Alien archeology and other mysteries: Thread 9 - The Canonn

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The Allied Police Forces are a bit stressed about some noises out here in California nebula.
https://s11.postimg.org/6lophcjpv/California_Mic.png

Probably just the Barnies that are at it.

That's standard surface port chatter as seen throughout the bubble, nothing to be concerned about.

Nothing physically collectable there? No need for Palin cargo or weapons yet?

Check the front page, there are several different items and data to be collected within the ruins. No need for Palin's Racks though.


Love it. Now what was the name of the uncle who was a pot plant?
 
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Sorry dude! Never saw your posts in this monster thread. Glad to know I was on the right track.
I live in Ireland and have a big awareness of newgrange and all the other neolithic solar triggered henge dotted round here.
Whilst it''s bad you're pc crashes that indicates something very interesting is trying to happen!!!!
Was that dawn sunlight? I think that the sunlight is the trigger due to your crashes!
I shall persue this line further :)

Im A dub :p good to meet a fellow irish :p and yes well im trying to see if i can even get a glimpse of whats happening as everytime it does i have obs on record, also yes i didnt boot obs one time to see if that was causing the crash lol
 
To play Devil's Advocate here: if it were simple enough for you to solve by yourself, it'd be solved on the same page of the thread, or even the same post, rather than a few pages later.

Taking this puzzle in isolation, the first trail of bread-crumbs is in game in the obvious systems of Sol, Achenar, Gateway, etc. as an easy-to-find navigation item any player can drop in on and listen to. That leads you to the two second in-game easy to find beacons that read out a set of numbers that you can write down on a piece of paper. The nonogram can be solved on that same piece of paper too, by one person - these are Sudoku-like puzzles after all.

There's nothing here that you couldn't have discovered and solved by yourself by playing the game instead of reading the thread… if you choose to read the thread, you're accepting spoilers of solutions to puzzles others have found already.

Perhaps there is a good argument for a page that, spoiler-free, lists the starting points of puzzles like this for people who want to solve them by themselves?

I didn't mention simplicity anywhere in my post; simplicity, or a lack thereof, is not what I was talking about.

It's probably worth pointing out though that even the starting point you mentioned with the three systems isn't what I'd consider 'obvious'. Why would I expect decoding the mysteries of alien ruins to begin in the home systems of the Federation and Empire? Why would I expect Gateway (which I had to google by the way because I've never been there in over a year of playing, I had no reason to) have anything to do with it even if we accept that the superpowers capitals are somehow the 'obvious' place to look - Alioth was the Alliance capital last time I checked? The nonogram hasn't even been fully solved on here yet unless it's happened in the last 2 hours by the way. There are also multiple steps between listening to the messages from the numbers stations (and I did actually know what numbers stations were previously, I suspect the majority of players wouldn't have the faintest idea what one was) and actually creating the nonogram which then needs to be solved. Etc. Etc.

Regardless of that (because as I said my fundamental point wasn't specifically about the complexity at all) just have a think about what you wrote and how much of it involves out-of -game activity. Consider this; we had people on here last night throwing excel spreadsheets together to decipher the nonogram - I'm a tax officer and just got home after 10 and a half hours spent doing moderately complex calculations and with my head buried in excel; I play this game because it allows me to pretend that I'm the commander of an interstellar space ship and wash all of that stuff that I do for a living out of my hair, not spend my evenings giving myself a worse headache than I get during the day at work :D

If that comes across as a bit aggressive (I think it does but I'm off to get some dinner so I'm not re-writing it) I'm sorry. I'm just tired (literally I mean, I'm actually weary of it) of having the point I'm trying to make basically conflated with this stuff being 'too hard' or 'too complex'. The point is that sitting here transcribing stuff with a pen and paper before doing sudoku is not in-game activity. If I want to sit around doing puzzles on a notepad, in excel or anywhere else, I don't need to buy a space-sim computer game for it, I can do it online or even buy a book.

I just want in-game content to be delivered and to be 'playable' (for want of a better term) primarily within the game. If I'm not explaining it sufficiently well for you to get what I'm trying to communicate, I accept that's my problem and not yours. I also really really don't want to derail this thread with it - people are having fun here and don't need to read me going on about this in the middle of it, I just didn't want to leave your post unanswered because I'm not ignorant. If it's OK with you, let's just leave this here, yeah? This thread is probably going to be the single least receptive place on the entire forum for my own feelings about the issue and I'm well aware of that. Not looking to trash anybody else's fun here at all, we have way too much of that on the forums already. :)
 
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I was just flying out of a Planetary base, when I noticed a few similarities to Site X

Smaller structures outside of the main structure

External Beacon


Although our planetary bases only have lights, the Alien perimeter structures were possibly for an energy shield, negating the need for atmosphere with the breaches explained by an enemy's undermining efforts as already suggested.
 
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Ozric

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Love it. Now what was the name of the uncle who was a pot plant?

The Rangdo, who has one of the best wikipedia entries I've read in a while :D

The Rangdo, who was the ruler of planet Arg and initially referred to as "Uncle" by the other Argonds. In the first series, his human form was played by Ian Messiter, who appeared as an old professor in a velvet jacket, but in later series he became one of the few Argonds not to appear as a dragon. In series 2 and 3, he became an aspidistra atop an elegant plant stand; he could move around the room and roared and shook when he was angry (the Rangdo was controlled by Kenny Baker, who was also responsible for R2-D2). Any human meeting the Rangdo had immediately to placate him with a bow while uttering the phrase "Gronda! Gronda!". In the last series, the Rangdo changed into a teapot instead, spouting steam when displeased.
 
I just wish we could get some sort of reaction or something at the site. Right now we are making a guess based upon a system that does not give you any interactive feedback. Either it works or it doesnt. AKA on off switch. Absolutes.

Exploration and Science cannot be absolutes at all times because you cant formulate a theory without having the ability to test different hypothesis. Heck we cant even interact with the objects. We can pick them up, drop them, or scan stuff. That is currently the only tools we have in game for science. Sorry forgot one. We can shoot stuff too. Doesnt seem very scientific, but hey its one more way to interact.

Again while I am enjoying the heck out of this new puzzle, I am also annoyed because I have to leave the game world to engage in it. I have spent more time reading this forum than playing. I have went out and tested theories as I had them. However the lack of in game options to test them is making it difficult.

For example there needs to be one more level to planetary body scanning. Topographic laser scan. That way we can depth and actually see if there are any non human structures on the planet. While I am happy xdeath found the site, I dont see how it could have been done. I have a beast of a PC and I could not see the site from the air until I was under 10km above it. We are looking for buildings the size of porta pottys from an orbit of 30km plus.

The game cannot render that well yet. Maybe DX12 will help. For the next puzzle I think FDEV should develop an app or a web window within the game that has links to tools of their creation. Make the tools web based and allow the browser skin to look like part of our HUD UI. It could add a whole bunch to the game.

Especially for VR users. With all of the out of game content, I am finding it harder to play using my VR. Since I dont really play much of anything without VR. I am starting to play the game less.
 
Interesting point. Limpet not find artifacts from the ruins of something valuable. If you throw this artifact in space, and then, without marking the target release Limpet-collector, it wrote that there is nothing to collect.
 
Interesting point. Limpet not find artifacts from the ruins of something valuable. If you throw this artifact in space, and then, without marking the target release Limpet-collector, it wrote that there is nothing to collect.

Limpets no longer collect anything you eject (unless targetted), so this is nothing special to those items. New behaviour in the patch notes in 2.2. It is to help with mining.
 
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Probably something not really related to the ruins (more to the title of this thread), but has anyone ever seen Satellites around a Station? I was just about to Dock at Balandin Gateway, when i noticed them, scanned them and got some...interesting Data. Every Data patch i scanned for the Engineers was "New Data Discovered" and that's it. This time, i got three Messages about the scanned Data. After that, Elite crashed.


Interestingly enough, Carter Point in Rhea experiences random "technical difficulties" at the moment and there is a lot of Naval activity in the System...
 
So limpets aer ineffective well ill adjust my ship loadout before i head out

No they are not.
They just do not target things you have ejected on purpose. You have to target them now. and then send the limpet.

That is because when you were mining and getting rid of unwanted ore, the limpits would spend all their time putting the stuff you just ejected back into your hold , while they let all the valuable ores expire and disappear.
 
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