Talking of TV - what and when is this supposed Reality TV thing that CIG are apparently involved in?
Talking of TV - what and when is this supposed Reality TV thing that CIG are apparently involved in?
Yeah all the heads look pretty good, can't complain about them. However the hair is lacking somewhat, hopefully they intend to improve it as it stands against some excellent visuals from the face and skin. It's somewhat out of place having less visual quality than what it is attached too.
Talking of TV - what and when is this supposed Reality TV thing that CIG are apparently involved in?
To my untrained eye, that looks like really nice work by the Art Department... Then again, apart from disagreements on some of the actual designs, most people don't critique the artwork, beyond hardened critics saying "That is sooooo 2011, girlfriend!".
I wonder exactly how that level of detail will reveal in-game? If most of the time people are running round with space helmets on. Or is this where the "flip" gets resurrected?
To me there is still something a bit "uncanny valley" about them. Maybe that is just me, maybe it is because they were "heads on poles" with no body movement to naturalise them? After all, very few people have zero head movement whilst they talk or make faces.
When they show a short clip of the characters in an appropriate, in-game environment (2m22s) rather than in studio lighting it seems like the skin starts looking like shiny plastic for some reason. Also, if you're aiming for that sort of fidelity on the face you can't cheap out on the rest of the body (those noodly arms, the awkward, stiff body animation).
They've still got some way to go before they catch up with games like Uncharted 4:
https://www.youtube.com/watch?v=oGDIMftV4ng
(I don't know why they picked her as the poster frame, she's by far the worst example in that video) vs.
They said that the hair is their weakest point yet. They don't have the shaders in place.
Well, wait and see if that actually comes to pass first. You wouldn't want to end up with egg on your face.
As can be seen here. there was significant and measurable progress on the project. 13 patches were released in the past 10 months that included also new game mechanics like test currency, repair and refuel system, updated on FPS part, persistence and others.. Hardly something that can be called maintenance mode.
Here we go! It gave me something to go through with my morning coffee, while the thread was closed. Thanks for providing this, because it's something quantifiable, and something directly communicated to backers. It involves no speculation and extrapolation.
It would be helpful if, when they released patches (apart from making them like 30GB each) they linked things they fixed back to the existing list of bugs to say "Here's progress of stuff you guys discovered," and not "Here's stuff we broke with previous patches, so in a sense we're close to breaking even and keeping the status quo."
Glorious. I just can't find anything wrong with the Uncharted 4 model, it is sublime. If you showed me one of those poster shots with the dramatic lighting, I would think it was a real person posing for a movie.
This is the problem with overselling your game though, it's all very well saying you're going to push boundaries but unless you actually do push boundaries people are always going to form what is really, an unnecessary critique with what are some exceptional models and art in their own right.
I hope it is a big improvement, hair has come leaps and bounds in the last few years and even with shaders I'm not confident it will match the visuals present on the head/face.
Patches are not 30GB each. For some reason I can't remember, you actually redownload the whole game every time a patch releases.
Glorious. I just can't find anything wrong with the Uncharted 4 model, it is sublime. If you showed me one of those poster shots with the dramatic lighting, I would think it was a real person posing for a movie.
This is the problem with overselling your game though, it's all very well saying you're going to push boundaries but unless you actually do push boundaries people are always going to form what is really, an unnecessary critique with what are some exceptional models and art in their own right.
But that is the very core of the issue, CIG or CR are not making history, not even a little bit. However they claim they do. They got called out and people do not buy the , well some do, some people also take drugs, so there you have it.
Patches are not 30GB each. For some reason I can't remember, you actually redownload the whole game every time a patch releases.
Yeah, that was a mistake on my part. I meant to say each patch results in having to download the entire game again, but there's nothing from CIG/RSI that speaks to why they don't have a proper patching client.
Yeah, that was a mistake on my part. I meant to say each patch results in having to download the entire game again, but there's nothing from CIG/RSI that speaks to why they don't have a proper patching client.
Ohh, you guys will all end up playing this game as soon as it gets some more mechanics
But at this time most of you will think "well, think I was wrong..." But thats okay![]()
the fact that groups of people need to argue if there is progress in a game or not, gives credence to the argument that there isnt. clear progress would be obvious to everyone and not up for debate. right? or is it secret?
Theoretically, people can use r/starcitizen_leaks if they want to post stuff without getting the usual players up in a tizzy. It was about the only productive thing to come out of the whole kerfuffle last night. Now, whether or not anyone actually *does* use it, remains to be seen.It's going to get worse as the open development seems to be leading the subreddit to ban leaks, so info hungry citizens will invade third party forums even more as this is where the leaks will end up being shared