In other words, he did not say anything remotely like the inane nonsense you claimed he said.i quote what he said about VR:
In other words, he did not say anything remotely like the inane nonsense you claimed he said.i quote what he said about VR:
So you are implying that the stretchgoals have no part in the MVP? That would basically give you SQ45 if i remember correctly.
No. He's providing reasons why VR support is a critical component that needs to inform every design decision pretty much from day 1.Of course not. But here the guy is giving "reasons" why VR is much more important than any other stretch goal.
Of course not. But here the guy is giving "reasons" why VR is much more important than any other stretch goal.
Of course not. But here the guy is giving "reasons" why VR is much more important than any other stretch goal.
He almost implies that without VR Star Citizen would have failed its crowfunding campaign.
Ok so let me understand it. You're saying that, even if the VR playerbase is a very low percentage, most of the 120+ million crowfunded were donated by that small percentage of VR users?
So then those 120+ millions are not because of the Chris Roberts Sh*tizen religion, or because of the jpeg ships, or because of the Idris, or because the lies of Chris Roberts, and the blabbering, and all those reasons people were posting on this thread?
all the "immersion" rubbish, which is funny because it's all so jarring at the moment that it reminds you that you are not immersed.
Uncharted 4 is already out, and on a pitiful silly little lowtech console at that — far beneath what the PC Master Race expects from their superior technology. So nah, he lost the fidelity race before he even managed to pick a colour for his running shoes.Well, at least he can pin his flag to "fidelity" since he's a distant runner-up in the immersion dept. At least for another year or two before that CryEngine fork looks even more dated.
Altho by the looks of COD:IW and the Mass Effect game, maybe less than that.
Depends - who do you think it will sell to outside the space games market? There'll be a lot of competition in terms of single player experience by then, and a fair few in terms of the larger scale ambitions. How many people really want to full on MMO/FPS in space?
A big company like Apple or a huge worldwide social network like Facebook are in a totally different league than a video game studio. Of course, in the future it could become bigger that it is now, but it will never be in the same league as those two giants.
Improvements in the flight model!? How is such a thing possible? Hadn't they already honed it to perfection with plenty of Calixing and the roundtable? That sorted out everything.
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Sure, but even if you compare those timelines you'll see Gates and Zuckerberg were far more successful. Five years after Zuckerberg started Facebook, it was worth $11 billion and used by... um, way more people than have ever played Arena Commander? Are you going to pretend CR's "vision" is worth $11 billion to anyone right now?
I mean, even in the current time period the likes of Oculus started kickstarting at the exact same time, sharing venues with Roberts even. In the same time period $2 billion entered the picture and almost every tech giant on the planet has shifted huge resources in VR's direction, changing the industry already with almost everyone in the business agreeing it goes truly mainstream in a few generations. Way more impressive than endlessly selling pictures of unmade spaceships.
I mean, I guess that's nice and all. But don't count your revolutions before they hatch -- or are at least snatched up by other revolutions for a few billion.
In 3-5 years I think Star Citizen will be worth about 8.99 on a Steam sale, if you like janky FPS games with toxic fanbases. Lesnick will still lord it over a thinned out forum fanbase, but it's going to remain pretty niche with the cost of ship jpgs at alltime lows. The big publishers will do much better numbers with COD:IW, ME:A and the like while ED will scratch the space sim itch for those who prefer a less Santa Monica view of space. Much better space projects will emerge that aren't hopelessly shackled to incredibly dated graphics engines. Better VR systems will be out requiring much greater performance than a decrepit CryEngine could provide. Proper X-Wing/Tie-Fighter games will be around that would appeal far more to people than Gary Oldman doing a bad voice and some colorless universe cobbled together from other people's ideas. Let's see, an X-Wing and John Williams compositions vs. an Aurora and Pedro Camacho. Gee, what a tough call.
That stuff will pound his shallow imitations into tar just like Larry Holland's work made the actual gameplay of the Wing Commander series look pretty hollow in the 90s.
Of course, by then Sandi Gardiner will have broken out to be the greatest actor of her generation along with the greatest saleswoman on the planet since she was a little girl so CR won't need to bother with his visions any more and can enjoy a relaxing retirement as Ben keeps up the good fight!
http://www.jonnieking.net/images/criswell-predicts-3[1].jpg
That last sentence isn't going to actually happen. Sorry.
No, it really is. Within five years they were worth $11 billion. Within five years RSI and it's myriad shell companies aren't worth $11 billion. They ARE that different, sorry.
Yep, the company had been in existence for five years. Just like CIG. They had tons of users and were worth tons more because they made a product a lot more people liked than Arena Commander and iterated much faster albeit annoyingly. Trying to insist they are equivalent just isn't going to work. I don't care much for Facebook but I can't deny they were enormously successful frighteningly fast and swallowed up most of the world. Don't put CR on their level, it's just not going to happen -- EVER. On any level. Nobody graded Facebook on a curve or made excuses because it had to "scale up" from a small college operation!
No kidding. That's the part you're missing about CIG, you're the one already patting it on the back for winning races that haven't even started. There is no Big Success, hence there is no Big Money. It's only "big" compared to kickstarter projects by other hasbeens, beggers, amateurs, and never-wases. Ok and a few good people like the Shadowrun team, Frontier, Wasteland 2. But being a big fish in a small crowdfunded pond does not equate to being a massive worldwide success ala Facebook.
Cmon. That's just wildly premature, even if you like the mousey gameplay.
This is true. Given the proven nature of the individuals involved, I'm sure that CIG's customer database would fetch a very good price among 419-scammers. Some outrageous rate like $1 per name would probably not be entirely unreasonable.SC wont be making the most Money by its Players or Donations.
It wont make most Money out of allowing Advertising and getting Partners.
Its Biggest Money will come from selling the Rights, Knowledge and Developments which they got Financed by making this Game.
Star Citizen: Its Biggest Money will come from selling the Rights, Knowledge and Developments
Hmm, remind me again. Who owns the rights to CryEngine?
Lol so much Hate.
So much Blindness from Hate.
1.5 Million Players before the Game even Started.
Oh please. 1.5 million forum signups.