The Star Citizen Thread v5

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If you break up star trek by each individual version it does not represent an entire galaxy even if is the back drop to the story.

According to Captain Picard, in 2373 the Federation spans 12,000 ly. most episodes were spent in one system at a time mostly repeating systems within fed space. DS9 is a different story.

A review of this information identifies some problems. The listed stars include sites of exploration by the crew of the Enterprise and Enterprise-D, implying that they are on the frontiers of Federation space. However, all but two of the stars are within 420 ly of Earth, and half are within 80 ly of Earth. This is a tiny fraction of the volume of Federation space implied by Captain Picard's statement in ST: Generations that the Federation spans 12,000 ly.

http://www.johnstonsarchive.net/startrek/stgeogr.html

Each episode is less than an hour, fee if any episodes share the same "star date", and only interesting things are used as the backdrop for an episode. Every star between here and 400ly from here is... well, a whole BUNCH of stars, right? If your game is run from a mission board where you select your next exciting adventure and then load into it, then you have a point. If your game is supposed to be a persistent universe then you have to have the dry bits in between where you're traveling. That's what some people don't like about Elite, "oh it's so boring having to fly through all these places where nothing is happening" but if you take that out, you're left with a game with a mission selector and a loading screen. Galaxy on Fire Manticore for example. Fun, but not a $140,000,000 development epic saga.

Maybe my point is lost in that. My point is "playing Star Trek" isn't fun with a dozen worlds because Star Trek is about exploring and encountering, not selecting the type of missions n you want today, and you can't explore and encounter at solar system scale. Go big or go home. SC promised to go big, even if not as big as Elite, and so far they haven't delivered. Well I'm the patient type and I'll wait to see what they deliver but it's an example of what I said before: they'll deliver a game in the end, I'm certain. But when they do, what will be he scale? that's the sort of territory where cuts start happening when development flounders.
 
Each episode is less than an hour, fee if any episodes share the same "star date", and only interesting things are used as the backdrop for an episode. Every star between here and 400ly from here is... well, a whole BUNCH of stars, right? If your game is run from a mission board where you select your next exciting adventure and then load into it, then you have a point. If your game is supposed to be a persistent universe then you have to have the dry bits in between where you're traveling. That's what some people don't like about Elite, "oh it's so boring having to fly through all these places where nothing is happening" but if you take that out, you're left with a game with a mission selector and a loading screen. Galaxy on Fire Manticore for example. Fun, but not a $140,000,000 development epic saga.

Maybe my point is lost in that. My point is "playing Star Trek" isn't fun with a dozen worlds because Star Trek is about exploring and encountering, not selecting the type of missions n you want today, and you can't explore and encounter at solar system scale. Go big or go home. SC promised to go big, even if not as big as Elite, and so far they haven't delivered. Well I'm the patient type and I'll wait to see what they deliver but it's an example of what I said before: they'll deliver a game in the end, I'm certain. But when they do, what will be he scale? that's the sort of territory where cuts start happening when development flounders.

ME4 will have a couple of hundred solar systems. SC will be, if it all works out, more like ME1: a fair number of systems, some handcrafted hubs and a bunch of space stations. As for epic Star Trek-like exploration: will never happen. As in never-ever. You either have Elite or NMS, and both need a fair amount of additional work to make it happen (mostly aliens, spacelegs and atmo planets for ED, and proper space for NMS).
 
This from the IGN article
Roberts didn't give an actual release date, but Patch 2.6 shouldn't be too far off. If you're a Star Citizen backer, you can already download the patch for Star Citizen's Public Test Universe and start playing Star Marine immediately.

Oh really, so how do I do that then? I'm a backer, I cannot find the PTU download - anyone? (This is a genuine request, I want to try out the new flight model)
 
30 total expanding all versions. I should have stated it by seasons. But no where near a galaxy

So what about all the episodes where they don't mention the system name, or it can't be mapped to an actual star?

Do those episodes and the stories within simply cease to exist?
 

dayrth

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Not if you can earn said ship with all as your said "boons" ( which is factually incorrect, the idris you can buy in the store is the same idris you earn in game). In comparison Star Conflict, the "premium" ships come with buffs like extra energy by 500 percent and no repairs needed. Those are buffs imo that do not exist in Star Citizen.

The only buff currently is LTI. Which by the majority of backers is not a big deal. IMO it is a big deal when you take in account larger ships like the Polaris. But Star Citizen counters this with a timer once you lose a ship be it accidentally or combat that can be degated via payment using in game currency. That mechanic is currently in the PU.
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I have a great idea for a game. You are a gunfighter in the old wild west. You don't get a gun mind, you have to earn enough in game money to buy one. Other people may have used real life money to buy one, but don't worry about them. They would never use there gun to shoot you while your still trying to earn enough to upgrade your knife. It's not pay to win.


You keep claiming to speak for the majority of backers. It seems to me that most of the people in this thread are backers. Haven't seen one that agrees with you yet.

(In the interests of full disclosure, I am not a backer).
 
Don't you know, Klingons are from Mars and Romulans Venus.

Haaa I love it! Seriously, I had a few chats with devoted SC backers and the way they are willing to bend the true to fit their own agenda is fascinating - never seen that in any gaming community yet.
 
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So here I am, sat with about a dozen other sad looking folks in a cold, draughty church hall.
The only person smiling, says to me, OK, do you want to go first?
I nod, I stand up and I say "I backed Star Citizen, and it's been 634 days since I last bought a ship."
There are some murmurs and a very quiet bit of applause.

Get the picture? This is how I feel about it all at the moment.
 
My point is "playing Star Trek" isn't fun with a dozen worlds because Star Trek is about exploring and encountering,

When I say playing Star Trek in game that is not a singular reason like where the crew traveled, its also the life aboard a star ship that was most compelling to me, the different personalities and jobs occupied by those individuals. Thats something no other game offers. I get a taste of that in the PU now playing with org mates 10 deep in a Starfarer. we have captain, pilot, security officer, stuff like that. More is needed in game of course, but having the ships and highly detailed environment ranging from the character models and ships is needed for that experience. Thats why everything in star Citizen is experience in first person. Well thats the dream we were pitched anyway.
 
This from the IGN article


Oh really, so how do I do that then? I'm a backer, I cannot find the PTU download - anyone? (This is a genuine request, I want to try out the new flight model)

Huh? Isnt the release date 'in three days'? Thats what they said three days ago, when they missed their previous date... :p You dont really forget a date, or miss it completely, three days of coming up with the seven-times-revised--date, surely?
 
Huh? Isnt the release date 'in three days'? Thats what they said three days ago, when they missed their previous date... :p You dont really forget a date, or miss it completely, three days of coming up with the seven-times-revised--date, surely?

He just didn't want it on record on a place like IGN. IGN would remember, the fans do not. CIG has taken advantage of this for over five years.
 
You keep claiming to speak for the majority of backers. It seems to me that most of the people in this thread are backers. Haven't seen one that agrees with you yet.

.

Because discussion are only fun when everyone agrees with you? LOL wheres the fun in that?

I never claimed to speak for the community only that the actions by the majority of current backers are the opposition to the majority of views shown in this thread.
 
Also- the fact that we discussing all those lulz topics and not the game itself is heh, interesting - I for one would love to discuss actual SC gameplay and mechanics but unfortunately since I backed the thing like a year ago, nothing significant has changed (well we can buy clothes and guns now...).
Seriously - at least release the new flight model to test already.
 
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So what about all the episodes where they don't mention the system name, or it can't be mapped to an actual star?

Do those episodes and the stories within simply cease to exist?

No, but it does show that the compelling part of the episodes are the experiences of the crew and not just the location of the ship.

I think a great exploration game was Eve online. not to many systems but you always got the feeling of " I wonder what I will see today"
 
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That is patently false.

If i can buy something that has an ingame performance boon, then it is pay to win. Doesn't matter if i can *also* earn it just by playing.

Especially with larger ships the time investment is planned to be immense. Purchasing a ship is much quicker, and LTI is a purchase only, not something gettable just by playing.

But even if it was, it'd still be P2W.

I shouldn't worry too much about this pay to win thing. You've got to have a game to do that.
 
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