How ambitious! That means it's going to be the last game I have to buy, right?
Sold!
Well, nice to see some progress, even if its not actually playable like that yet. Nice biomes, looking forward to when we get atmos in ED.
However, that sandworm.... i think Frank Herbert's lawyers might be having a word.
As for the release dates, was anyone really surprised?
EDIT: However, can't help but feel shades of NMS here.
So the goal now is to make a Destiny-like game?
Because you are too far from station on planet, but you can see other planets orbiting you
btw if you drop out supercruise at 20-30km from station you can see small station.
But I agree, that in demo station looked totally out of scale, so that was probably staged to impress backers...
There are some angry threads in SC forums, so not everybody is happy with demo...
I guess, year 2017 for SC is do or die...
Exactly felt like this: a soulless AAA-grade patchwork of stereotypes.
Wow.. I didn't expect this even from CIG.
All that huff and puff about showing SQ42 at CitCon and then not showing anything
Sure that planet tech looks cool but also kind of boring when you think how the game is.
Star Citizen lacks any sort of unique character for me.
It's been taking ideas from numerous games/movies while managing to have a very generic boring universe.
I'm sad we managed to see Dune sandworms before we got to see birds :[
Well, nice to see some progress, even if its not actually playable like that yet. Nice biomes, looking forward to when we get atmos in ED.
However, that sandworm.... i think Frank Herbert's lawyers might be having a word.
As for the release dates, was anyone really surprised?
EDIT: However, can't help but feel shades of NMS here.
It would be interesting to know the Altitude of that Station.
Are Planets 1/10 size (but keeping the mass) or is it just system sizes that are compressed. I forget.
Either way that station seems far too close for being in orbit, stationary or otherwise.
Do we know the size of those stations?
Some smart cookie might be able to work out the distance to the station if we knew the size, vs its apparent size in the sky.
"Progress"?? PROGRESS?!?!
The only "progress" CIG showed at CitizenCon was the further development of their impressive "tech demo skills" and the talent of their art asset creators, working round the clock to produce this rather than work on the *game* itself.
What about the actual "gameplay"? I mean, if any of this stuff is, according to the fans of CIG "already in the game", then surely it wouldn't be beyond Roberts and co to have some "playable" content to go along with the razzmatazz, you know, to ground the game as being something that actually *exists* and isn't some elaborate marketing mega ploy to syphon cash directly out of the pockets of naive gamers with very little end product to show in return.
Why is there an Arrakis Sandworm in their demo?
Isn't that copyright infringement?
Eh... "Orpheus Horizon" in a tombstone?. Really?.
My assumption: Their 2011 game looks worse than last year and doesn't stand chance against the production values of Call of Duty in Space. So they hide Chris Roberts Opus Magnum from the public and go with with more Crysis mods instead.I still don't get they couldn't manage to show even just a glimpse, a Sorrow Tour 2.0, of SQ42... Rumors point to a full priority focus on SQ42, yet they have nothing to show. Weird.