along the lines of the third, kind of like a more recent version of Bryce3D.
None of them are “randomly put together” and
all of them allow the artist to go in and set things up to their liking — that part pretty much comes inherent with procgen.
If you ever see someone confuse “procedurally generated” with “random”, you can pretty much immediately conclude that they have just disqualified themselves from saying anything informed on the topic. Chris is skirting very close to that edge with his mumbling…