The Star Citizen Thread v5

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The SC ships are way, WAY more detailed inside than the ships in Elite Dangerous. I don't think there can be any debate about that. That's the main draw for SC at this point, they do have some really amazing art assets. It remains to be seen how ED stacks up once it gets its own space legs.
 
IDK, seems like some trickery is happening like using different assets for different perspectives.

It's just the field of view playing tricks on you. The camera is set up so with the default FOV, the dashboard fits into view with all the display elements on it. This looks flattened on a flat screen and causes the effect you see here. When you move the camera around with a VR HMD, you can look from different angles and also, most importantly the VR FOV is different to be closer to normal vision.

There are many videos of people taking the camera to different positions in the cockpit using a HTC Vive. There is definitely only one set of assets and that's what everyone sees in any display setup. At least look at them and educate yourself a little before you try to spew nonsense about ED on ED's official forums.
 
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(speaking of asp cockpits looking larger from the outside than from the seat)
IDK, seems like some trickery is happening like using different assets for different perspectives.
*sigh*

Nope. It's called lack of depth perception because you're not seeing in stereo. Try it in VR and you can easily see the size of the cockpit - and you can step up out of your chair and walk around. I walked right to the front and got down on my knees to peer under the platform where my seat is to look into the co-pilots area below, was rather cool.

How is it possible to threaten someone with a broken bottle... through the internet?
I mean, it's not like the bottle is going to come out of your screen, you know... lol
Now seriously, did that really happen?

That's a fair point - that's why no one takes internet death threats seriously, they're just laughed off and you can actually get extra twitter points for them. It's like that whole Gamergate business, was such a good laugh for everyone involved. After all it's not like... lol.... it's actually going to you know come out of your screen.

ps. your flatmate laughing his head off at you crawling around with your butt up in the air and head upside down pressed against the floor is just a bonus feature
 
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The SC ships are way, WAY more detailed inside than the ships in Elite Dangerous. I don't think there can be any debate about that. That's the main draw for SC at this point, they do have some really amazing art assets. It remains to be seen how ED stacks up once it gets its own space legs.

Yes that why i dont make any crazy claims about ED blowing SC with their FPS out of the water. We will see how it will go when it comes. I am also interested what else will come with multi crew beside the small stuff we know. I am still sceptical about ED getting a FPS or spacelegs. Because it would be hard to justify going from "fast/convenient" to "immersive/longwinded" gameplay.
 
Yes that why i dont make any crazy claims about ED blowing SC with their FPS out of the water. We will see how it will go when it comes. I am also interested what else will come with multi crew beside the small stuff we know. I am still sceptical about ED getting a FPS or spacelegs. Because it would be hard to justify going from "fast/convenient" to "immersive/longwinded" gameplay.

However, this is a long planned feature. In ED, the ships are architecturally fixed to be future proof. The internal slots are in fixed positions and the design of the ships incorporate all the core internals, optional internal slots which can be fit with different modules, the structure of the ships and the general areas within them where the players will be able to move about. Actually, this is why every new module, such as the vehicle hangars come as optional modules. There's no way to make them core internals since the positions of those are fixed.

Let's not start comparing ED to SC though, especially prematurely, about features not released yet. Yes, I understand this makes comparing the games impossible as of yet since they don't have any released features which overlap.
 
Yes that why i dont make any crazy claims about ED blowing SC with their FPS out of the water. We will see how it will go when it comes. I am also interested what else will come with multi crew beside the small stuff we know. I am still sceptical about ED getting a FPS or spacelegs. Because it would be hard to justify going from "fast/convenient" to "immersive/longwinded" gameplay.

Things like EVA repairs to your ship in space are likely to be first steps (IIRC from what was bandied about in 2013). DB has always maintained that the gameplay must be meaningful and compelling, otherwise they (FD) won't do it.
 
So basically the Star Citizen development is just as rubbish as any AAA game studio it's supposed to be so much better than?

You sure that's a positive you're reaching for?

47e8dbce_Point_over_your_head1.jpeg


wooooosh!

No it was to show and illustrate that AAA studios go through the same/similar growing pains that CIG has gone through. But who am I kidding, sensibility goes out the window here unless you incessantly criticize CRoberts, the company or the game.
 
http://cdn.overclock.net/4/47/47e8dbce_Point_over_your_head1.jpeg

wooooosh!

No it was to show and illustrate that AAA studios go through the same/similar growing pains that CIG has gone through. But who am I kidding, sensibility goes out the window here unless you incessantly criticize CRoberts, the company or the game.

I know that's the point you're trying to make - and incidentally - I have more hair than that - not much but more nevertheless.

For me the interesting thing about the Kotaku article is that it's confirmation of all the criticism - much of it from CR's own mouth - about all the things that have been going wrong that people have bee pointing out for years.

All the things that people like you have been shouting down, denying and demanding proof for.

Now proof is on the table it's all;

waaah, that's what all game studios are like!

But it is consistently funny to watch - so it's all good really.
 
You really think bad docs and internal struggles are problem? No, they are problem of many, many software dev house, yes.

Nothing to do with micromanagement issues and CR issues with scope, which are biggest money burner for SC.

Seriously guys, you can't spin this positively. CIG has problems, had them for years. We all knew that. You knew that. You want to say that it will be all worth it - maybe, there is no game over yet, but doesn't mean problems aren't there. Still, scope issues and problems hitting deadlines persist. Money isn't infinite, and no, 124M might be not enough (SWOTOR was delayed for years and in the end had 250M budget). Also way CIG operates on PR level is somehow disgusting. At this point for CIG it would be very wise to buckle up, not to tell a thing, and deliver SC Alpha 3.0 and SQ42 alpha as soon as humanly possible. But if Citizencon will turn out another ego boosting exercise for CR, this will turn really really ugly, really fast.
 
Now this is interesting

Mountains out of a mole hills

Contracting out a large portion of work (star marine) then failing to specify something as important as scale and not noticing it was wrong for two years is not normal.

Basically either the wrong information was given out, nobody took notes at any of the multiple meetings contract negotiations and follow up progress meetings, nobody bothered to send around a quick e-mail with minutes for everyone to see and correct if necessary. Or whoever did keep notes was so self important that they buried the real information in 30 pages of unreadable pointless drivel to stroke their own ego and feel important about creating a big important document. Or the notes were shredded because they showed the head honcho gave out the wrong information.

Either way the person in charge isn't actually in charge, and everyone below them either ignores this sort of obvious error because they don't care if it goes wrong or they're scared to point out an issue because the bosses find that threatening.

I guarantee anyone whose ever worked somewhere toxic has seen this kind of thing before and knows that these problems can't be fixed quickly or easily.
 
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Contracting out a large portion of work (star marine) then failing to specify something as important as scale and not noticing it was wrong for two years is not normal.

Basically either the wrong information was given out, nobody took notes at any of the multiple meetings contract negotiations and follow up progress meetings, nobody bothered to send around a quick e-mail with minutes for everyone to see and correct if necessary. Or whoever did keep notes was so self important that they buried the real information in 30 pages of unreadable pointless drivel to stroke their own ego and feel important about creating a big important document. Or the notes were shredded because they showed the head honcho gave out the wrong information.

Either way the person in charge isn't actually in charge, and everyone below them either ignores this sort of obvious error because they don't care if it goes wrong or they're scared to point out an issue because the bosses find that threatening.

I guarantee anyone whose ever worked somewhere toxic has this kind of thing before and knows that these problems can't be fixed quickly or easily.

Agreed.

When you stamp your name all over it, micromanage everything and claim that anything can be done if you just try then the buck stops with you.

If you don't manage your managers properly it's down to you.

If you override them and it goes wrong - you again.

If the Illfonic stuff didn't fit the CIG stuff it's not only hilarious (obviously not for anyone whose livelihood got screwed) but it is also absolutely 100% down to CR.

If he demands perfection and unquestioning allegiance from those around him then he needs to exceed that by some way himself.
 
What did he say about the rest of it or doesn't that matter?

Briguy failed to quote this comment by the same person, in the same thread:
...According to my friend what was abnormal, or at least bad enough (if a fairly common problem in the industry) to warrant "troubling," was Roberts' management style. The redundancies were also bad, but those happen all over the industry.
...
https://www.reddit.com/r/starcitize...ink_the_frankfurt_studio_honestly_saved_this/
 
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Somewhere in a corner of the internet..

We need some fresh rebuttals - can't keep repackaging the same stuff!

Don't look at me - it's moving too fast! Is there anything new from HQ?

Don't be silly - it's Sunday!

Okay - let's go with some Youtube stuff again..
 
Somewhere in a corner of the internet..

We need some fresh rebuttals - can't keep repackaging the same stuff!

Don't look at me - it's moving too fast! Is there anything new from HQ?

Don't be silly - it's Sunday!

Okay - let's go with some Youtube stuff again..

Just give the existing rebuttals a Dundee shower and call it refactoring :D
 
Yeah, let's ignore that that i-novae has nailed surface visual style for Earth like planets and FD has nailed scientific part of it, simulating plates beneath planetary surface, thus making them more believable. Again, full Earth planets is easy to do - to do in a game so it feels fresh, doesn't feel dated, looks good from every angle that's the trick. SC another 'demo' won't do that, and that's biggest issue with it. It is same issue with 'demo' SC started it KS campaign (turned out complete about 'having work done and just need to finish touches'). It is just sales step. It is same thing people accuse AAA publishers about - doing demos to hype up game which turns out to be false.

If I would have to bet my money which will get such planets *first* and *right* my money will be on devs in other companies working on such features for years and not CIG who just chases another sales target for their backers to swallow.

Don't see any kind of "Earth-like" planet in their media section. Only thing I see when I do a google image search is texture colors (which is very easy to do); no fora, no weather....none of the stuff that CIG are aiming to show at CitizenCon.

Funny how this goes against your general response "Now don't try to twist what I'm typing here, what both Frontier and i-novae have done is spectacular and all that". I acknowledge that Frontier and I-novae studios have done a lot in the PG arena (Frontier more in the simulation); however, I don't see any representation that either of them will try to do what CIG is set out to do which is detailed biomes and simulation of weather.

Also I found this interesting:

[video=youtube_share;fDROliuDczo]https://youtu.be/fDROliuDczo?t=10m54s[/video]

Hmm, seems like it's a combination of both artist driven and procedural generation.... Not full on PG simulation like Frontier but something to augment the artists
 
Hmm, seems like it's a combination of both artist driven and procedural generation.... Not full on PG simulation like Frontier but something to augment the artists

You can't just divide the two neatly and claim Frontier somehow isn't artist-driven with countless hand-crafted assets, placement, and tweaking. No, it's easier to reduce the competition to just an algorithm untouched by art, right?
 
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