Yeah, i've just watched that, and some other videos in the COD threat. They certainly don't seem to have 6DOF, and i was a lot point&boost. I still expect SQ42 to "feel" more spacey, at least with some drag and inertia. But then again, Infinite Ward are probably much more experienced at making a game that's fun with a controller (COD is a couch game for me, sitting at the desk its much harder to disable the brain...).
I am, however, really curious how the SQ42 trailer will compare with this COD trailer. This is, after all, CIG's specialty.
We'll have to wait and see, but it sounds like they put effort into the space flight part: http://www.theverge.com/2016/6/15/1...-infinite-warfare-space-dogfight-work-e3-2016
Also, no drag in space.
Edit: Hmmm, seems the space fighter combat requires the PS VR headset or maybe only if played on the PS4?: http://www.polygon.com/2016/9/2/12776566/call-of-duty-infinite-warfare-virtual-reality-playstation-vr
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