The Star Citizen Thread v5

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Umm.... Can anybody here explain to me how this is even *possible*?

https://www.youtube.com/watch?v=9ei8YcoA_6E

Many possible reasons, among them simple malloc or typecast error, or perhaps an issue with player syncing over the network.
Regression is not something that only happens in Star Citizen, gotta defend them a little there. I mean, ideally you try to avoid this via non regression tests. But such things happen. Hey remember Battlefield 3?

[video=youtube;u6l4dAHKL-E]https://www.youtube.com/watch?v=u6l4dAHKL-E[/video]
 
How does multi-crew vs instance limit work btw? Is it all added together, or do you ships count as one person with all people inside having their own internal limit?


That is my interest really (from a theoretical perspective). If you have a fully crewed Idris (big ship), how many other ships / players can you be instanced with? It would be frustrating if the instance limit meant that nobody could ever join in the same one with your big battle ship... You would cruise unopposed from base to base at some point becoming a little bored :/
 
Yeah, at some point you'd think Sunleader learns from his mistakes and googles before posting. But alas, the quality of pro-SC posts is pretty much on par with the development of the game. Stealing spacelegs from SC, my god... [rolleyes]

Yeah the whole talk has been crazy, designers steal all the time, Blizzard are the best design thieves in the business and it works wonders for them. Of course - they don't claim to be doing things nobody else has done so they don't need to worry about being called out on it.

I think it is the best thing to do really, the adage "if it ain't broke" applies.

Options to explore your ship and stations.
Might mean alot.
But is also limited.

Its far away from an FPS, walking around on Planets and Boarding Ships.


Currently.
I assume we.ll get an Avatar that can Walk around the Bridge and in a very limited space on the Stations.

I agree, it is far away from an FPS. But the EVA has been talked about a lot since the KS, as has boarding, "stealing" ships (although I don't know anyone who isn't apprehensive about how that would be implemented), walking around in stations and on planets. I have heard them say about defending your ship from attack in person and if they do plan on introducing stealing you would have to assume you do so with weapons, it might be hard to persuade someone to leave their ship without them.

In any case, what you said were space legs, which is what was discussed on the very first page of the kickstarter, so I just wanted to clear that up. I believe SC and ED have a similar scope in terms of the gameplay loop, except that ED focuses on a realistic galaxy while SC focuses on the cinematic feel irrespective of reality. Which is a testament to the people responsible for their games I guess.

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Loved that video, everyone was pouring over that bug because of how annoying it was, but I found it hilarious.
 
That is my interest really (from a theoretical perspective). If you have a fully crewed Idris (big ship), how many other ships / players can you be instanced with? It would be frustrating if the instance limit meant that nobody could ever join in the same one with your big battle ship... You would cruise unopposed from base to base at some point becoming a little bored :/
Nah can't be that way - Orlando posted that video of the really informed fella watching the demo and he said because you could look in the windows there were no instances in the game. Must be true.

It is odd how moments later they all had to pass through a typical corridor wiggle to get into the market area just like every other game uses to hide a load, but i guess that just needs polishing out.
 
Game development is really hard and they are building very over-complicated game and its a massive team-work, basically one dev can fix the bug, but later adding new features other dev can broke it again inadvertently.
And if they are refactoring Cryengine all the time, that makes situation even more complicated...

One more thing is. That not every fix is actually added right away.
Just because tzey showcase on fixing something. Does not mean its in the version currently available.

And theres simply the point of one bug causing this effect being fixed and later on another one coming up.

Or that the fix was applied but one file which still was in work for a future update did not get it and is later used to overwrite the fixed file.


Happened in ED just lately. When in one of the 2.3 patches we got a return of the year old Bug putting Turrets to only reverting on fire at will.
 
How does multi-crew vs instance limit work btw? Is it all added together, or do you ships count as one person with all people inside having their own internal limit?

From networking logic - its all added together, so if instance limit is 32, ship with 10 players = 10 slots taken from instance.
 
Yeah the whole talk has been crazy, designers steal all the time, Blizzard are the best design thieves in the business and it works wonders for them. Of course - they don't claim to be doing things nobody else has done so they don't need to worry about being called out on it.

I think it is the best thing to do really, the adage "if it ain't broke" applies.



I agree, it is far away from an FPS. But the EVA has been talked about a lot since the KS, as has boarding, "stealing" ships (although I don't know anyone who isn't apprehensive about how that would be implemented), walking around in stations and on planets. I have heard them say about defending your ship from attack in person and if they do plan on introducing stealing you would have to assume you do so with weapons, it might be hard to persuade someone to leave their ship without them.

In any case, what you said were space legs, which is what was discussed on the very first page of the kickstarter, so I just wanted to clear that up. I believe SC and ED have a similar scope in terms of the gameplay loop, except that ED focuses on a realistic galaxy while SC focuses on the cinematic feel irrespective of reality. Which is a testament to the people responsible for their games I guess.

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Loved that video, everyone was pouring over that bug because of how annoying it was, but I found it hilarious.

I never said space legs actually.
This very post here is the first time i utter this word.

And yes. Its being talked about now.
But it was sure as hell not planned.

And even this kickstarter phrase only mentions the possibility of considering such options. Its not like they planned to do it.
 
1.
Huh?
You do know their Stretch Goal list is on their website right??
Yes. It is a list of stretch goals. It is not a roadmap, schedule, or deliverables plan. It may be something they could be held accountable for, but apparently, you're not allowed to do that according to most citizens.

Compare that to, oh, pretty much every other game (including ED) where you'll fairly easily find lists of headline features for future releases and expansions, often along with some estimate of an actual delivery date.

I never said space legs actually.
This very post here is the first time i utter this word.

And yes. Its being talked about now.
But it was sure as hell not planned.
You've uttered it before, and as demonstrated, it has been planned as a future feature since before proper development started. You keep doing this: you make claims about these games that are simply not true and which are trivially disproven even by very light research. You were consistently wrong about how space partition works in different games, in spite of people correcting you and showing you multiple examples of your assumptions being incorrect. Now you're repeating that pattern with a different point.

Why is it so hard for you to accept that you aren't quite as well-informed about the things you criticise as you'd like?
 
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Yes. It is a list of stretch goals. It is not a roadmap, schedule, or deliverables plan. It may be something they could be held accountable for, but apparently, you're not allowed to do that according to most citizens.

Compare that to, oh, pretty much every other game (including ED) where you'll fairly easily find lists of headline features for future releases and expansions, often along with some estimate of an actual delivery date.

Mind linking that list for ED ? ^^
Because i somehow doubt that ED has an roadmap with ETAs and concrete features.
As an sidenote. Not all too many games i know have one.
 
Mind linking that list for ED ? ^^
http://bfy.tw/7fkC

Not all too many games i know have one.
Play more games. Almost all of them have something of the kind.

To find them, you commonly remove any spaces or punctuation from the game's name, then append .com at the end and put that into your browser's address field. For instance: https://hitman.com/en-gb or http://doom.com/en-gb/

Oh, and speaking of DOOM, and more on the topic of where SC is supposed to be in the overall development process, I'd just like to blatantly steal this thing from over at SA to highlight one of the stages you generally go through long before you reach something that could be called an alpha:
Young Freud said:
You know game level probably was vertical slice? Doom E1M1. It basically has everything you know about the game: it's first person; you can attack monsters with your choice of fists or guns; your ammunition, armor, and health are limited; you can pick up ammo, armor, health, and additional weapons; your enemies can attack you with their own melee attacks or with hitscan or projectile weapons; the maps have areas that can harm you or have secret doors that can contain secret caches or routes; there's objects that can harm you or your enemies; and there's an defined exit. The gameplay evolves later on, with enemies having higher health, being faster, flying, invisible or using some variant form of those three attack vectors (or, in the case of Doom II's the Archvile, the ability to resurrect enemies); your own weapons building on those same three attack types with different effects (for example, the rocket launcher, plasma gun, and BFG are all projectile weapons, but differ by having splash damage or generating its own hitscan attacks); power-ups granting invisibility, berserker strength, or invincibility. But iD had to walk before running with those elements and you can see it with E1M1.
 
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Mind linking that list for ED ? ^^
Because i somehow doubt that ED has an roadmap with ETAs and concrete features.
As an sidenote. Not all too many games i know have one.

Elite's development plan?

[video=youtube;EM0Gcl7iUM8]https://www.youtube.com/watch?v=EM0Gcl7iUM8[/video]
 
From networking logic - its all added together, so if instance limit is 32, ship with 10 players = 10 slots taken from instance.

But that would never work. With an instance limit of 24, just one Javelin + some marines for anti-boarding would fill the limit already. It means the capital ships, or just two Idris with little extra staff or a small wing of medium ships, would never be able to meet any opposing human.

Why is it so hard for you to accept that you aren't quite as well-informed about the things you criticise as you'd like?

More importantly, why would you even want to criticise things you know little about? It makes no sense. Normally one is curious about something, researches it, and then possibly find something to criticise. Sunleader just starts criticising random stuff and he'll just see if that random shot was on target or not. If not, ignore and come up with another random criticism. It doesnt appear to be very sincere, anyone with any actual interest would just google it.
 
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http://bfy.tw/7fkC


Play more games. Almost all of them have something of the kind.

To find them, you commonly remove any spaces or punctuation from the game's name, then append .com at the end and put that into your browser's address field. For instance: https://hitman.com/en-gb or http://doom.com/en-gb/

Oh, and speaking of DOOM, and more on the topic of where SC is supposed to be in the overall development process, I'd just like to blatantly steal this thing from over at SA to highlight one of the stages you generally go through long before you reach something that could be called an alpha:


Mate no Offense.
But none of that stuff you Googled there contains such a list.
Except of course you consider
The text line *Season 2 Horizons* a list :)


And I got a ton of Games :)
But Roadmaps are fairly rare. And heck pretty much never contain ETA or accurate infos.

In that regard SCs stretch goal list is one of the most detailed future feature list i know.



Cant watch videos on cellphone. Will check it when i come home.
 
Possibly the first thing I have agreed with sunleader on, is that I cannot (easily) go to the FDev webiste and find a "proposed Beta 2.2 feature list", so fair enough.

What I can find though, on the official forums, is a rolled-up list of all the things mentioned at gamescom by the Dev Team. We also know the scheduled release date for 2.2 is mid-October. Given previous beta tests since launch, it is expected the beta will be 2 weeks, or maybe 2 weeks closed and 1 week "mayhem".

Here is a list of the features mentioned at Gamescom:

https://forums.frontier.co.uk/showt...light-but-also-some-shadow!?highlight=gamecom


  • Ship launched fighters (including an awesome looking start sequence from the fighters bay)
  • NPC crew!!!
  • additional geologic features on planet surfaces
  • overhauled looks for neutron stars including awesome sounding new high jump mechanics (risk vs reward!) for explorers
  • Passenger (bulk and VIP) missions!
  • The beautiful Beluga Liner
  • Tourism spots around the galaxy!
  • CQC environments in the main game
  • Capital ship yards
  • Module storage
  • Ship transfer
  • New paintjobs for fighers, ships and SRVs
  • New customization kits for additional ships
  • Security state of the targeted system being visible on the HUD (congratulations to Captain Kremmen! Your two year long fight has finally been successful :D)
  • Route filters for all kinds of system properties (security level, star class, economy type etc.)
  • Planet models being visible in the system view!
  • "Shady" contacts offering to clear your fines or buy your bounty vouchers - for a price!
  • Beautiful, additional station interiors (tourist, refinery, high-tech and agriculture all look awesome!)
  • The new independent "Taipan" fighter (very cool design, IMHO)
  • Overhauled port services UI

Some of the narrative and emphasis of points is the OP, not mine
 
https://www.elitedangerous.com/en/seasons/#season2
Alone for horizon we have a general roadmap with headline big updates. Thats all we get until its close for release then they hand out more information what a specific update will entail outside of the headline feature.

Edit:Addition
I remember at the start of this year having a list from FD about what future updates for horizon would bring. Together with a rough estimate for it to be released.
 
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But that would never work. With an instance limit of 24, just one Javelin + some marines for anti-boarding would fill the limit already. It means the capital ships, or just two Idris with little extra staff or a small wing of medium ships, would never be able to meet any opposing human.

But CR always said they were aiming for "about 100" or "50 - 100" so presumably they just have to switch that on with the launch of 3.0 miracle patch - no?
 
Mate no Offense.
But none of that stuff you Googled there contains such a list.
Yes they do. You just didn't look into them. It's the same reason as why you've been wrong on pretty much every detail of ED you've tried to comment on or criticise. Don't worry, I don't take offence to your refusal to do research and decision to never have a solid grasp of the facts. You should, though, and then you should try to fix that problem.

And I got a ton of Games :)
But Roadmaps are fairly rare. And heck pretty much never contain ETA or accurate infos.
They really aren't, and they pretty much always do — that's kind of the point of having a roadmap. One would suspect that this is also the reason why CIG can't produce one: because they have no idea what will be done when or even in what order.

In that regard SCs stretch goal list is one of the most detailed future feature list i know.
That was never the question. It's still just a list of stretch goals — one without any detail whatsoever — not a roadmap, schedule, or deliverables plan.
 
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Mate no Offense.
But none of that stuff you Googled there contains such a list.
Except of course you consider
The text line *Season 2 Horizons* a list :)

Mate no Offense.
But the second link contains such a list.
Except of course you consider
Only the text line *Season 2 Horizons*
Without reading the Other Words. :)

Holy bicycle with butter on the saddle... [rolleyes] In case even that doesnt work:

s2 Feature list: Planetary landings, Engineers, Ship-launched Fighters, Commander Creator, Multi-crew. They delivered two, the third comes next month. That leaves the CC and MC for the remainder of the season, after which they've achieved all promised goals. They also delivered a lot of stuff they never promised, like the revised mission board, passenger missions, new ships, performance optimisation, improved graphics and sound etc etc. Weird how that works, huh?
 
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