Sorry, I screwed that up, I didn't mean to imply that either pair were the same, just that the middle version number that was skipped doesn't exist. A better comparison would indeed have been Star Citizen jumping to version 2.0 at the end of last year, instead of a 1.x, except if it had jumped straight from 1.x to 3.0.That's right folks, the only difference between Windows 8 and Windows 10 is the number! In fact, you can make any program created for windows 8 100% compatible in windows 10 by simply doing a find/replace on windows 8 in the code.
[rolleyes]
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MOST OPEN DEVELOPMENT IN THE HISTORY OF GAMING!!!
*proceeds to spend a year switching engines and doesn't mention it until christmas*
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I've only skim-read the CE5 code on GitHub, but it looks roughly what I'd have expected 3.9 to look like. I think as I mentioned upthread, porting Star Citizen from one to the other at the point we forked is literally zero code changes, so it's necessarily about integrating Lumberyard to SC, and not vice versa.You're actually completely right as usual :x I just looked it up, was under the impression that it was a variant of 5 but it's indeed been built from a 3.8.1 core. My bad.
Are you sure about the difference being simply branding? I was under the impression that a lot had actually been completely overhauled under the hood, although the code interface is probably still roughly the same.
Win8 vs Win10 is mostly UI/Shell changes and I thought CE3 vs CE5 was quite a bit more substantial than that.
How are your thoughts on this change?
Can you clarify whether CIG is incorporating parts of Lumberyard into the engine you were using so far, or the other way around?