@21:15 in the RtV SpecialEd they are actually going to have mission givers as a single point for everyone to go to and receive missions from... at least they say they are... and they have no idea how to prevent them from becoming a bottle neck. They never should have gone with mission givers as people you actually sit down and talk to, that isn't going to work with even two people going to the same NPC to get a mission in the same "virtual world." Not to mention all of the recorded audio and how samey it will be to visit the same NPC time and again for missions.
Just another one of those things that no doubt Chris said "we have to have face to face NPC mission givers for everyone in Star Citizen because <waves hands> ah err ahmm fidelity!"
Mission boards or something of that nature are so much better for multiplayer, and maybe if there has to be some "interaction" do it on the Mobi glass or some pop-up display that way there aren't 20 players standing around waiting for a NPC to become available or having 20 replicas of the same NPC talking to 20 players or 20 players all sitting on each others laps in front of a single NPC or etc.
This is a great observation and didn't take much effort to see that issue.
It is also the same problem they will have with scripted missions that are the same for everyone (assuming the pipe dream of 1,000's of players together in a twitch based, non-instanced world). Go retrieve black-box X from Wreck Y at Point Z, all hand-placed, hand-crafted assets. How many players can show up at the same spot in the system to get that black box in a scripted mission with canned animations and how many times do they repeat it?
I think CIG have basically said as much in their more understated statements of how things will work. It is just the warrior fans that take the 100% hand-crafted, non-instanced, single-world stuff to unrealistic conclusions.
SC will end up with a lot of solutions that mirror ED instancing and PG/RNG missions (assuming they ship the PU). SC has already realized this for some things like the landing hud display and such. There are just so many ways to solve some problems.
MMO dungeon instancing within sharding. ED instancing and RNG POI and PG missions.
Sq42 is of course a different case as a single-player experience.