So open is no more viable...

I find it funny that the people who defend combat logging are accusing the people who fly in open of being "pew pews" who just want to kill others, and ruin their day, and who have some sort of need to compensate for something in their lives, yet at the same time they combat log because their egos are so delicate that they can't bear the thought of losing a fight to someone in a game.

These guys, for some reason, fly in open and have convinced themselves through some mental gymnastics that they are special, and should be exempt of all the rules everybody else are subject to, simply because they don't want to deal with PVP combat.
 

verminstar

Banned
It'll become your problem in a hurry if Fdev ever catches you doing it.

Can I start shaking in terror after I finish this cuppa tea?

Also, I technically never said I did...I'm just not condemning it's use. I don't need to use it because I play solo only cos I can't be bothered with them ^^
 
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I find it funny that the people who defend combat logging are accusing the people who fly in open of being "pew pews" who just want to kill others, and ruin their day, and who have some sort of need to compensate for something in their lives, yet at the same time they combat log because their egos are so delicate that they can't bear the thought of losing a fight to someone in a game.

These guys, for some reason, fly in open and have convinced themselves through some mental gymnastics that they are special, and should be exempt of all the rules everybody else are subject to, simply because they don't want to deal with PVP combat.

You are missing the point completely - I have no issues in losing a game I'm playing, in CQC for instance.

However. It's not because of honest attempts of piracy that people combat-log - it's because of unprovoked wanton murder done for the sole purpose of causing grievance. Attacking other people for no reason is a hostile choice that should come with consequences in a simulated universe. Emphasis: a simulated universe with simulated law enforcement. Known mass murderers should be denied docking in the civilised world, or penalised in a way other than the current, farcical one.


This doesn't happen, and as a consequence people have the option of engaging in antisocial activities just to annoy other players. Sure, they can come up with bull rp "reasons", but that doesn't hold water - when you hunt down harmless explorers going to Jacques or around Merope you are just being a , and you deserve no fair play nor respect.
Piracy makes RP sense and I accept it, but when it comes to blatant griefing I fully support combat-logging/cheating and practice it myself.
 
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but when it comes to blatant griefing I fully support combat-logging/cheating and practice it myself.

Given logging on another player is also considered a form of griefing, this is massively ironic. As I stated before, it is most likely the tactic of a ganker who does not want to die. In my experience, the only people who EVER logged where people who interdicted me to fight, never an honest trader.
 
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Open players had two choices...lots of players or loneliness.

I see the community has opted for loneliness!
 
Given logging on another player is also considered a form of griefing, this is massively ironic. As I stated before, it is most likely the tactic of a ganker who does not want to die. In my experience, the only people who EVER logged where people who interdicted me to fight, never an honest trader.

I think you are kinda swapping cause and effect here.
 
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Again, not sure if using this kind of strong-arm tactic is the best way to go, but I can see why some believe they are out of options.

To be fair to them, quite a few folks have been trying to get FD to look at the heat meta and how it has no real counter and it has gone ignored.
And it must be bad if I agree with SDC :p

But as I have said before, games like this need PvP'ers - as NPCs cannot complain when something is over powered / broken.
 
I think you are kinda swapping cause and effect here.

No i am describing the actual experience I have had with combat loggers. How is them interdicting me to kill me a case of me griefing them? If they then go on to lose, they log the fight. Every trader I have ever interdicted has either played along with the tax, or died trying to fight. How am I "swapping" anything?
 
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verminstar

Banned
Given logging on another player is also considered a form of griefing, this is massively ironic. As I stated before, it is most likely the tactic of a ganker who does not want to die. In my experience, the only people who EVER logged where people who interdicted me to fight, never an honest trader.

Well if the griefers don't like being griefed, then one could argue they don't like their own medicine but are quick enough to dish it out. There's all sorts of names fer people like that but a fitting one might be "hypocrite" Two wrongs don't make a right, but if one wrong gets rectified then so does the other otherwise it creates further imbalance. Just spitballing ideas here that combat logging could be sorted at the same time a more effective crime and punishment system is introduced. That would be a balanced response where both sides are forced to compromise whether they like it or not.

In many ways, what SDC are attempting to do is to literally poke FD and remind them that these issues are not gonna go away...they will get worse and at a time when they would rather have us foaming at the mouth with anticipation of the much hyped thargoids. Instead, we all more preoccupied with the same old issues, just recycled over and over.
 
It'll become your problem in a hurry if Fdev ever catches you doing it.

Doubt it will.
No Offense. But FDev is likely not that Stupid that they start Banning People who get Frustrated about a Griefer and Simply Ragequit.

I can imagine the Headline.
"Elite Dangerous Bans People for Ragequitting"
Its not the type of Advertising you need in the News.

And FD while Officially Stating that the dislike this sort of behavior and consider it "Undesirable" its fairly Obvious that they currently have no Intention to really change on it.
After all this would not be hard to change.
As an simple example if the Connection Drops the Server could just Follow the normal Logout Procedure and Log the Client out after the 15 Second Timer.

If they wanted to Prevent this in General they could Simply Increase this Timer to 30 Seconds as well.


Fact is however they dont.
The Reason for that is because FD Knows very well that Punishing People for Logging out when being Griefed. Would effectively be seen by the Community as Supporting Griefers and Legitimating Griefing in the Game as Proper Gameplay.
If this happened Open would be Dead entirely
 
No i am describing the actual experience I have had with combat loggers. How is them interdicting me to kill me a case of me griefing them? If they then go on to lose, they log the fight. Every trader I have ever interdicted has either played along with the tax, or died trying to fight. How am I "swapping" anything?

No, in this context you are perfectly right.
I thought, wrongly perhaps, that you were calling "griefer" a player that combat-logs that do so to escape griefers himself.

In my experience, it's this despicable class of players who more vocally complain about combat-logging because it deprives them of the tears they so much seek.
Those gankers dug their own grave, and should now sleep in it.
 

verminstar

Banned
In my experience, it's this despicable class of players who more vocally complain about combat-logging because it deprives them of the tears they so much seek.
Those gankers dug their own grave, and should now sleep in it.

Absolutely agree with this part...they made their own bed, now they gotta lie in it. Only themselves to blame ^^
 
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