The Star Citizen Thread v5

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Nintendo almost always delays Zelda games and they are almost always awesome.
I don't trust Roberts as much as Miyamoto though lol

Hope something great today in the stream!

I've had that famous "a delayed game is eventually..." Myamoto quote thrown at me in Star Citizen discussions, but there's a very slight difference compared to Star Citizen: They're still in tech demo territory, when they ought to be in game production territory (of the PU portion). It's also Eiji Aonuma who's at the head of Zelda development iirc. :p

What is it then? A delayed 130$ Mio. tech demo will eventually be a good game if it gets delayed perpetually?
 
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Many people conveniently forget that that Miyamoto quote was in the context of the Nintendo 64's launch, which was held back by three months. He said that he wanted more time to improve the main launch title of the console, Super Mario 64, hence the delay.

For the validity of the quote out of context, compare with Duke Nukem Forever, Daikatana etc.
 
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Many people conveniently forget that that Miyamoto quote was in the context of the Nintendo 64's launch, which was held back by three months. He said that he wanted more time to improve the main launch title of the console, Super Mario 64, hence the delay.

For the validity of the quote out of context, compare with Duke Nukem Forever, Daikatana etc.

Yeah, when you are actually introducing new things to the industry, delays are far more forgivable (b/c you are doing something totally new and the problems are totally new). SM64 set precedent for a ton of games that have followed.
 
Yeah, when you are actually introducing new things to the industry, delays are far more forgivable (b/c you are doing something totally new and the problems are totally new). SM64 set precedent for a ton of games that have followed.

Don't use the word 'precedent'. People like Orlando deliberately equivocate on its meaning because it sounds so impressive.

"But Star Citizen will set the precedent for everything, not the least of which is open development!"
 
A bit offtopic, but give a taster for those who think 'everything game' without scripted, predictable NPC behavior is something very easy

https://medium.com/@nicholasRodgers...ios-in-planet-coaster-9b5743bd805c#.ff4jedbt3

Not to pop your bubble, but that's not really groundbreaking stuff either, and mostly just talks about how matrix math is used to do basic translation and rotation relative to various things. Only the early bit talks a little about crowd behavior. There's some interesting papers out there, but again, that too isn't exactly groundbreaking.

Doesn't mean it's dead easy either, especially if you're not using a preexisting solution but rolling your own, like what I'm pretty sure Frontier did.
 
Don't use the word 'precedent'. People like Orlando deliberately equivocate on its meaning because it sounds so impressive.

"But Star Citizen will set the precedent for everything, not the least of which is open development!"

IDK, I like seeing baseless claims being put up against real ones. Reduces credibility for the author even further.
 
It looks like there will be a shouty bloke in a marine drill instructor hat the inspiration for which will no doubt have been pulled, extracted and filtered from every tv/film instance of such ever.

And ships. Buy them!

I thought that was The Man From Del Monte!

He say Buy an Idris!
 
Not to pop your bubble, but that's not really groundbreaking stuff either, and mostly just talks about how matrix math is used to do basic translation and rotation relative to various things. Only the early bit talks a little about crowd behavior. There's some interesting papers out there, but again, that too isn't exactly groundbreaking.

Doesn't mean it's dead easy either, especially if you're not using a preexisting solution but rolling your own, like what I'm pretty sure Frontier did.

Didn't mean it is groundbreaking, just wanted to put fascinating POV from dev side, to give a taste what happens if you want everything to happen independently and not in scripted way - how complex animation handling becomes.
 
Looks like base building on boring, empty planets is real
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Some Star Marine footage from the newsletter https://player.vimeo.com/video/195722132
 
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