The Star Citizen Thread v5

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@21:15 in the RtV SpecialEd they are actually going to have mission givers as a single point for everyone to go to and receive missions from... at least they say they are... and they have no idea how to prevent them from becoming a bottle neck. They never should have gone with mission givers as people you actually sit down and talk to, that isn't going to work with even two people going to the same NPC to get a mission in the same "virtual world." Not to mention all of the recorded audio and how samey it will be to visit the same NPC time and again for missions.

Just another one of those things that no doubt Chris said "we have to have face to face NPC mission givers for everyone in Star Citizen because <waves hands> ah err ahmm fidelity!"

Mission boards or something of that nature are so much better for multiplayer, and maybe if there has to be some "interaction" do it on the Mobi glass or some pop-up display that way there aren't 20 players standing around waiting for a NPC to become available or having 20 replicas of the same NPC talking to 20 players or 20 players all sitting on each others laps in front of a single NPC or etc.
This is a great observation and didn't take much effort to see that issue.

It is also the same problem they will have with scripted missions that are the same for everyone (assuming the pipe dream of 1,000's of players together in a twitch based, non-instanced world). Go retrieve black-box X from Wreck Y at Point Z, all hand-placed, hand-crafted assets. How many players can show up at the same spot in the system to get that black box in a scripted mission with canned animations and how many times do they repeat it?

I think CIG have basically said as much in their more understated statements of how things will work. It is just the warrior fans that take the 100% hand-crafted, non-instanced, single-world stuff to unrealistic conclusions.

SC will end up with a lot of solutions that mirror ED instancing and PG/RNG missions (assuming they ship the PU). SC has already realized this for some things like the landing hud display and such. There are just so many ways to solve some problems.

MMO dungeon instancing within sharding. ED instancing and RNG POI and PG missions.

Sq42 is of course a different case as a single-player experience.
 
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Been thinking.
Maybe the SC backers don't want it to be released. As it is now, in their hive mind, it is the greatest game ever. They imagine themselves doing all the things Roberts has promised, and it is good. They all imagine together, in one huge space opera, where each plays their part. Some don't have very vivid imaginations, so they have to buy pictures of things to aid them. A spaceship for instance.
Now travel to the far future when the game is actually released. Oh the disappointment when it turns out to be nothing like the fantasy that has been playing out in their hive mind for all those years. When the realisation kicks in, that is when Chris Roberts should be very worried.

This, so much. It's basically Schrödinger's Game at the moment: So long as the box remains closed nobody tell if the cat is alive, flying through space in it's underpants, or fighting giant sandworms at 120fps. There are infinite possibilities, and we can't say with absolute certainty that they aren't true (which is why there's a thread about mountaineering on Reddit at the moment). People can sell pictures of the cat doing incredible things and speculate on what amazing adventure it will have next...

It's only when they open the box they'll realise that 5+ years is a long time without air-holes. Requiescat in pace, Mr Fluffkins.
 
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@21:15 in the RtV SpecialEd they are actually going to have mission givers as a single point for everyone to go to and receive missions from... at least they say they are... and they have no idea how to prevent them from becoming a bottle neck. They never should have gone with mission givers as people you actually sit down and talk to, that isn't going to work with even two people going to the same NPC to get a mission in the same "virtual world." Not to mention all of the recorded audio and how samey it will be to visit the same NPC time and again for missions.

Just another one of those things that no doubt Chris said "we have to have face to face NPC mission givers for everyone in Star Citizen because <waves hands> ah err ahmm fidelity!"

Mission boards or something of that nature are so much better for multiplayer, and maybe if there has to be some "interaction" do it on the Mobi glass or some pop-up display that way there aren't 20 players standing around waiting for a NPC to become available or having 20 replicas of the same NPC talking to 20 players or 20 players all sitting on each others laps in front of a single NPC or etc.

This is one of the things that annoys me with the 'demo for conventions' setup.
If the majority of missions are going to be text based and originate from the 'job board' then that's what they ought to be showing rather than encouraging the impression that characters and voice acting will be the staple of mission undertaking.
Claiming you're open about development implies honesty as well, and these demos are not really very honest.
 
in john mice's absence i get to post his favorite blog doing star citizen planets v2 analysis
http://askagamedev.tumblr.com/post/151797723437/weekly-video-analysis-3-star-citizens
Its pretty good. I thank john mice for pointing out this tumblr.

From that article...

"there’s a new ship coming that you’ll be able to buy for $750"

I dunno, I just can't get over it. I don't know how to put it into words, but as someone whose first console was made wood and has gamed since it began, I just don't know how to react to such a sentence!

I'm lost for words, I'm laughing at how ridiculous it is, but at the same time there's a side of me that still thinking it can't actually be real.

$750 or ~£600 for a spaceship in a computer game, wft man, seriously wft.
 
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I'm almost speechless that you actually typed that, on this thread, in this forum. Do you know how I know that FD most definitely had a plan, and a bloody good one? I can play Elite dangerous, today, on an iMac.

On the other hand, Ben worked on Elite before his betra... I mean, before he went to work with Foundry 42, and I personally find it very easy to believe that game development is pretty much 90% of the time.
 
$750 or ~£600 for a spaceship in a computer game

Precious, isn't it :D

I'm all for backing games you really want to see developed - and people are free to use their cash as they like, and course nobody has to buy one - but I find the whole ship begging thing in SC to be simultaneously endlessly entertaining and more than a bit disturbing.
 
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Well - that is where my Big Benny's t-shirt has just shipped from.

I'm not mentally strong enough to go through all the merchandising video stuff - but I am sure CIG mentioned that their goods were to be sourced in the USA.

They also mentioned releasing a game in 2014...
 
$750 or ~£600 for a spaceship in a computer game, wft man, seriously wft.

That's more than I've spent on space games plus joysticks in the 25+ years I've been gaming, and I've played pretty much all of them (except X-rebirth).

It's truly beyond ludicrous.
 
My money is on Planet Safari: https://www.ipo.gov.uk/tmcase/Results/1/UK00003106205

;)

TBH, Zoo Tycoon which they did for 360/XBone is awesome, and the animation on the animals is fantastic.
Slightly OT, but
You are hired for my research team!
Nice find.

To knowles2, they won't launch just 2 more franchises, FD wants to be a large publisher making their own games. They could launch one new franchise a year or every couple years from here until . . .

I just hope FD take some of the Planet Coaster billions and hire a few more ED devs as a thank-you for ED funding PC development. Just sayin.
 
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