The Star Citizen Thread v5

Status
Thread Closed: Not open for further replies.
So you are implying that the stretchgoals have no part in the MVP? That would basically give you SQ45 if i remember correctly.

Of course not. But here the guy is giving "reasons" why VR is much more important than any other stretch goal.

Guys, it was a pleasure to chat with you, but it's kinda late here and i must sleep.
See you tomorrow!
 
Last edited:
Of course not. But here the guy is giving "reasons" why VR is much more important than any other stretch goal.
No. He's providing reasons why VR support is a critical component that needs to inform every design decision pretty much from day 1.
 
Of course not. But here the guy is giving "reasons" why VR is much more important than any other stretch goal.

It's just common sense for a feature that has certain requirements that really need to be considered early on in development to spare later unnecessary reworks and save money. OUR money, remember. It's not anything about "more important" no matter how many times you try to reduce it to that because you don't think VR support is important. That doesn't matter.

it's just hard to spin CIG's VR work and lack thereof over the past five years so it's much easier to just sneer at VR, I guess. Like Croberts did when he was drunk at Bar Citizen and said how it wasn't ready and had to be sunglasses first.
 
Last edited:
Of course not. But here the guy is giving "reasons" why VR is much more important than any other stretch goal.

For the last 5 pages, people explained to you why VR is nothing you shove to the side of a game, If VR implementation was "already on its way" or anything like that we wouldnt had this discussion and people would play the prealpha with full VR support.

Its not more important then other strechtgoals. But the nature of VR has to be considred through the entire game design process!
 
He almost implies that without VR Star Citizen would have failed its crowfunding campaign.

Where the heck did that come from? Honestly, I am starting to see why everything is going over your head - its very aerodynamic.

That whole, I am making assumptions thing you insinuated? You are entirely doing that all on your own and it is solely you. I've already made it perfectly clear. There were millions of dollars to get VR support in SC. It needs to be done early in development otherwise it won't be supported, it won't work properly. And you keep going on with... stuff like the rest of the Shill Chitizens. Lies, misnomers, insinuations, assumptions, deceit, deflection, obfuscation, etc.
 
Last edited:
Ok so let me understand it. You're saying that, even if the VR playerbase is a very low percentage, most of the 120+ million crowfunded were donated by that small percentage of VR users?

So then those 120+ millions are not because of the Chris Roberts Sh*tizen religion, or because of the jpeg ships, or because of the Idris, or because the lies of Chris Roberts, and the blabbering, and all those reasons people were posting on this thread?

Buddy, please take some time to read up on what implementation of VR actually means when building a game. It was part of the original pitch, they say it 'will be in', it got them sales, people parted with money for it as a feature and the numbers of which make absolutely no difference to anything, if they do not intend to correctly impeliment it (which they can't now without a huge overhaul of all those 'chunky soup fountain' inducing animations and all the non VR friendly menus and cockpit screen candy) then they are duty bound to offer refunds to all those who bought it with intent to use VR.

I didn't back based on it having VR, but since they stated it would have it as an element then I expect it to be present and working correctly, which as I already stated is impossible to implement now without huge changes to all the "immersion" rubbish, which is funny because it's all so jarring at the moment that it reminds you that you are not immersed.
 
all the "immersion" rubbish, which is funny because it's all so jarring at the moment that it reminds you that you are not immersed.

While meanwhile you can slip on a headset, push your GPU and PC to the limit, and experience immersion a janky tech demo can't approach playing other space games in VR. They said the PC was dead, indeed.

Well, at least he can pin his flag to "fidelity" since he's a distant runner-up in the immersion dept. At least for another year or two before that CryEngine fork looks even more dated.

Altho by the looks of COD:IW and the Mass Effect game, maybe less than that.

hqdefault.jpg


"Everybody say AWWWWWWWWWW!"
- Tony Clifton
 
Last edited:
Well, at least he can pin his flag to "fidelity" since he's a distant runner-up in the immersion dept. At least for another year or two before that CryEngine fork looks even more dated.

Altho by the looks of COD:IW and the Mass Effect game, maybe less than that.
Uncharted 4 is already out, and on a pitiful silly little lowtech console at that — far beneath what the PC Master Race expects from their superior technology. So nah, he lost the fidelity race before he even managed to pick a colour for his running shoes.
 
Last edited:
Depends - who do you think it will sell to outside the space games market? There'll be a lot of competition in terms of single player experience by then, and a fair few in terms of the larger scale ambitions. How many people really want to full on MMO/FPS in space?

Well given the Money the Game raised from this very number of People. I would assume a Ton of People :)

A big company like Apple or a huge worldwide social network like Facebook are in a totally different league than a video game studio. Of course, in the future it could become bigger that it is now, but it will never be in the same league as those two giants.

1.5 Million Players before the Game even Started.
A Persistent Universe with Cities and Locations that Players will Walk around.

But much more Importand.
SC will be an Treasure Chest of Technology and Development. Which is used in the Game.
Do you know just how much new stuff they are doing and testing there ;)

Imagine you got 120 Million Dollars to Program a Game including a Ton of Features not yet available and which tons of other Games are Dreaming about ? :)
Nah notice where I am going *gg*

SC wont be making the most Money by its Players or Donations.
It wont make most Money out of allowing Advertising and getting Partners.

Its Biggest Money will come from selling the Rights, Knowledge and Developments which they got Financed by making this Game.


Improvements in the flight model!? How is such a thing possible? Hadn't they already honed it to perfection with plenty of Calixing and the roundtable? That sorted out everything.

- - - - - Additional Content Posted / Auto Merge - - - - -



Sure, but even if you compare those timelines you'll see Gates and Zuckerberg were far more successful. Five years after Zuckerberg started Facebook, it was worth $11 billion and used by... um, way more people than have ever played Arena Commander? Are you going to pretend CR's "vision" is worth $11 billion to anyone right now?

I mean, even in the current time period the likes of Oculus started kickstarting at the exact same time, sharing venues with Roberts even. In the same time period $2 billion entered the picture and almost every tech giant on the planet has shifted huge resources in VR's direction, changing the industry already with almost everyone in the business agreeing it goes truly mainstream in a few generations. Way more impressive than endlessly selling pictures of unmade spaceships.

I mean, I guess that's nice and all. But don't count your revolutions before they hatch -- or are at least snatched up by other revolutions for a few billion.



In 3-5 years I think Star Citizen will be worth about 8.99 on a Steam sale, if you like janky FPS games with toxic fanbases. Lesnick will still lord it over a thinned out forum fanbase, but it's going to remain pretty niche with the cost of ship jpgs at alltime lows. The big publishers will do much better numbers with COD:IW, ME:A and the like while ED will scratch the space sim itch for those who prefer a less Santa Monica view of space. Much better space projects will emerge that aren't hopelessly shackled to incredibly dated graphics engines. Better VR systems will be out requiring much greater performance than a decrepit CryEngine could provide. Proper X-Wing/Tie-Fighter games will be around that would appeal far more to people than Gary Oldman doing a bad voice and some colorless universe cobbled together from other people's ideas. Let's see, an X-Wing and John Williams compositions vs. an Aurora and Pedro Camacho. Gee, what a tough call.

That stuff will pound his shallow imitations into tar just like Larry Holland's work made the actual gameplay of the Wing Commander series look pretty hollow in the 90s.

Of course, by then Sandi Gardiner will have broken out to be the greatest actor of her generation along with the greatest saleswoman on the planet since she was a little girl so CR won't need to bother with his visions any more and can enjoy a relaxing retirement as Ben keeps up the good fight!

http://www.jonnieking.net/images/criswell-predicts-3[1].jpg


That last sentence isn't going to actually happen. Sorry.

Lol so much Hate.
So much Blindness from Hate.

Sorry Man.
But with a Budged of over 120 Million.
You can take a Guess that SC wont be something being done in very fast.
VR is in its Children Boots. Have you seen what VR Games look like ? Its a Joke. And will take another 10 Years before its anything Decent to Run with.
Tie Fighter ? LOL. I hate Star Wars. But more than that I hate pure Battle stuff.
SC will be an MMO which if its anything close to what they showed on Gamescom. Will Feel real Immersive. And will likely attract People from several different Genres.
I for once know. That anyone who liked X3 will come rushing for SC :)


No, it really is. Within five years they were worth $11 billion. Within five years RSI and it's myriad shell companies aren't worth $11 billion. They ARE that different, sorry.



Yep, the company had been in existence for five years. Just like CIG. They had tons of users and were worth tons more because they made a product a lot more people liked than Arena Commander and iterated much faster albeit annoyingly. Trying to insist they are equivalent just isn't going to work. I don't care much for Facebook but I can't deny they were enormously successful frighteningly fast and swallowed up most of the world. Don't put CR on their level, it's just not going to happen -- EVER. On any level. Nobody graded Facebook on a curve or made excuses because it had to "scale up" from a small college operation!



No kidding. That's the part you're missing about CIG, you're the one already patting it on the back for winning races that haven't even started. There is no Big Success, hence there is no Big Money. It's only "big" compared to kickstarter projects by other hasbeens, beggers, amateurs, and never-wases. Ok and a few good people like the Shadowrun team, Frontier, Wasteland 2. But being a big fish in a small crowdfunded pond does not equate to being a massive worldwide success ala Facebook.

Cmon. That's just wildly premature, even if you like the mousey gameplay.

Its not really Premature.
See Mate. A Companies Worth is based on what someone is willing to Pay.
In case of Facebook. Yahoo offered 1 Billion. And Microsoft later put it up to 15 Billion. :)

Now the thing is. SC cannot have such an Value yet. Because its not for Sale.
But well. You guys will see in 2-3 Years when the First Big Companies will start Offering to Buy Shares or even the Game itself. And thus will put a Price Tag on it ;)
 
SC wont be making the most Money by its Players or Donations.
It wont make most Money out of allowing Advertising and getting Partners.

Its Biggest Money will come from selling the Rights, Knowledge and Developments which they got Financed by making this Game.
This is true. Given the proven nature of the individuals involved, I'm sure that CIG's customer database would fetch a very good price among 419-scammers. Some outrageous rate like $1 per name would probably not be entirely unreasonable.
 
Last edited:
Hmm, remind me again. Who owns the rights to CryEngine?

blah blah blah changed so much it's ACTUALLY called StarEngine blahblah blah. Which is of course, nonsense. it's CryEngine and always will be no matter how many changes they make because they picked a terrible engine for the needs of the project.

Despite being the most visioniest of visionaries, CR couldn't foresee the fact that making their own purpose-built engine when the money started rolling in was the only way to go. It's not like they didn't ALREADY redo all the work up to that point several times anyway!

Lol so much Hate.
So much Blindness from Hate.

I don't hate CR. I have a low opinion of his abilities: he's a buffoon and a blunderer who has no business running a studio and I totally understand why one of the terms of the Microsoft buyout of Digital Anvil was that he waddle off to movieland and go mess things up there instead of continuing to be the main problem with Freelancer's development.

But hate? Not really the right word. Kinda annoyed I can't get a refund but reading this thread is usually very amusing. There are hardly any lulls in the drama and a continuous procession of very strange personalities popping up to denounce all of us as if were a unified bloc!
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom