I think in a light of SC/CIG criticism it should be pointed out that majority of ED players critical to SC doesn't really want to see SC to fail. For them mostly it is another space game, a bit different scope, a bit more story driven MMORPG style. What really triggers most of them - and me - is constant barage of:
* How ED is boring and SC/NMS/next wunderkid will come and destroy it;
* How SC is most amazing game ever developed (like, really?);
* How CR is perfect visionary and can do no wrong (ohh yes, I am aware I have similar bias towards FD and David. Even then though I have been critical to lot of their suggestions and ideas);
* How everything CIG does is unique and "first ever" (ProcGen - I mean, really? PG was blasted by CR low hack job and not worthy of his concepts. It took several years to change his mind lol);
This article doesn't bring much for us to the table - we worry more about 2.2 beta than what's going on with CIG to be honest. Yes, it confirms some of suspicious about lack of basic mgt/comms skill with CR and CIG leadership. It is hard to deliver product in such atmosphere and frankly if I were SC backer I would get worried because all these mistakes costs a lot.
In nutshell, for rest of us outside CR reality bubble is very hard to compete with dream CR has sold to his followers. And that's frankly my biggest issue. It is like craving for that perfect looking girl while ignoring awesome/fun ones around you.
That's that I figured. It' basically confirmed by Kotaku now.You seem to be saying that the kickstarter funds were used to build a crowdfunding campaign, rather than a game? Or am I misunderstanding you?
The latest demo didn't impress me, I saw right through it. Just like the disappointing Morrow tour.What does CIG/RSI do to communicate to us that the game is on track? Are we all really just dumb cows drooling at the sight of another demo running off of a dev machine (I know I'm guilty of that from time to time)?
The main problem is, that there is still no honesty.Why don't they communicate that it is on track...you know, with like, dates and stuff? All I see right now is a project with no end and incomplete deliverables. Save me from the darkness, I want to see the light but all I can see is brown.
It might not work either. "Reputation management" companies are pros in voting each other up and gaming reputation systems (see Reddit for a perfect example.) All I see come from this is increasing spam (fake content) in other Elite forum sections to prepare accounts for specific threads, while we lose the occasional SC backer, who found one of the few places where you can actually talk freely about Star Citizen. I think a proper terms of service change where commercial use of a forum is banned and will be charged with money for advertising is more appropriate. But I'm not here to discuss forum moderation, so feel free to remove this section of the post.https://forums.frontier.co.uk/showthread.php/292441-Changes-to-the-Off-Topic-category-of-the-forums
I actually think this is not great, but I get why it had to be done...![]()
I disagree with this, first ED was 100% as promised from day one -offline mode. It simply cant come as a surprise to anyone.
CR received a huge amount of free money from private people, FD didn't and needed to make money from day one.
Where I don't agree with you though is the assessment that SC *seems* to be making real progress now.
Ahh, the "stick the head in the sand and ignore the issues presented to me" defense. A classic from you Briguy, as to be expected.
Carry on being you, you are most amusing to watch defending the actions of Chris Roberts to the hilt.![]()
Thanks for sharing the article
Someone better tell those guys over at Infinity Battlescape. An probably at Hello Games as well because I very much doubt they spent anywhere near 500,000 on their game engines.“It was clear that CryEngine wasn't up to the task,” the source told Kotaku UK. “CryEngine was a fine pick when $500,000 was all they were looking for and they needed tech to build a game on. You can't build your own engine for $500,000. But you can with $100 million. In order to make Star Citizen work it needs proprietary tech. A lot of what was happening was to do with rewriting CryEngine in order to make it do what was needed. That obviously slowed everything down”.
I'm not sticking my head in the sand, I'm blatantly saying that I have no power over how someone runs their company and choose to spend my time/energy on other things that I can control; but continue to think that, I couldn't care less.
I never once defending the actions of CR, I have defended the actions of CIG as a whole which is a bit different than "defending the actions of Chris Roberts to the hilt".
What does CIG/RSI do to communicate to us that the game is on track?.
May be they should stop communicating an instead concentrate on getting their current code stabilise, and SQ42 out of the door and into the hands of players.
That's the thing though, Chris Roberts' brand of "leadership" is not strong at all. It's easy to throw your weight around, brow beat your underlings, make demands that you feel are reasonable even if the deadline is tight, ask for changes to how something looks because of the latest thing you have seen on TV/computer game trade show/movie/etc.
It is easy because there is NO OVER-SIGHT. Nobody watching over HIS shoulder asking how things are going.
Nobody pointing their finger to the ticking hands of the expensive wristwatch as a big deadline races closer.
No big intimating office populated by the "suits" waiting for Chris to explain just what the hold up is with production.
Chris is doing this because he doesn't have any ACCOUNTABILITY for his actions. And that suits him just fine.
And honestly, I'm all for that. I don't care that it would/could take 10 or 20 years to make or how the product is made. Only thing I really care about is progress and there is progress be it minor or major; but I guess that's defending CRoberts...
And honestly, I'm all for that. I don't care that it would/could take 10 or 20 years to make or how the product is made. Only thing I really care about is progress and there is progress be it minor or major; but I guess that's defending CRoberts...
First they appealed to the Wing Commander crowd by explicitly stating that the Star Citizen project is not about a MMO. For example I originally backed for the original Kickstarter pitch of a mission-based SP/MP campaign.Squadron 42 would have been a perfect project for a first game studio, a game consisting of 20-50 level telling a tight story about a war built mostly on an existing engine.
If they had focus on developing SQ42 and shipping that game, getting their pipeline setup, getting their studio up and running, putting in place a marketing team. Training up engineers on the Cryengine. This would have allowed the company to have grown organically.
I think that was the original long term aim SQ42 and then a MMO at a later date, CR let the money go to his head and pursue both at the same time, as well as trying to set up a world wide game studio and why all of this was happening, they brought in outside contractors to work on parts of the game that hasn't even been fully design yet.
It's a ridiculous proposal anyway. It's like promising the BDSSE for the C64 and then releasing it at the same time as Microsoft finally got Freelancer out.Some backers of a certain age would not be happy with that. 20 years !
And honestly, I'm all for that. I don't care that it would/could take 10 or 20 years to make or how the product is made. Only thing I really care about is progress and there is progress be it minor or major; but I guess that's defending CRoberts...
+1 to the above well thought post and one I tried to pen in the past and think I just gave up as not worth the effort. But want to write a bit today after reading the Kotaku article and some good responses here.I think in a light of SC/CIG criticism it should be pointed out that majority of ED players critical to SC doesn't really want to see SC to fail. For them mostly it is another space game, a bit different scope, a bit more story driven MMORPG style. What really triggers most of them - and me - is constant barage of:
* How ED is boring and SC/NMS/next wunderkid will come and destroy it;
* How SC is most amazing game ever developed (like, really?);
* How CR is perfect visionary and can do no wrong (ohh yes, I am aware I have similar bias towards FD and David. Even then though I have been critical to lot of their suggestions and ideas);
* How everything CIG does is unique and "first ever" (ProcGen - I mean, really? PG was blasted by CR low hack job and not worthy of his concepts. It took several years to change his mind lol);
This article doesn't bring much for us to the table - we worry more about 2.2 beta than what's going on with CIG to be honest. Yes, it confirms some of suspicious about lack of basic mgt/comms skill with CR and CIG leadership. It is hard to deliver product in such atmosphere and frankly if I were SC backer I would get worried because all these mistakes costs a lot.
In nutshell, for rest of us outside CR reality bubble is very hard to compete with dream CR has sold to his followers. And that's frankly my biggest issue. It is like craving for that perfect looking girl while ignoring awesome/fun ones around you.