The Star Citizen Thread v5

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But he's right and you are wrong. CIG themselves said 2.6 will start evocati testing in October at the earliest. How can you reasonably expect 3.0 to still happen in 2016?
Or are you gonna come around and claim that CIG never said it would be 2016, like they did with SQ42?

He sayed end of year...not 2016. xD

What does it matter? When it is in a proper state it will be released. Could be end of the year or later. The point is we will see and hopefully enjoy it, give feedback so it can be improved. This is progress.
 
Right, so this is actually a thread on eschatology, right?

Yep, there's a similar last minute totally within the rules switcheroo you can pull as well.

Religion live as a happy atheist convert on your deathbed for immediate access to paradise.
Star Citizen laugh at the development process, buy in if successfully completed.

Best of both worlds.
 
Now, in SC's current state, I do not believe CIG will be fighting off people trying to buy the IP anytime soon. There's just too much to be UNdone, as well as a lot of work looking forward. Besides, having someone else take over would smack too much of Freelancer history, and this time it's different, right?

The biggest problem with anyone buying the IP is that CIG have already taken $125m in pre-orders (OK, there are some physical items in the KS but the majority of deliverables are in-game). This money is not profit. It's only profit after the game is delivered to those users and on-going costs like network support factored in.

And anyway, the bigger players - aka the ones with money - already have their own IPs that they took time to develop, some of them in the same space that CIG want to tap. CIG have a relatively small amount of physical assets (you tend to rent/lease a lot of things these days), a custom engine and assets created for this (no-one will want this as core engine is outdated and unlikely that assets would match art style of another game) plus their customer database (which if CIG folds will simply be a list of people who won't throw down that sort of money on a pre-release again).

Plus, of course, if CIG fails to deliver then the Star Citizen brand will be tainted with this as it will be all over the news. No-one with any marketing nouse will touch it.

EDIT: We have also heard CR sniping at publishers. I'd imagine that there's very little goodwill reciprocated, so if CIG crashes and burns it'll not have much help from the industry.
 
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And Apologetics (in the theological sense).

Yep. Some similar tactics used as well.

Yep, there's a similar last minute totally within the rules switcheroo you can pull as well.

Religion live as a happy atheist convert on your deathbed for immediate access to paradise.
Star Citizen laugh at the development process, buy in if successfully completed.

Best of both worlds.

That's certainly true for some religions, although not all (ones that have some sort of 'works' component).

FWIW I'm getting a very https://en.wikipedia.org/wiki/Millennialism vibe from SC. I think that we're in the "tribulation" stage right now...

[hehe]
 
The biggest problem with anyone buying the IP is that CIG have already taken $125m in pre-orders (OK, there are some physical items in the KS but the majority of deliverables are in-game). This money is not profit. It's only profit after the game is delivered to those users and on-going costs like network support factored in.

And anyway, the bigger players - aka the ones with money - already have their own IPs that they took time to develop, some of them in the same space that CIG want to tap. CIG have a relatively small amount of physical assets (you tend to rent/lease a lot of things these days), a custom engine and assets created for this (no-one will want this as core engine is outdated and unlikely that assets would match art style of another game) plus their customer database (which if CIG folds will simply be a list of people who won't throw down that sort of money on a pre-release again).

Plus, of course, if CIG fails to deliver then the Star Citizen brand will be tainted with this as it will be all over the news. No-one with any marketing nouse will touch it.

EDIT: We have also heard CR sniping at publishers. I'd imagine that there's very little goodwill reciprocated, so if CIG crashes and burns it'll not have much help from the industry.

"3 years is ideal, otherwise it will become stale." - CR on development time for Star Citizen

You are absolutely right on this, they kind of painted themselves into a corner with the engineering debt, assets, and bringing themselves up by putting others down.

Chris cried out in the jungle, and the longer this projects takes, the closer the big players get to finding that (until recently) untapped market. It's one thing to be confident in your project, it's another to take shots at other specific publishers and their franchises. That may be one of the few more defined statements: "More lethal than Call of Duty." Now expectations are set for the fps aspect, or module, or whatever it has become, at this point.

The SC IP is standing in its own shadow.
 
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The religion parallel has a lot of examples.

The chosen one : Chris Roberts.
Satan : Derek Smart.
Apostles : various video hangers on.
Evangelists : the cult.
Unbelievers : sensible gamers.
Persecution : accurate press articles.
New testament : denial that previous promises were made.
Second coming : missed release date perpetually kicked a bit further down the line.
Armageddon : the ELE.
Miracles : magic Germans.
Belief : the vision.
Excommunication : 10 year forum bans.
The inquisition : r/dereksmart.

There's a parallel with chemistry too: development of SC is a troubled non-linear mess of fluid® not build on solid foundation from a gazeous hazy and blurry Vision™.
 
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Hmm not sure anyone would want to take this project on. Neither ED or the much hyped NMS have hit the 2M units sold as yet. That tells you the size of the market space - these games were Kickstarters for good reason. Due diligence might reveal that the number of paying backers is perhaps as low as 500K. If the price is around 50 dollars you might get another 100M USD. Then you have to factor in the fact the engine is heavily modified and probably not well documented with a huge engineering debt from stretch goals. And finally as hairychris says there are the pre-orders and their expectations.

I also think the way SC is currently and how its positioned it feels more like an FPS than a space game and that puts it into comparison with the heavy hitter IP's like COD. FD have been very smart to position ED as a space game in a replica Milky Way with VR and a decent flight model, effectively giving it an identity that no other game mimics.
 

dsmart

Banned
Mr. Smart - Do you want to know what really the funny part is? The maintenance mode you claimed the project was in earlier this year shows astonishing progress. I hope that your own project will also enter such an maintenance mode at some point.

Usually when people call me out in a thread, when I respond, it tends not to work out so well for them.

So, for your sake, aside from the fact that it's a violation of the forum rules (look it up), try not to do that. There is nothing to be gained by singling me out. Just post; and anyone who cares enough will respond.

My indie game, like it or hate it, is coming along just fine; and the people testing and helping us out with it, are perfectly happy with it. Our changelog shows steady and meaningful progress; our bugs list isn't even noteworthy, our roadmap remains focused, straightforward and informative.

Meanwhile, 500 people + five years + $124 million later; Star Citizen has no clear focus nor objective or roadmap; has over 29K (!) documented bugs - most of which are 2+ years old; and the changelog for each patch shows even more issues, while not fixing the majority of what came before.

And the "game" is very much in maintenance mode seeing as NOTHING tangible (unlike you, most of us actually pay attention to the changelog) has been done to the game since I made that comment earlier (Mar 30th, 2016 in post #2805 to be exact) this year.

Despite the fact that you guys think that by obfuscating facts, you're going to convince anyone of anything, the reality of the situation is that all of this material is actually out there. Anyone who knows anything about games, can look at the SC changelog since Mar to now, and clearly see that, outside of shops, one new location (GrimHex), as well as some new weapons and ships made flight ready, NOTHING tangible by way of meaningful progress outside of bug fixes and tweaks, have been made to the game.

No, I am not going to explain to you what "maintenance" mode means as it pertains to software development; go look it up and add it to your MS Word document, so you can copy and paste it wherever you guys post.

Comparing this multi-million dollar game with a triple-A budget, to an indie game with a small team, isn't going to make Star Citizen any better, nor increase its chances of ever being released (even as promised), or make it a good game. And the more you guys do it, the sillier and more desperate it looks. At the end of the day, just like all my games, LOD is in no danger of not being released.

As we've all stated, the people like you in the community, are the worst thing that could ever have happened to this project. So no matter how the game turns out in the end, it is forever tainted, and will forever remain the laughing stock of gamers and game devs everywhere.
 
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The biggest problem with anyone buying the IP is that CIG have already taken $125m in pre-orders (OK, there are some physical items in the KS but the majority of deliverables are in-game). This money is not profit. It's only profit after the game is delivered to those users and on-going costs like network support factored in.

And anyway, the bigger players - aka the ones with money - already have their own IPs that they took time to develop, some of them in the same space that CIG want to tap. CIG have a relatively small amount of physical assets (you tend to rent/lease a lot of things these days), a custom engine and assets created for this (no-one will want this as core engine is outdated and unlikely that assets would match art style of another game) plus their customer database (which if CIG folds will simply be a list of people who won't throw down that sort of money on a pre-release again).

Plus, of course, if CIG fails to deliver then the Star Citizen brand will be tainted with this as it will be all over the news. No-one with any marketing nouse will touch it.

EDIT: We have also heard CR sniping at publishers. I'd imagine that there's very little goodwill reciprocated, so if CIG crashes and burns it'll not have much help from the industry.

Well this is your opinion and guess but hardly something that can be set as given fact.

CIG has good technologies at hand with the updating of the CryEngine. They implemented features that are at least at the same level as other current engines into it. One example is PBR which was not part of the base CryEngine 3 (CryEngine 3.6-4 included this feature - http://docs.cryengine.com/display/SDKDOC2/Lighting+Levels+using+Physically+Based+Shading )

Also the work on concepts and assets for the game is not worthless and the demand for this game is high so the potential for sales is given. High potential for sales on a IP that is on a good way and well advanced in its development cycle means a relatively low risk of failure and total loss. This is desirable for investors and publishers.

Also the chances of Star Citizen is not being released are – as already stated – pretty small to non existent (well as long as no one fanatic is going on a jihad and bomb the studios because of his hatred that is). So this scenario is purely hypothetical.
 
Hmm not sure anyone would want to take this project on. Neither ED or the much hyped NMS have hit the 2M units sold as yet. That tells you the size of the market space - these games were Kickstarters for good reason. Due diligence might reveal that the number of paying backers is perhaps as low as 500K. If the price is around 50 dollars you might get another 100M USD. Then you have to factor in the fact the engine is heavily modified and probably not well documented with a huge engineering debt from stretch goals. And finally as hairychris says there are the pre-orders and their expectations.

I also think the way SC is currently and how its positioned it feels more like an FPS than a space game and that puts it into comparison with the heavy hitter IP's like COD. FD have been very smart to position ED as a space game in a replica Milky Way with VR and a decent flight model, effectively giving it an identity that no other game mimics.

I couldn't agree more, the 1:1 replica of the milky way are by far the biggest achievement from FD if you ask me. The game mechanics can always be changed, however to change the galaxy simulation is a much more sinister project.
 
Also the chances of Star Citizen is not being released are – as already stated – pretty small to non existent (well as long as no one fanatic is going on a jihad and bomb the studios because of his hatred that is). So this scenario is purely hypothetical.

It's the cult who have repeatedly issued threats, the nay-sayers and Derek in particular have always been the targets.
 
Well this is your opinion and guess but hardly something that can be set as given fact.

CIG has good technologies at hand with the updating of the CryEngine. They implemented features that are at least at the same level as other current engines into it. One example is PBR which was not part of the base CryEngine 3 (CryEngine 3.6-4 included this feature - http://docs.cryengine.com/display/SDKDOC2/Lighting+Levels+using+Physically+Based+Shading )

Also the work on concepts and assets for the game is not worthless and the demand for this game is high so the potential for sales is given. High potential for sales on a IP that is on a good way and well advanced in its development cycle means a relatively low risk of failure and total loss. This is desirable for investors and publishers.

Also the chances of Star Citizen is not being released are – as already stated – pretty small to non existent (well as long as no one fanatic is going on a jihad and bomb the studios because of his hatred that is). So this scenario is purely hypothetical.

But the demand isn't high, right now. The majority of the people that SC appeals to have already given the CIG the majority of the funding. The "Free Fly" events actually do more of a disservice to the project, given what there is to do in SC right now.

The engineering debt is a liability. And the "assets" - those currently present - are not fully functional. Or at least, they aren't in the context of StarEngine (that is what their version of CryEngine is called now, right?) with the wonky physics.

There is "potential" for sales, post-release. However, they have to actually make it out of the tech demo stage to move closer to tapping those customers.

I think the chances of SC being released are pretty good - just not in any way way resembling the initial vision that most people originally backed, or even the expanded scope. The MVP - which is not defined in any way within CIG, nor communicated to the backers, is what will come out. Then the hatred won't come from the outside (and I don't think anyone on the outside truly hates SC, they just take a skeptical and grounded stance given what has been demonstrated over the past 4 years), but rather it will come from within the SC community, when this project falls well short of what was promised.
 
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dsmart

Banned
Well this is your opinion and guess but hardly something that can be set as given fact.

CIG has good technologies at hand with the updating of the CryEngine. They implemented features that are at least at the same level as other current engines into it. One example is PBR which was not part of the base CryEngine 3 (CryEngine 3.6-4 included this feature - http://docs.cryengine.com/display/SDKDOC2/Lighting+Levels+using+Physically+Based+Shading )

Also the work on concepts and assets for the game is not worthless and the demand for this game is high so the potential for sales is given. High potential for sales on a IP that is on a good way and well advanced in its development cycle means a relatively low risk of failure and total loss. This is desirable for investors and publishers.

Also the chances of Star Citizen is not being released are – as already stated – pretty small to non existent (well as long as no one fanatic is going on a jihad and bomb the studios because of his hatred that is). So this scenario is purely hypothetical.

You simply can't be serious.

So, the fact that they have modified 50% of CE3, while adding PBR, even though that's already in every game engine, not to mention CE5 (which even Amazon Lumberyard has), somehow makes the FrankenEngine worthy tech? And someone is going to buy the IP for this tech, when they can get the likes of the more advanced CE5 - for FREE if they wanted CE?

NOBODY is going to buy Star Citizen. The IP is tainted. The game is non-existent. And it already has over $125 million of liability attached to it whereby anyone buying it, has to make good on that. And when you consider the number of backers (who put all that money in) who are already entitled to it, then it's quite easy (for any sane bizdev person) to see that it's not a winning proposal.

No, when this train-wreck is finally derailed, the IP will die with it. Just like every single IP that croberts has ever worked on, and which remain languishing and ignored in the IP libraries of the entities (EA, Microsoft etc) that own them. The IP will be forgotten, and the people attached to the project will forever be derided, and articles will be written about how one man got a second chance and $124+ million to make his dream game; and due to abject incompetence, still couldn't do it.

There is absolutely no escaping the reality that is the fate of this project. It will rank up there with the likes of Daikatana, Colonial Marines, Duke Nuken Forever, NMS etc
 
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jcrg99

Banned
The biggest problem with anyone buying the IP is that CIG have already taken $125m in pre-orders (OK, there are some physical items in the KS but the majority of deliverables are in-game). This money is not profit. It's only profit after the game is delivered to those users and on-going costs like network support factored in.
The good news is that it does not matter to Roberts and co. They already took their profit and much more than they could expect from this project only. And still are getting more. For them, its already a win regardless how big be the flop of Star Citizen. The lost money is from the backers. Roberts and co. already took their part and already enriched personally, increased their ties/network in the movie industry, etc, to invest in other ventures, etc.

The end result of Star Citizen and RSI simply does not matter. As didn't matter the destiny of all previous companies/ventures of CR/Ortwin. They all had this in common... A soon death and with a lot of personal profit for both.
 
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I think the chances of SC being released are pretty good - just not in any way way resembling the initial vision that most people originally backed, or even the expanded scope. The MVP - which is not defined in any way within CIG, nor communicated to the backers, is what will come out. Then the hatred won't come from the outside (and I don't think anyone on the outside truly hates SC, they just take a skeptical and grounded stance given what has been demonstrated over the past 4 years), but rather it will come from within the SC community, when this project falls well short of what was promised.
This is the bit that I think will have the biggest impact.

The one constant that I see on the CIG forums and elsewhere is the backers imagining all the things they will be able to do in Star Citizen, in fact thats the defining feature of the game for them. That it will allow them to do whatever they want, how they want.

But, fairly obviously, this is not compatible with Star Citizen being released as a Minimum Viable Product. I cant imagine the reaction to this will be a good one, indeed the general reaction that No Man's Sky has received is probably just a taste the reactions we could expect.

I just cant square the circle in my head between the BDSSE with its depth and scope as reiterated by the backers on the forums and CIG releasing an Star Citizen as an MVP. I dont think most of the fans will either.

What do you folks think?
 
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Anyone who knows anything about games, can look at the SC changelog since Mar to now, and clearly see that, outside of shops, one new location (GrimHex), as well as some new weapons and ships made flight ready, NOTHING tangible by way of meaningful progress outside of bug fixes and tweaks, have been made to the game.

We all said it before when 2.1 came out but the changelogs from FDev throw this into the starkest relief possible. The amount added each time has been spectacular - every log has been an effort to get through. The SC ones I keep bracing myself for because of the endless enthusiasm from it's backers but half the time they're about five lines long.

This does not look in any way like active development worth the vast sums it must be costing each month. It's kinda freaky to watch.

As we've all stated, the people like you in the community, are the worst thing that could ever have happened to this project. So no matter how the game turns out in the end, it is forever tainted, and will forever remain the laughing stock of gamers and game devs everywhere.

Sad but probably true, and doubly so after the NMS scandal - too many promises and too many burnt fingers - it will inevitably be viewed with a high degree of scepticism. Sure that's not insurmountable, but whenever it's name is mentioned the troubled development discussion will come soon after even if it's a corker.
 
There will be biblical wailing and gnashing of teeth, and unfortunately probably more threats and maybe some lame attempts at blaming the "tall poppy cutters" and stifling discussion. Any journalists breaking the news will be accused of the usual stuff and reality will take a while to penetrate through the denial field.

Some will probably refuse to believe it's happened "it's a solid foundation they are still working on it, wait and see".
 
They're in.

Michael

One of the many definitions of "Open development" :D Thank you Mr. Brookes

- - - - - Additional Content Posted / Auto Merge - - - - -

The biggest problem with anyone buying the IP is that CIG have already taken $125m in pre-orders (OK, there are some physical items in the KS but the majority of deliverables are in-game). This money is not profit. It's only profit after the game is delivered to those users and on-going costs like network support factored in.

And anyway, the bigger players - aka the ones with money - already have their own IPs that they took time to develop, some of them in the same space that CIG want to tap. CIG have a relatively small amount of physical assets (you tend to rent/lease a lot of things these days), a custom engine and assets created for this (no-one will want this as core engine is outdated and unlikely that assets would match art style of another game) plus their customer database (which if CIG folds will simply be a list of people who won't throw down that sort of money on a pre-release again).

Plus, of course, if CIG fails to deliver then the Star Citizen brand will be tainted with this as it will be all over the news. No-one with any marketing nouse will touch it.

EDIT: We have also heard CR sniping at publishers. I'd imagine that there's very little goodwill reciprocated, so if CIG crashes and burns it'll not have much help from the industry.


*EPIC BOOMING TENOR VOICE*

THIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIS!
 
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