The Star Citizen Thread v5

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Well, nice to see some progress, even if its not actually playable like that yet. Nice biomes, looking forward to when we get atmos in ED.

However, that sandworm.... i think Frank Herbert's lawyers might be having a word.

As for the release dates, was anyone really surprised?

EDIT: However, can't help but feel shades of NMS here.


"Progress"?? PROGRESS?!?!

The only "progress" CIG showed at CitizenCon was the further development of their impressive "tech demo skills" and the talent of their art asset creators, working round the clock to produce this rather than work on the *game* itself.

What about the actual "gameplay"? I mean, if any of this stuff is, according to the fans of CIG "already in the game", then surely it wouldn't be beyond Roberts and co to have some "playable" content to go along with the razzmatazz, you know, to ground the game as being something that actually *exists* and isn't some elaborate marketing mega ploy to syphon cash directly out of the pockets of naive gamers with very little end product to show in return.
 
Because you are too far from station on planet, but you can see other planets orbiting you

btw if you drop out supercruise at 20-30km from station you can see small station.

But I agree, that in demo station looked totally out of scale, so that was probably staged to impress backers...

It would be interesting to know the Altitude of that Station.

Are Planets 1/10 size (but keeping the mass) or is it just system sizes that are compressed. I forget.

Either way that station seems far too close for being in orbit, stationary or otherwise.

Do we know the size of those stations?

Some smart cookie might be able to work out the distance to the station if we knew the size, vs its apparent size in the sky.
 
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1 Lovely art assets
2 No on game footage
3 No release dates

May we live in interesting times!

Oh and I thought CR swearing and referring to the Avocados was a bit incongruous. Maybe I am an old square who doesn't get the vibe?
 
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There are some angry threads in SC forums, so not everybody is happy with demo...

I guess, year 2017 for SC is do or die...

Don't know when exactly I started heavily doubting Star Citizen. But it happened relatively quickly after an initial spending spree in 2014, somewhere throughout 2015 that I started to see the inconsistencies. 20GB patch after 20GB brought no worthwhile feature update, Star Marine was a no show and all the while they kept selling increasingly ludicrous concepts at increasingly ludicrous prices. Like the cocktail mixing mini game and passenger health sim which really symbolize the absurdity of Star Citizen for me. They were selling complete new games, while something as basic as a good or even satisfactory flight model never materializes.

Long story short, if formerly faithful backers start to see the cracks on the wall in greater numbers now, I doubt the ones having seen them will be able to un-see them. Unless they trot out solid signs of notable progress rather then scripted demos, which don't even represent in game missions, they're in for trouble.

BTW dsmart, anything new you'd like to release? You've probably rarely had an audience more likely to listen to you than now in your case against Star Citizen. ;)
 
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Wow.. I didn't expect this even from CIG.
All that huff and puff about showing SQ42 at CitCon and then not showing anything :D

Sure that planet tech looks cool but also kind of boring when you think how the game is.
Star Citizen lacks any sort of unique character for me.
It's been taking ideas from numerous games/movies while managing to have a very generic boring universe.

I'm sad we managed to see Dune sandworms before we got to see birds :[
 
Exactly felt like this: a soulless AAA-grade patchwork of stereotypes.


So much this.

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Wow.. I didn't expect this even from CIG.
All that huff and puff about showing SQ42 at CitCon and then not showing anything :D

Sure that planet tech looks cool but also kind of boring when you think how the game is.
Star Citizen lacks any sort of unique character for me.
It's been taking ideas from numerous games/movies while managing to have a very generic boring universe.

I'm sad we managed to see Dune sandworms before we got to see birds :[

And this.
 
Well, nice to see some progress, even if its not actually playable like that yet. Nice biomes, looking forward to when we get atmos in ED.

However, that sandworm.... i think Frank Herbert's lawyers might be having a word.

As for the release dates, was anyone really surprised?

EDIT: However, can't help but feel shades of NMS here.

Yes the transitions between biomes were well done as well, and the Sulphur planet had a beautiful sunset

Not sure about the Sand Worm and Sand people complete with weird language
 
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It would be interesting to know the Altitude of that Station.

Are Planets 1/10 size (but keeping the mass) or is it just system sizes that are compressed. I forget.

Either way that station seems far too close for being in orbit, stationary or otherwise.

Do we know the size of those stations?

Some smart cookie might be able to work out the distance to the station if we knew the size, vs its apparent size in the sky.

I was actually wondering about that, but I can't see it on the vid (unzoomed) to make a guess at the angular size...
Actual size of the station should be doable from the ring's angular velocity, assuming a 1g environment.

Edit - Actually, scrub that - I just went back and checked, and a) the rings aren't rotating at all, and b) it's not orbiting (movement against the background stars should be apparent). It's a still image (Skybox, maybe?).
 
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"Progress"?? PROGRESS?!?!

The only "progress" CIG showed at CitizenCon was the further development of their impressive "tech demo skills" and the talent of their art asset creators, working round the clock to produce this rather than work on the *game* itself.

What about the actual "gameplay"? I mean, if any of this stuff is, according to the fans of CIG "already in the game", then surely it wouldn't be beyond Roberts and co to have some "playable" content to go along with the razzmatazz, you know, to ground the game as being something that actually *exists* and isn't some elaborate marketing mega ploy to syphon cash directly out of the pockets of naive gamers with very little end product to show in return.

Oh, indeed. There are a lot of open questions about how all these pretty graphics will end up actually being a game and how it will actually play. They do talk a lot about gameplay, but their demos don't really show anything like that, they are just effectively pretty films.

But progress, sure. Progressing the prettiness ;) Some nice stuff they showed off in terms of graphics and sound.
 
Why is there an Arrakis Sandworm in their demo?

Isn't that copyright infringement?

You're talking about the company that proudly had Ryan Archer amongst their art team, drawing totally "original" concept art for the game... Plus Chris Roberts is one of the worst offenders in shoe-horning other people's ideas into his own stuff for years.

So don't be shocked to see them "Archer" in some other sci-fi movie/book signature content/characters/monsters to try and sell their bland as all Heck "game" to people.
 
Eh... "Orpheus Horizon" in a tombstone?. Really?.

I had to read the title of the video a few times to be sure I wasn't mistook this from a Far Cry 2 tech demo. Without zebras.
 
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I have to admit that's a pretty cool looking sand worm...
[video=youtube;LIiMqVdbHqo]https://www.youtube.com/watch?v=LIiMqVdbHqo[/video]

also what happened to space game and why they are making Destiny 2 now...? ;)
 
So no SC Alpha 3.0 release date, no SQ42 demo/footage/release date and it is totally fine because they showed another demo - which is quite well known most likely never land into actual game?
 
I still don't get they couldn't manage to show even just a glimpse, a Sorrow Tour 2.0, of SQ42... Rumors point to a full priority focus on SQ42, yet they have nothing to show. Weird.
My assumption: Their 2011 game looks worse than last year and doesn't stand chance against the production values of Call of Duty in Space. So they hide Chris Roberts Opus Magnum from the public and go with with more Crysis mods instead.
 
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