The Star Citizen Thread v5

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How old is the Cobra engine?

The coba engine is developed in house and has been thru many iterations just like cryengine. Remind me again what iteration SC bought off the shelf and what iteration the modern cryengine is. Don't tell me you would use an 8 yr old version of an engine to make a game today, if you did it would be a €3.99 indie game on steam. Put you critical thinking hat on for a few minutes and take off the CR's goggles.
 
Thats something I dont Understand to be Honest.<snip>

Thanks for the long response, but to TL;DR my response:

I'll make my own mind up based on what I can download and play with. I will form my own opinions, and I will post my opinions.
BTW, that's a really broad brush you are using to tar *all* the posters in this thread. I have found there are many varying opinions and insights to be found in the details of folks' posts here, we are not all the same, though generally critical of CIG - but I don't feel we are overly critical. Some of the sarcasm and mocking gets a bit much from time to time, that's British (mostly) humour. In general, folks are tired of the constant marketing nonsense coming out of CIG, and would like to see some progress (not completion, just some real progress) on the game that was promised so long ago.
 
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Thanks for the long response, but to TL;DR my response:

I'll make my own mind up based on what I can download and play with. I will form my own opinions, and I will post my opinions.
BTW, that's a really broad brush you are using to tar *all* the posters in this thread. I have found there are many varying opinions and insights to be found in the details of folks' posts here, we are not all the same, though generally critical of CIG - but I don't feel we are overly critical. Some of the sarcasm and mocking gets a bit much from time to time, that's British (mostly) humour. In general, folks are tired of the constant marketing nonsense coming out of CIG, and would like to see some progress (not completion, just some real progress) on the game that was promised so long ago.

I am actually Ignoring the People which post nothing but Hate.
Sorry for only hinting that earlier. If I had made it clear it might have helped telling the people I answer that I am not referring to them.
After all If I ignored you for example I would not answer :p


Your Free and actually Encouraged to Form your own Opinion Lol.
I am just always surprised that People keep claiming that there is no Progress.
So far every few Weeks we get Progress Presented from Star Citizen.
Sure some of that stuff is only Flashy and has little meaning. At the same time the Really Importand Stuff thanks to not being Flashy and thus being very Boring to most Watchers. Is not being announced and Silently sits in the Patchnotes only to be noticed in the backround.

One example being that they Really have Invested some Good Manhours into getting Loading Times down. Current Loading Times are not even 20% of what they in early Stages.
The Optimization Required for this sort of thing in the backround is absurd.
But hardly anyone Notices :p


Ship Movement and Physics have actually also constantly Improved. Its not so Noticeably because its still too little mass force. But compared to the Rails they had at start. its alot better :p

Yet People talk like since Alpha 1 it did not change at all.
Heck I wonder if those People actually bothered ever checking for themselves.
 
Das ist gut das du deutsch sprichst weil ich selbst deutscher bin.
Trans: Good thing you can speak german, because i am german myself.

And i know my english can be sometimes horrible :p

Nein, ist alles gut, mate (Kiwi-isms make no sense in any language. lol )
 
I am actually Ignoring the People which post nothing but Hate.
No. You're being judgmental against people whose arguments you can't respond to — there's a difference. You aren't even capable of illustrating this supposed “hate” you keep screaming about, which means you're very close to crossing over into plain old prejudice.

Your ignoring them just means their arguments gain strength as you leave them unopposed, and it weakens your stance since it shows you are wholly disinterested in having any kind of discussion, preferring instead to just be insulting, narrow-minded, and intolerant against anyone who expresses an opinion in opposition of your own.

Bigotry is not a solid foundation to convince anyone, so you're only harming yourself by choosing that platform.

I am just always surprised that People keep claiming that there is no Progress.
So far every few Weeks we get Progress Presented from Star Citizen.
No, every few weeks, we get some kind of demo, but it has been a very very very long time since they actually showed any progress. You're confusing promises and PR dazzle with actual demonstrable or delivered progress. When was 2.5 released? When will 2.6 be released according to the latest reschedule? It's not a matter of “every few weeks” here, and it's arguable whether it's even any kind of progress — core components of the game have languished for years without being adjusted and all that's actually being added is stuff that has no relevance to the fundamentals of the game, only to the income of CIG.

The reason people claim that there is no progress is because there is no progress. There's only ever some very minor tweaks to irrelevant or broken features, and the only big additions are stuff that makes the backers shell out more money — stuff that has nothing to do with any kind of actual game. It's really as simple as that.
 
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I am actually Ignoring the People which post nothing but Hate.
Sorry for only hinting that earlier. If I had made it clear it might have helped telling the people I answer that I am not referring to them.
After all If I ignored you for example I would not answer :p


Your Free and actually Encouraged to Form your own Opinion Lol.
I am just always surprised that People keep claiming that there is no Progress.
So far every few Weeks we get Progress Presented from Star Citizen.
Sure some of that stuff is only Flashy and has little meaning. At the same time the Really Importand Stuff thanks to not being Flashy and thus being very Boring to most Watchers. Is not being announced and Silently sits in the Patchnotes only to be noticed in the backround.

One example being that they Really have Invested some Good Manhours into getting Loading Times down. Current Loading Times are not even 20% of what they in early Stages.
The Optimization Required for this sort of thing in the backround is absurd.
But hardly anyone Notices :p


Ship Movement and Physics have actually also constantly Improved. Its not so Noticeably because its still too little mass force. But compared to the Rails they had at start. its alot better :p

Yet People talk like since Alpha 1 it did not change at all.
Heck I wonder if those People actually bothered ever checking for themselves.

I think part of the problem is they produce such huge quantities of utter hogwash, when they do come up with something interesting it gets lost in the noise - even in Rolan's tl;dr versions. Wish they'd put that much effort into making the actual game. :/
 
I think part of the problem is they produce such huge quantities of utter hogwash, when they do come up with something interesting it gets lost in the noise - even in Rolan's tl;dr versions. Wish they'd put that much effort into making the actual game. :/

The other problem is that a lot of the interesting stuff is either so far off into the future or with such tentative connection with anything that's going on right here and now that it might as well not be considered a part of SC at all. It's all well and nice to show off some brief neat tech demo, but what will it actually do to the game, if anything? At a time where the most impressive thing they could do is offer a rock-solid foundation, they're off into some fuzzy far-future dream land that it just ends up being another in a long row of “ok… so what?” This is further compounded by their now well-established patten of long delays, which only ever means that what they show off right now is in a very real danger of being unimpressive and mundane should it ever actually see the light of day.

So even the potentially interesting bits are only interesting as their own individual thing, not as a coherent whole connected to the progress of making SC.
 
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@Sunleader: sure, you might invent magical thruster tech that keeps a station fixed outside a geostationary orbit, but my point was: the scale of SC is weird and unrealistic, and so far it seems everything is static.

As far as unrealistic marketing goes, sure people tend to hype their strengths. But CIG hypes not just features they have, but ones they don't. Like that hogwash review that praised the trading and piracy as well as the deep political system in the game. A review with condemning ties to CIG itself.

SM was supposed to make IW look quaint, and now it's "just a first step" towards that. And before that we were told by an angry CR that Star Marine is already in the game, after having been "delayed indefinitely".

Don't you agree these things are silly? Can't we look at the game progress itself without constantly making excuses or inventing non-existing stuff?

I think the planets look servicable, the ground clutter looked fine. But flying needs a major overhaul and i am happy to see CIG apparently noticing this too. FPS looks pretty drab at the moment. My biggest worry is that core features are still missing.

But at this point i'm not interested to get into a game where people fly enhanced ships bought with real cash, ships that according to CR himself would take months to get. In a heavily instanced game with space that is smaller than EVE. In Elite you can at least avoid the hotspots, a luxury you won't get in SC.

At least, according to what was said. The PTU is hardly a solid indication of what the game will actually be like.
And don't think i am giving a game like Elite a free pass here, ED has issues, but they're a different set of issues.

I'd love to love SC. I really do.
 
How are they doing on persistence?

So far as I know currently when you log off, you always log back on again in the shower with Bobby Ewing, no matter where in the single star system you were when you logged?

Are the hats and clothes you can buy using the in-game alpha currency? That would be great if they have found a way to make micro-transactions persistent before insignificant things like ships or log-off coordinates?
 
How are they doing on persistence?
There still isn't any worth mentioning, no, largely because there is no world state to speak of… hell, there's hardly any world to speak of.

They track the standard account data you'd expect from an MT-based game, but that's it.
 

dsmart

Banned
They really don't. They didn't back in the late '90s, with, say, UnrealEngine, and they haven't suddenly developed that problem since then.


Coincidentally, SC does the same thing. It's why we have all these fidelity animations and why we have the spaghettification bugs when ships blow up or otherwise disappear.


Then again, neither does SC…


Yes we are. What we aren't doing is uncritically buying every claim made by CIG, or ignoring the decades worth of 3D and physics-based gaming that has come before it. This how the discussion arises, as opposed to competing over just how loudly we should sing its praises. Instead, we actually discuss whether the latest claim out of the dream factory has any basis in reality, either as far as sensible design goes in the cases of it not being implemented (i.e. the vast majority of cases) or as far as it's being offered up in the test environment.


Five actually, and probably more than that.

3. You're have a general industry or hobby interest and want to see how this new game is coming along… if at all.
4. You have a direct interest in the success of the game, but aren't uncritically swallowing every bit of CIG PR as if it was truth from on high.
5. You have some passing interest in the careers of Roberts et al., possibly as a continuation of the soap opera they've established over the last few decades, what with the Rising Star connections, the organised crime connections, the getting-throw-out-of-two-industries storyline, and all the other twists and turns that would make for excellent daytime TV.

None of it is hatred. Hatred is what you see from the plaintiffs as their sole mode of response whenever dissenting opinion is raised about the state of the game or the competence of its makers. It's what you get from backers who yells at a cancer patient that he should die already just because he raised concerns about the game's UI. It's what you get from backers who tells a guy in a wheelchair go kill himself for exercising his consumer rights. It's what you get from backers who stalk, harass, and threaten violence on people with actual process insight who soberly and rationally opine on the flaws in said process.

^this
 
One example being that they Really have Invested some Good Manhours into getting Loading Times down. Current Loading Times are not even 20% of what they in early Stages.
The Optimization Required for this sort of thing in the backround is absurd.
But hardly anyone Notices :p


Ship Movement and Physics have actually also constantly Improved. Its not so Noticeably because its still too little mass force. But compared to the Rails they had at start. its alot better :p

Yet People talk like since Alpha 1 it did not change at all.

"Star Citizen - Not as crap as it used to be".

Not a good slogan :D

On a more serious note - I agree they are making progress with the fighty stuff, but it's very slow. If the funding keeps up I have no doubt they will eventually release a decent game, probably not the BDSSE but a decent game nevertheless.

The worrying part is that the funding may not keep up...

By the way - I don't hate the game at all. I'm just frustrated because I believed Chris when he told me we would soon have an awesome game and I believed him when he told us of all the awesome features it would have. Then he went about making a pigs ear of the whole project.
 

dsmart

Banned
Here's the thing.
I don't *think* anyone really wants SC to fall and break it's hip.

OK, maybe Derek has a line of "Derek Smart was right" T-shirts lined up, but after this and this the guy's due a break (lol. Sorry Derek).

heh, yeah, we're totally going to be printing those t-shirts; not because of wanting the game to fail (I don't, and I've said so many times), but because it's complete vindication due to all the attacks, death threats, review bombing of my games etc which I've had to endure since I wrote that first blog back in July 2015. As I am 100% confident (as I said here) that the project is , I have found no reason to change/revise my guidance or opinion on this matter.

As to the Twitter links: 1) I had no confidence that the game they pitched would be made. Why? Because he'd been trying to reboot Elite for years. Also, they did ship the game with fewer things promised. But the fact is, that was my opinion, and I was entitled to it. I said I wasn't funding it because I had zero confidence it would be made. I didn't. When it hit Beta, I bought in, and went from there ii) NMS was finished and shipped. It has amazing tech. The fact that it ended up being a grind, sans multiplayer, doesn't take away anything that I stated about it.

btw, no offense taken :D

- - - Updated - - -

So, I spoke to the guy in charge of this stuff, Marco, and besides laughing a bit about the 64-bit thing, he gave me some specifics that I hope are what you were actually asking. So, he says, "yes, the planet seamlessly generates the complete surface as you move anywhere you go in a planet," when they refer to an area as "handcrafted" they mean the detail objects have been hand placed, whereas other areas have the procedural scatter seen upthread. There are hand-made 2D terrain maps used in the system, but they're layered in with noise and random factors, just less of that than Elite.

In other words, all standard fare then. Just as I described in this missive.

The most important thing he said though, I'll just paste:

"I don't think a discussion of SC VS Elite makes any sense, Elite is getting very good results for the context of their game (billions of planets) we are getting good results in the context of Star Citizen (less planets more artists driven with more background story etc.)"

i) he's right. ED started of with a basic design and roadmap. Then executed on it. They shipped the base working game. Then added more stuff too it since then.

ii) wait till the backers on Reddit or RSI forums read this. My revision of someone else's comment on that is, they will set fire to the tree, climb up, then starting ing on it.

ps: ED and SC are two different types of games. The only thing they share in common is the genre. Plus ED was trying to be the BDSSE.
 
I am actually Ignoring the People which post nothing but Hate.
Sorry for only hinting that earlier. If I had made it clear it might have helped telling the people I answer that I am not referring to them.
After all If I ignored you for example I would not answer :p


Your Free and actually Encouraged to Form your own Opinion Lol.
I am just always surprised that People keep claiming that there is no Progress.
So far every few Weeks we get Progress Presented from Star Citizen.
Sure some of that stuff is only Flashy and has little meaning. At the same time the Really Importand Stuff thanks to not being Flashy and thus being very Boring to most Watchers. Is not being announced and Silently sits in the Patchnotes only to be noticed in the backround.

One example being that they Really have Invested some Good Manhours into getting Loading Times down. Current Loading Times are not even 20% of what they in early Stages.
The Optimization Required for this sort of thing in the backround is absurd.
But hardly anyone Notices :p


Ship Movement and Physics have actually also constantly Improved. Its not so Noticeably because its still too little mass force. But compared to the Rails they had at start. its alot better :p

Yet People talk like since Alpha 1 it did not change at all.
Heck I wonder if those People actually bothered ever checking for themselves.

My opinion is that there has been some progress, but not that much.
I still do not like the flight model (and anxiously await the 2.6 changes)
PU is "meh" for me, it's OK, has some OK bits - again, awaiting 2.6 improvements
I do not like the new hangar module, having to walk around my ship and look at bits of it in order to change a weapon etc - I find a bit crap, the flaky-ness of the whole <<use>> interface, which is glitchy as hell, is frikkin annoying, I preferred the holotable thing, and I thought that was rubbish too. However, the newer interfaces supposedly coming after 2.6, look a bit more like it (normal old fashoned screens where you pick things like on a web page) - I know a bit about applications and UX (user experience), what's been shown as coming, looks like the way forward. It's been slated a bit here as "spacebook" and a few other names - but to me, I'm looking forward to seeing that in-game, and by in-game, I mean something I can download and play - not a tech-demo video.

The optimisations for loading times is something CIG should have been working on progressively anyway, you'd expect very early builds to lack optimisation (anyone remember the endless spinning Sidewinder of ED Alpha 3? :D)
 
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dsmart

Banned
dsmart, I hope I've not walked into some quibble about your precise definition of "coding standard". Jools, I hope I didn't arm anyone. Frontier, you're only fanatics in a good way, mostly. :)

nope, makes sense. I figured that's what you were trying to express; hence my cautionary comment.

I am a mobile atm. So I will review the top part of your missive later, and see if I have any further comment to add.
 
The coba engine is developed in house and has been thru many iterations just like cryengine. Remind me again what iteration SC bought off the shelf and what iteration the modern cryengine is. Don't tell me you would use an 8 yr old version of an engine to make a game today, if you did it would be a €3.99 indie game on steam. Put you critical thinking hat on for a few minutes and take off the CR's goggles.

How about you go back reading my comments on this thread or the one before, and you will learn I have been a vocal critic of this game for a long time. Until then get off my back.

Case in point, the Cobra engine is old too, and has been heavily modified. It gets the job done.

CryEngine might have been a bad choice for a Space Sim, but it looks great. Put your hate hat off for a minute.
 
How about you go back reading my comments on this thread or the one before, and you will learn I have been a vocal critic of this game for a long time. Until then get off my back.

Case in point, the Cobra engine is old too, and has been heavily modified. It gets the job done.

CryEngine might have been a bad choice for a Space Sim, but it looks great. Put your hate hat off for a minute.

I agree with you....CE still looks really good when it comes to the graphics and animations.....my problem with CE was always problemtic netcode and MP capabilities and overall FPS feel when it comes to the flying........
 
How about you go back reading my comments on this thread or the one before, and you will learn I have been a vocal critic of this game for a long time. Until then get off my back.

Case in point, the Cobra engine is old too, and has been heavily modified. It gets the job done.

CryEngine might have been a bad choice for a Space Sim, but it looks great. Put your hate hat off for a minute.

Victimhood is a poor retort, throwing the word HATE around is even more childish, but alas I made my point. We live and learn.
 
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