The Star Citizen Thread v5

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They really, really, REALLY shouldn't have shown those unwrapped textures anywhere.
agreed
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With bloodflow and wrinkle mapping the image peaks at 250 megs of memory used. With star citizen fidelity of 10k polygons

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Star Citizen: 10 for the Chairman - Special Edition

TLDR

[1:23] Q: Will facial customisation be static and can only choose from a preset from heads or can we manipulate certain aspects using morphology.
A: You will be able to choose from a head that you like and from there you can change the skin colour, eye colour, hairstyle and some minor alterations to the physical shape.
[3:38] Q: How customisable will hairstyles be?
A: They will be fairly customisable, you can choose from an array of styles and change their colour, but you won't be able to alter their shape specifically, but you can choose to have a hairstyle on any head you’d want.
[5:10] Q: Can I reproduce my likeness in the character creator?
A: You should be able to get pretty close.
[11:27] Q: Backers faces in the game, is it possible?
A: They’ve considered the idea, talked about it but to be determined. They would want all the characters to have the same level of fidelity as any of the top tier characters and any home photogrammetry might give them information/textures that might not be up to standard of the quality they need.
[14:11] Q: How soon will the new heads be implemented and how editable will they be?
A: Not in 2.5, but it will be iteratively implemented along the way afterwards. We’re very close now.
[16:30] Q: What quality of faces will we see on our characters, NPCs, other players?
A: What you saw in the Morrow tour, forget that quality existed as they’ve moved on and have improved the fidelity. They have tier 0,1,2,3 characters and the character you saw in the Pupil to Planet was a tier 2 character. A tier 2,3 character will hold up to a tier 0 character because it’s about the small details and animations in the tier 0,1 characters that makes them so detailed. The lowest tier is 10,000 polygons and the highest is 40,000, but the higher quality tier’s allow the full range of the actors emotions such as Mark Hamill, Gary Oldman, Mark Strong to be displayed in the game which is why they’re a tier 0 and others are 1,2,3.
[21:07] Q: Will animations adapt to your character as they get older/recover from injuries?
A: They’re planning to do animations specific to injuries, want to have the impact of an injury reflect on the character’s animation. It’s a really cool idea to have older person locomotion and they have younger ones so it may not be that difficult to move you through those sets but they don’t have the inputs yet.
[22:31] Q: With character fidelity, how do you plan on keeping the resource cost down?
A: They’ve made huge strides so far. For example a character used to be 300 megabytes in memory, and now it’s down to 30 megabytes and the animation joints went from 1,000 to 183. There’s still more to be done, but they’re working on other ways to bring costs down further without losing fidelity.

Chris already forgot that he promised aging at 21:40 on that video
http://scqa.info/?show=10FTC&episode=19&qid=6
So not really damage states, you're talking about I guess cleanliness states.
There definitely by the way will be damage, we have limb damage already part of the system and it's already partially modeled in our first person shooter stuff. So when we show that and reveal it later this year, you'll see a lot of that. But we're also going to have some level of aging for the characters, so as you get older, we'll want them to feel like they get older. The same way that we want ships to have wear and tear.

So we'll have that. I don't know about the cleaning, the grubby thing, but I kind of like it as an idea, it's kind of cool.
It all would probably be based on the same system because we sort of have a blend system that you set up the pristine thing, and then you have the really dirty, worn thing, and then you just blend between them on a scale of 0 to 1. It actually would probably be not that difficult to do, it would be kind of along the same lines as the ships.

I will take that under advisement, because we're already setting it up for the aging and some of the other stuff. you never know, you could be an unwashed pirate, or you could go and scrub yourself up in a shower.


[22:31] Q: With character fidelity, how do you plan on keeping the resource cost down?
A: They’ve made huge strides so far. For example a character used to be 300 megabytes in memory, and now it’s down to 30 megabytes and the animation joints went from 1,000 to 183. There’s still more to be done, but they’re working on other ways to bring costs down further without losing fidelity.
this is funny tldr because human body has only about 210 bones and about 170 joints.
https://en.wikipedia.org/wiki/List_of_bones_of_the_human_skeleton
 
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Ohh, you guys will all end up playing this game as soon as it gets some more mechanics :)
But at this time most of you will think "well, think I was wrong..." But thats okay :)
 
The facial animations, especially the petty officer woman, are in the uncanny valley territory because the animation is shown isolated to the mouth and the brows.

For a facial animation to look natural, as much of the face as possible should move in harmony to produce a life like effect. Notice how when the officer smiles the first time, her eyes don't move at all or very little. Then the brows shoot up and down erratically for some time while the mouth performs unrelated movements.

I think the full facial motion capture isn't in yet and these are either some partial captures specifically shown in isolation or they are handmade so the artist could only do so much.

Interestingly, I get no uncanny valley reaction from them, but I cannot see any difference between tier 0 and tier 1
I wonder how much that speaks to my facial recognition abilities, or some psychological component behind it
 
Ohh, you guys will all end up playing this game as soon as it gets some more mechanics :)
But at this time most of you will think "well, think I was wrong..." But thats okay :)
Like the username, what brings you here?

We'd only be happy if that was the case - then feel free to do the I Told You So dance with all the fervour of a cat on hot coals - but for now we're not without reason to be sceptical
 
Like the username, what brings you here?

We'd only be happy if that was the case - then feel free to do the I Told You So dance with all the fervour of a cat on hot coals - but for now we're not without reason to be sceptical

no, you have the best rights to be skeptical!
And I also won't do the "I told you so" dance, because there is already someone who uses that quite often.

No really, to the point: I like critics and also I see this project critical BUT:
There are too many ppl who are just crying and flaming without beeing informed enough.
For me the fact that it was a kickstarter is enough to say: "If you don't believe in this project, just don't spend money on it"
But on the other hand, you should not bash a game because it could be better than your favorite game

edit: Missed to answer your question. I bought ED and wanted to get in contact to some gamers here.
 
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Ohh, you guys will all end up playing this game as soon as it gets some more mechanics :)
But at this time most of you will think "well, think I was wrong..." But thats okay :)



Hmm...

No. I genuinely don't think that will happen.

At the current rate of "development", most people on this forum will be lucky to see Star Citizen arrive fully released by 2020.
 
Hmm...

No. I genuinely don't think that will happen.

At the current rate of "development", most people on this forum will be lucky to see Star Citizen arrive fully released by 2020.


This answer was predictible :) <-- edit, to make it look more friendly
That wouldn't be a problem for me. Better wait some years for a fully finished and polished game than waiting 5 years just to get disappointed (like it happened to me with X:Rebirth)
 
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It depends on the business model of the product. You have a lot of examples where the actual game can be for free and generates 0 revenue however the project finance itself through additions.

In case of Star Citizen you can for example buy a Constellation Andromeda as a solo ship. This item is currently ready and can be played. I can start the game and jump into this ship to fly around hunt some player or NPC’s do some missions, ern money for fuel, repairs and cloths on the Persistent Test universe.

Star Citizen is currently in full development the game cost 15$, but until it is delivered you get access to the Public test universe, where you can enjoy the ship you have bought with the packet now. The ship itself has also a value. In fact the business model of Star Citizen seems to value the ships much higher as the base game. So using this point of view CIG is indeed delivering products. Some are already usable by players and with every update more is delivered. Therefore the project is generating revenue.

Q.E.D

Umm.. still not what is planned for release. Or was planned for release. Yeah, i get you have a limited playground now for your ships, same as we had in beta for ED. But you saying that 4 out of 6 things have been delivered, the 2 missing not being the game, is really misleading.

The actual game is still missing. That was my point.

Unless you wish to equate the current state of the game with what is planned for release, in which case..... umm..... no, not even going there.
 
How won't 3.0 show tangible progress when we'll have a full star system complete with missions, trading, new netcode, new item interaction system, oh and seamless space to planetary transitions

Well, wait and see if that actually comes to pass first. You wouldn't want to end up with egg on your face.
 
But on the other hand, you should not bash a game because it could be better than your favorite game
is it ok if we bash the current state of the game because while we loved the pitch what we're seeing doesn't look like it's going to add up to what we were told it would be?

The forums here are generally very friendly - this topic tends to get quite heated as some people try and shut down anything but positive discussion, and sadly with another delay on the horizon and it looking like every 2016 deadline will be missed it's not so positive just now
 
There are too many ppl who are just crying and flaming without beeing informed enough.

Actually it seems you're the one who forgot all the promises.

For me the fact that it was a kickstarter is enough to say: "If you don't believe in this project, just don't spend money on it"
But on the other hand, you should not bash a game because it could be better than your favorite game

It doesn't matter how often you repeat this weird allegation, it won't become true.
I'd be HAPPY if SC comes out and is an absolutely astounding, amazingly fun game. That would be awesome.
And you can do victory dances all you like then, that's cool.

But the problem is that was has been delivered so far is pretty dire, and each and every patch so far was promising to "finally fix it all". Nope, flying still sucks. FPS sucks (though with headbob dialled down will be a bit better). There's nothing to do aside from a handful of canned missions that are of the simplest variety. 3.0 is delayed to 2017 now. SQ42 is delayed to 2017. CIG has to walk back promise after promise - as well as they tend to "forget" stretch goals like the one I posted about earlier.

It's not my problem that SC could be "too good" - I'd welcome that. My problem is that people like you claim that SC in it's current form is the best game ever, as well as frequent comparison of released games with a dream that currently exists only in your own mind. There's so much "Hey, imagine this cool scenario in a future SC update"-posts on Reddit, it's making me nauseous. Ask details or question design decisions and you better start with a one-page disclaimer how you're actually hating Derek Smart and the goons and that you think SC is going to be the best most awesome everything ever, or you get downvoted to hell - or worse, receive death threats.

I'd post links but any link you guys don't like is probably doxing ;)
 
Umm.. still not what is planned for release. Or was planned for release. Yeah, i get you have a limited playground now for your ships, same as we had in beta for ED. But you saying that 4 out of 6 things have been delivered, the 2 missing not being the game, is really misleading.

The actual game is still missing. That was my point.

Unless you wish to equate the current state of the game with what is planned for release, in which case..... umm..... no, not even going there.

I think you look on the project from a wrong angle.
For me it is clear: They had to rework and improve the engine. They had to get the base FM and ship mechanics, they had to create all the details which are in now.
They had to create the possibility to make seemless transition from space to planet and back (with cryengine3 (!!!)).
And I just cannot understand how ppl say there is no progess because reasons.
 
ED MVP != SC MVP. I have no idea why you're trying to equate the two when clearly Star Citizen will be vastly different and have more features at launch than ED did.

Yep Ed's a successfully released highly regarded game whereas Star Citizens probably gonna crash and burn and might take crowdfunding with it.

Lol wow man you are on that Derek Smart kool-aid aren't you? How won't 3.0 show tangible progress when we'll have a full star system complete with missions, trading, new netcode, new item interaction system, oh and seamless space to planetary transitions (y'know, that thing that everyone said would never happen). You're being willfully ignorant if you don't see that as progress.

You've been promised some stuff by a company with an extremely dubious track record on delivery, don't hold your breath or expect any of it to actually be delivered.

There has been no significant progress in SC at all other than the rewritten TOS that leaves you open to lose your money and receive nothing in return.

The hype for Star Marine is we'll get our gamemode that was supposedly "canceled." Obviously CIG wouldn't let that fiasco happen again, so this time they couldn't announce its release without knowing for sure.

It wasn't supposedly cancelled the chairman said it was already in the game. How can he now be delivering it if it's already in the game.

Or do you think just maybe it's marketing rubbish to part rubes from their money and you are about to be disappointed again.
 
This answer was predictible :) <-- edit, to make it look more friendly
That wouldn't be a problem for me. Better wait some years for a fully finished and polished game than waiting 5 years just to get disappointed (like it happened to me with X:Rebirth)

So you would be happy to wait 9 years for a game to be released right?

Tell me, which major titles, in the last 15 to 20 years, which have had production times lasting nearing a decade, have turned out to be any good? Or successful? And I mean "production" which has had an "pre-Alpha" state that has lasted as long as the one Star Citizen currently has?
 
How won't 3.0 show tangible progress when we'll have a full star system complete with missions, trading, new netcode, new item interaction system, oh and seamless space to planetary transitions (y'know, that thing that everyone said would never happen).

Simple, by not having the features as promised. We will have to wait for release and see for ourselves.
Personally, I hope CIG pull off the "Jesus Patch" as some are calling it (which I find quite amusing BTW), and without too much delay on the projected delivery date. (Feb 2017 seems realistic).
However, based on past experience going back all the way to the first AC release in 2014, I am not getting my hopes up.
 
But the problem is that was has been delivered so far is pretty dire, and each and every patch so far was promising to "finally fix it all". Nope, flying still sucks. FPS sucks (though with headbob dialled down will be a bit better). There's nothing to do aside from a handful of canned missions that are of the simplest variety. 3.0 is delayed to 2017 now. SQ42 is delayed to 2017.

Oh man you loaded your post with so much hyperbole I had to trim it down to the relevant bit. The patches released so far have not been intended to "finally fix it all." That has always been 3.0. The patches released this year were simply meant to add content to the PU, which they did.

And please provide a source for 3.0 being delayed.
 
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