The Star Citizen Thread v5

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Yeah all the heads look pretty good, can't complain about them. However the hair is lacking somewhat, hopefully they intend to improve it as it stands against some excellent visuals from the face and skin. It's somewhat out of place having less visual quality than what it is attached too.

They said that the hair is their weakest point yet. They don't have the shaders in place.
 
To my untrained eye, that looks like really nice work by the Art Department... Then again, apart from disagreements on some of the actual designs, most people don't critique the artwork, beyond hardened critics saying "That is sooooo 2011, girlfriend!".

I wonder exactly how that level of detail will reveal in-game? If most of the time people are running round with space helmets on. Or is this where the "flip" gets resurrected?

To me there is still something a bit "uncanny valley" about them. Maybe that is just me, maybe it is because they were "heads on poles" with no body movement to naturalise them? After all, very few people have zero head movement whilst they talk or make faces.

When they show a short clip of the characters in an appropriate, in-game environment (2m22s) rather than in studio lighting it seems like the skin starts looking like shiny plastic for some reason. Also, if you're aiming for that sort of fidelity on the face you can't cheap out on the rest of the body (those noodly arms, the awkward, stiff body animation).

They've still got some way to go before they catch up with games like Uncharted 4:

[video=youtube;oGDIMftV4ng]https://www.youtube.com/watch?v=oGDIMftV4ng [/video]


UokZyFH.jpg
(I don't know why they picked her as the poster frame, she's by far the worst example in that video) vs.
QMYXmfJ.jpg
 
When they show a short clip of the characters in an appropriate, in-game environment (2m22s) rather than in studio lighting it seems like the skin starts looking like shiny plastic for some reason. Also, if you're aiming for that sort of fidelity on the face you can't cheap out on the rest of the body (those noodly arms, the awkward, stiff body animation).

They've still got some way to go before they catch up with games like Uncharted 4:

https://www.youtube.com/watch?v=oGDIMftV4ng


(I don't know why they picked her as the poster frame, she's by far the worst example in that video) vs.

Glorious. I just can't find anything wrong with the Uncharted 4 model, it is sublime. If you showed me one of those poster shots with the dramatic lighting, I would think it was a real person posing for a movie.

This is the problem with overselling your game though, it's all very well saying you're going to push boundaries but unless you actually do push boundaries people are always going to form what is really, an unnecessary critique with what are some exceptional models and art in their own right.


They said that the hair is their weakest point yet. They don't have the shaders in place.

I hope it is a big improvement, hair has come leaps and bounds in the last few years and even with shaders I'm not confident it will match the visuals present on the head/face.
 
Well, wait and see if that actually comes to pass first. You wouldn't want to end up with egg on your face.

If they do get egg on their face, they'll just say it was the best egg ever. Better than any egg that any 5 Michelin star restaurant has ever produced and that they enjoyed the bit that dribbled into their mouth more than whole meals. :p
 
As can be seen here. there was significant and measurable progress on the project. 13 patches were released in the past 10 months that included also new game mechanics like test currency, repair and refuel system, updated on FPS part, persistence and others.. Hardly something that can be called maintenance mode.


Here we go! It gave me something to go through with my morning coffee, while the thread was closed. Thanks for providing this, because it's something quantifiable, and something directly communicated to backers. It involves no speculation and extrapolation.


It would be helpful if, when they released patches (apart from making them like 30GB each) they linked things they fixed back to the existing list of bugs to say "Here's progress of stuff you guys discovered," and not "Here's stuff we broke with previous patches, so in a sense we're close to breaking even and keeping the status quo."
 
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Here we go! It gave me something to go through with my morning coffee, while the thread was closed. Thanks for providing this, because it's something quantifiable, and something directly communicated to backers. It involves no speculation and extrapolation.


It would be helpful if, when they released patches (apart from making them like 30GB each) they linked things they fixed back to the existing list of bugs to say "Here's progress of stuff you guys discovered," and not "Here's stuff we broke with previous patches, so in a sense we're close to breaking even and keeping the status quo."

Patches are not 30GB each. For some reason I can't remember, you actually redownload the whole game every time a patch releases.
 
Glorious. I just can't find anything wrong with the Uncharted 4 model, it is sublime. If you showed me one of those poster shots with the dramatic lighting, I would think it was a real person posing for a movie.

This is the problem with overselling your game though, it's all very well saying you're going to push boundaries but unless you actually do push boundaries people are always going to form what is really, an unnecessary critique with what are some exceptional models and art in their own right.




I hope it is a big improvement, hair has come leaps and bounds in the last few years and even with shaders I'm not confident it will match the visuals present on the head/face.

But that is the very core of the issue, CIG or CR are not making history, not even a little bit. However they claim they do. They got called out and people do not buy the , well some do, some people also take drugs, so there you have it.
 
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Patches are not 30GB each. For some reason I can't remember, you actually redownload the whole game every time a patch releases.

I kinda think his point stands. Actually, it would be entertaining to go over why we do have to redownload the whole game every time a patch releases, for that matter

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Glorious. I just can't find anything wrong with the Uncharted 4 model, it is sublime. If you showed me one of those poster shots with the dramatic lighting, I would think it was a real person posing for a movie.

This is the problem with overselling your game though, it's all very well saying you're going to push boundaries but unless you actually do push boundaries people are always going to form what is really, an unnecessary critique with what are some exceptional models and art in their own right.

Yes! If you claim a game is revolutionary, you don't get to be offended when someone looks at your work and says

​Is it though?
 
But that is the very core of the issue, CIG or CR are not making history, not even a little bit. However they claim they do. They got called out and people do not buy the , well some do, some people also take drugs, so there you have it.

They are making history, however whether it will be a famous or infamous project is still up in the air
 
Patches are not 30GB each. For some reason I can't remember, you actually redownload the whole game every time a patch releases.

Yeah, that was a mistake on my part. I meant to say each patch results in having to download the entire game again, but there's nothing from CIG/RSI that speaks to why they don't have a proper patching client.
 
Yeah, that was a mistake on my part. I meant to say each patch results in having to download the entire game again, but there's nothing from CIG/RSI that speaks to why they don't have a proper patching client.

and Reddit's arguments about why they don't sounds more and more hollow as the months roll by

or should I say as the months roll buy amirite?
 
Yeah, that was a mistake on my part. I meant to say each patch results in having to download the entire game again, but there's nothing from CIG/RSI that speaks to why they don't have a proper patching client.

Actually in the last Around the Verse episode they talked about this.

Here is the part (minute 6-12) that is of interest regarding the Star Citizen Patch size - enjoy
[video=youtube_share;soR5XR5Sybc]https://youtu.be/soR5XR5Sybc?t=373[/video]
 
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the fact that groups of people need to argue if there is progress in a game or not, gives credence to the argument that there isnt. clear progress would be obvious to everyone and not up for debate. right? or is it secret?
 
Ohh, you guys will all end up playing this game as soon as it gets some more mechanics :)
But at this time most of you will think "well, think I was wrong..." But thats okay :)

And when will that be? We've been waiting a couple years now and basically all we have is go fly around and shoot people. I guess they did add four missions where the objective is to fly around, EVA, and press <<USE>>. Still no real updates on things like how will exploration work now that there isn't going to be 100 star systems any time soon or any more details on how their economy is going to work outside of the original pitch videos 4 years ago and some comments made 3 years ago by "Senior" members of the team who all left the company 2 years ago. We were told they were running a table top simulation of the economy and then silence since.

We hope that we are wrong, but so far CIG/RSI hasn't been able to demonstrate that we won't be in any released product to backers.

Just take Planetary Landings. We saw our first video for that at GamesCom 2014 of the connie landing at ArcCorp. Even showed a player getting up and walking around the ship to "prove" it wasn't pre rendered. We have yet to experience that gameplay. Last year they showed "Landing at Nyx". And we were told that would be coming around Alpha 2.2 or 2.3. We're at 2.5 and Nyx is no where to be seen in the actual game itself. That is their track record on these things. Past behavior is usually a fair indicator of future behavior. We've been told so much over so long that has failed to materialize it's hard not to be objectively skeptical at this point at any thing they say. Because what they say and then what actually gets delivered never seems to mesh.
 
the fact that groups of people need to argue if there is progress in a game or not, gives credence to the argument that there isnt. clear progress would be obvious to everyone and not up for debate. right? or is it secret?

It's going to get worse as the open development seems to be leading the subreddit to ban leaks, so info hungry citizens will invade third party forums even more as this is where the leaks will end up being shared
 
It's going to get worse as the open development seems to be leading the subreddit to ban leaks, so info hungry citizens will invade third party forums even more as this is where the leaks will end up being shared
Theoretically, people can use r/starcitizen_leaks if they want to post stuff without getting the usual players up in a tizzy. It was about the only productive thing to come out of the whole kerfuffle last night. Now, whether or not anyone actually *does* use it, remains to be seen.
 
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