The Star Citizen Thread v5

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For those that appreciate my sense for humor and for those that watch but hate all my work....Premiere of my latest movie right here below....ENJOY....

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[video=youtube;O_ZgLi7xnxw]https://www.youtube.com/watch?v=O_ZgLi7xnxw[/video]
 
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A veritable Garth Marenghi

Someone's going to get forcibly sexed up by a giant eyeball in star citizen?

Peter molyneux is a visionary. Look at the games he's made compared to Chris Roberts. It's like comparing a peregrine falcon to a dead dodo. I fear for the backlash Chris Roberts will be on the receiving end from if star citizen stays on the same track.
 
Someone's going to get forcibly sexed up by a giant eyeball in star citizen?

Peter molyneux is a visionary. Look at the games he's made compared to Chris Roberts. It's like comparing a peregrine falcon to a dead dodo. I fear for the backlash Chris Roberts will be on the receiving end from if star citizen stays on the same track.

I'm going to make a killing selling the pop corn.
 
Where this went wrong was when Chris Roberts failed to plan for features that needed an engine more powerful than CryEngine in which to work.

Everything else imo stems from that decision.

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rofl

The guy keeps on refactoring his ideas everytime someone asks him a question about a feature he hasn't thought of.

I'd love to have been CIG staff when he revealed the other week that base building would now be in the game. The collective slamming of heads on desks must have registered a small earthquake.
 
I would have used the term dreamer. It feels like each morning you wake up and something has been added to the star citizen dream. This concept of. "its done when its done" and constant refactoring rework is evidence that the dream is not communicated properly or its changing.
 
Where this went wrong was when Chris Roberts failed to plan for features that needed an engine more powerful than CryEngine in which to work.

Everything else imo stems from that decision.

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I'd love to have been CIG staff when he revealed the other week that base building would now be in the game. The collective slamming of heads on desks must have registered a small earthquake.

Cry engine was never designed to do what CR is trying to force it to do.
 
It could not be in other way, crowdfunding was the only way to get Squadron42/Star Citizen rolling.

I'm afraid this is way more true than more people think...
Every proper Big Producer (EA, Activision, *insert name here*) remembers very well how Mr. Roberts behaved in the past.
Or has better games* lined up for release. Sooner.

*Allow me the expression, I meant better selling.

JMHO.
 
I'm afraid this is way more true than more people think...
Every proper Big Producer (EA, Activision, *insert name here*) remembers very well how Mr. Roberts behaved in the past.
Or has better games* lined up for release. Sooner.

*Allow me the expression, I meant better selling.

JMHO.

CR got me into Elite that way, at least. And I'm thankful for that, although I've more often than not come to doubt Frontier's capabilities in game design, which is imo nowhere up there with their technical expertise and the audio visual spectacle that Eite otherwise provides. As seen in Powerplay. As seen in missile over-nerfing for nigh a year. As seen in Engineer grind and general over attachment to the RNG gods. As seen in having a bright moment, suggesting a good implementation of ship transfer from a design perspective and then doing a 180° due to whining community of people who like to wait for immersion.

But it's still a far cry from the trainwreck that Star Citizen is. I can complain and make snarky posts about Elite and people feeling immersed by waiting times. It's a released game and there are simple, verifyable facts about its game design. Star Citizen is a dream in people's heads that doesn't very much correlate with the playable Alpha 2.0. Nor the coming Alpha 3.0. All placeholder, all to be refactored, all just a really fun(*) 120$Mio. Cryengine mod, all because we don't get game development and all to be become the space game of forever. Sometime. In 2020. Maybe.



(*) Not going by my own experience...
 
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Cry engine was never designed to do what CR is trying to force it to do.

Not as the stretch goals, no. DS is of the opinion that the initial goals were probably just doable and that appears to be a general consensus. Although I'm no expert. Certainly everything that came after it was clearly not.
 
CR got me into Elite that way, at least. And I'm thankful for that, although I've more often than not come to doubt Frontier's capabilities in game design, which is imo nowhere up there with their technical expertise and the audio visual spectacle that Eite otherwise provides. As seen in Powerplay. As seen in missile over-nerfing for nigh a year. As seen in Engineer grind and general over attachment to the RNG gods. As seen in having a bright moment, suggesting a good implementation of ship transfer from a design perspective and then doing a 180° due to whining community of people who like to wait for immersion.

But it's still a far cry from the trainwreck that Star Citizen is. I can complain and make snarky posts about Elite and people feeling immersed by waiting times. It's a released game and there are simple, verifyable facts about its game design. Star Citizen is a dream in people's heads that doesn't very much correlate with the playable Alpha 2.0. Nor the coming Alpha 3.0. All placeholder, all to be refactored, all just a really fun(*) 120$Mio. Cryengine mod, all because we don't get game development and all to be become the space game of forever. Sometime. In 2020. Maybe.

(*) Not going by my own experience...

The thing with instant transfer being immersion breaking (IMO) is that it negates the need for the game, instant transfer=no need for cargo ships=no pirates=no bounty hunters. It's too jarring and artificial and renders the games basis (moving stuff in a ship) pointless. Also I've never understood the desire to hoard loads of ships, they get spread all over the place inconveniently and if you can afford a fleet you can afford to buy a ship for specific task (then sell it once you've done).

Personally I don't care which way they go with it, as it's just a game and immersion only applies to my water heater. Its one of those things were you can't please everyone but by holding a poll you at least please the majority.

For SC 2020 sounds about right for an MVP.
 
That one is really curious. One the one hand, we are asked to believe that no-one was making space games in 2012 when the funding drive started. One the other hand, we are to believe that the development time of SC is entirely normal and, indeed, that many of the games that SC could be compared against have (or had) been in development for just as long or longer — ED's development should now apparently be counted from 2001.

Yeah there's plenty of funny graphs floating around. I had a real laugh about the one that showed Elite as being in development since 2003 while SC apparently started "actual production" in 2013. Can't find that one, but how about this one:

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Derek Smart took it upon himself to try and correct this, though sadly he is also mistaken about a lot of things:

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One word of note: the Star Citizen KS campaign started in 2012, but work on assets and development began a year prior as stated by Chris Roberts himself. Indeed the fact that they already had a game prototype was stressed by Chris several times, and the opposite being the case for Elite was the reason I didn't back Elite Dangerous until very late into their campaign. So really, as per CR's own statement, the start date for SC is 2011.

There's plenty of errors in Derek's graph as well, for example the beta for Elder Scrolls Online started in 2013 whereas his graph claims a much earlier year. Unless of course he means some sort of internal beta, which we have no knowledge of, and which is quite unlikely considering the game was announced in 2012.

There's a key difference here though. With a traditional game company, a project that was started may be canceled without ever seeing a release - but that's their risk, their money. We may end up disappointed that the game didn't come out but we don't lose any money. With SC, it is the customer's money that is on the line here. Your money. Now you may say things like "I would not mind losing that money because I consider this a disposable purchase", or "I already got so much out of the alpha, I got my money's worth" - but who are you kidding other than yourself? There's people claiming they had more fun in 2.4 than with the latest Fallout.

It's like a kid playing with a broken toy and convincing themselves it's actually better than the other toys somehow.

No. SC needs a smashing alpha 3.0 that shows off brillant implementations of core gameplay features. Nothing else will do. They have been running their mouth for years, now it's time to start delivering.

Oh and VR too. According to Chris in a gamescom interview, it's really easy to add and the entire game is already prepared for it.

So what's keepin' ya, Chris?
 
No. SC needs a smashing alpha 3.0 that shows off brillant implementations of core gameplay features. Nothing else will do. They have been running their mouth for years, now it's time to start delivering.

Oh and VR too. According to Chris in a gamescom interview, it's really easy to add and the entire game is already prepared for it.

So what's keepin' ya, Chris?

^^This.
It's about time to show improvements in the core of the gameplay. Those unimportant things, like flight model, controller parity, etc. ya know? :rolleyes:
 
Yeah there's plenty of funny graphs floating around. I had a real laugh about the one that showed Elite as being in development since 2003 while SC apparently started "actual production" in 2013. Can't find that one, but how about this one:

10-11 years for SC full release actually looks quite reasonable time if compare to other games and by full release I mean release versions 1.0 (not Betas) for both SP and MP components of the game.

But main question is will he run out of money during this time, even with all the fanatics throwing money his way..since I am sure, that dev costs will just go even higher with every next year..

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No. SC needs a smashing alpha 3.0 that shows off brillant implementations of core gameplay features. Nothing else will do. They have been running their mouth for years, now it's time to start delivering.

I doubt, that we will see brilliant implementations of core gameplay features, from video looks like we will get SC version of Elite:Horizons.... I guess on one planet plus new base and that all
 
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No. SC needs a smashing alpha 3.0 that shows off brillant implementations of core gameplay features. Nothing else will do. They have been running their mouth for years, now it's time to start delivering.

Lol nope. They have earned 4 million just by showing a Gamescom demo, they don't have to release anything to get more cash.
 
I doubt, that we will see brilliant implementations of core gameplay features, from video looks like we will get SC version of Elite:Horizons.... I guess on one planet plus new base and that all

With the difference that in Horizon at release of it you could land on roughly 50% of all planets in the entire galaxy.
Could drive a SRV around, land everywhere you wanted, in inhabitable space you could land on colonies. Do missions, buy wares ect ect ect.

To make it short, horizon added more room for the gameloop to occure because it already had one.

SC not so much yet.
 
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