The Star Citizen Thread v5

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The Unskippable Cut-Scene... Wasn't that a U2 album? :p

I do agree it seems to make no sense to swing the ban hammer in alpha. You want all your vulnerabilities exposed and then patched up asap. Not hidden for release?
 
Speaking of alpha brokenness, and SQ42 delivery, and since AGDQ is going on at the moment…

…I wonder how quickly SQ42 will be speedrun. I'm envisioning some truly Bethesda-level scripting glitches here that would let you skip entire missions with some well-timed clipping errors, bringing the total play time down to 10 minutes. Assuming Chris allows people to skip his magnum opus, i.e. the many days worth of mocapped cutscenes. :D

Probably un-skippable.

All 1200 pages of it.

[hehe]
 
Banning cheaters in pre pre pre pre alpha only been developed for 6 months stage. Ridiculous do they want people to show them the cracks in their wonky work?

Company is so funny.
 
Banning cheaters in pre pre pre pre alpha only been developed for 6 months stage. Ridiculous do they want people to show them the cracks in their wonky work?

Company is so funny.

A very typically knee jerk CIG response to an issue involving their "game".

Someone posts evidence that cheating is possible in their (broken, buggy, very bare bones and barely played by anybody) Star Marine module.
Instead of doing the *sensible* thing and saying to the person who posted said evidence, "Well done mate! You've helped us expose some potentially game wrecking exploits in our (thoroughly shanked) FPS module during it's (pre pre pre pre pre +infinity) Alpha phase! This valuable information will come in very handy when we (don't) release the game fully! Cheers! Oh, and here's a token of our gratitude, have this concept ship (that you'll likely never see in-game) for free!", they've instead gone: "Begone foul cheaters! You can't be doing something as heinous as ruining other players fun by finding something exploitable in our (borked) code (that's OUR job!). No, any cheaters will be placed in the naughty corner for ALL ETERNITY!"

Of course as you rightly point out Jezzah, by them talking about such actions when the "game" isn't even *close* to being a game yet, then CIG are opening themselves up for even *more* ridicule if (and that's an enormous *if*) they ever released Star Citizen and Star Marine and due to their over-zealous ban-hammering during the phase of development when most exploits are meant to be actively searched for by backers, yawning gaps in the code that proper cheats would take advantage of will be exposed for all to see.

Or in other words, classic CIG (in)competence.
 
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The idea thing would have been for CIG to not have said anything at all - just monitored client telemetry for naughty doo-dahs, come up with a fix and deploy them in a interim build release that featured something new and shiny.
 

dsmart

Banned
So actual Squadron 42 is still "probably" for 2017? And that's what Chris is saying? Hahahahahahahahahaha....Ooooops...

Also "had to cancel". It is obvious that CIG wasn't nowhere near releasing Squadron 42 in 2016. What a scam.

As I said on Twitter earlier today, I can't wait to see how CIG/RSI explain to backers why SQ42 is part of Star Citizen via a menu (like AC and Star Marine). tbh, it's a good idea cuz SQ42 was always standalone anyway. they just have to disable network parts & run it like the single-player hangar. Or they could retain networking, host it like AC/SM and bring back co-op play. that would require refactoring the missions though.


Meanwhile, back at the ranch, despite SQ42 being single-player and having been split from SC as a separate game, some are acting as if this would be normal if true. Mind blown.

In fact, they're thinking that just because it's just a menu option, that's it's the same thing. This despite the fact that it looks like it's going to be "just another game mode" like AC and SM.


Anyway, they've also now started scaling back on stuff that subs were supposed to be paying for. Now RTV has also been refactored. Say welcome to Happy Hour! I kid you not.


First off, HAPPY NEW YEAR!


We returned to offices last week to resume the process of bringing Star Citizen and Squadron 42 to life, with stories of holiday cheer and more than a few personal adventures. With every New Year comes the inevitable resolutions, and this year the Community Team aims to continue improving the content we release to you each and every week.


What this means right off the bat is an evolution of the “Community Manager’s Log and Schedule” that went up at the beginning of the week into a front-page post, “This Week in Star Citizen.” As always, it’ll be a chance to give you some of the highlights to look out for in the week ahead, but we’ll also use it to highlight specific content you may have missed out on in the past, as well as bring a much deserved spotlight to the work our Citizens do to enhance the overall Star Citizen experience.


In addition to the change in our Monday posts, we’ll be pushing the continuing evolution in our video content as we move through 2017, including popular hits like Around the Verse, Bugsmashers and Loremaker’s Guide to the Galaxy, as well as debuting some new additions to those stalwarts. We’ll discuss one of those additions farther down below, but be certain you come back here in the coming weeks to find out more.


Each Tuesday, the Lore Team releases another installment in one of their many continuing series. These lore posts have been a tradition since Star Citizen was first announced, and if you haven’t checked out some of the older series, like Cassandra’s Tears, you can find all the previous entries here.


On Wednesdays, we alternate between the death and destruction of bugs everywhere with episodes of our edutainment series, Bugsmashers! and The Loremaker’s Guide to the Galaxy, where members of the CIG Lore Team explore the design, story and science of one of Star Citizen’s planetary systems. For this week, it’s Associate Writer Adam Wieser with a story of exploration and expansion with the Ark Starmap as his guide.


If you haven’t seen the Ark Starmap in action, you can check it out for yourself here.


Around the Verse, our flagship weekly program comes to us every Thursday, and this week we return from haitus with more behind-the-scenes goodness. If you’re looking for all the latest development news on Star Citizen, you don’t want to miss out on Around the Verse, every week on our YouTube channel.


That brings us to Friday. The end of the traditional work week, and if you’re anything like me, you like to kick back and relax a bit playing some video games, and that’s just what we’re gonna do, only we’re gonna Star Citizen with YOU. Join Community Managers Jared Huckaby and Tyler Witkin on Happy Hour Friday as they play Star Citizen with the fans LIVE on Twitch with a special guest streamer from the community, and get your chance to win a free Star Citizen game package and ship! But you have to be watching to claim your prize. Tune in at 10am PST, 6pm UTC at twitch.tv/starcitizen and don’t miss out!


With that, I hope we’ll see you on Friday!


Jared Huckaby
“Disco Lando”
Community Manager

- - - Updated - - -

Star Marine was “weeks, not months away” and appeared over a year later.
SQ42 is months (not years) away, so by extrapolation we should probably wait a decade or two for the first broken version? :D

Yeah; and it ended up being a skeleton of what was promised. Which means that, like the hangar and Arena Commander, it's going to remain a broken mess, devoid of meaningful content and updates for sometime.
 
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If they had banned us from cheating during the ED alpha I doubt there would have been many players left. Luckily Frontier encouraged hacking as long as it was properly reported since it still counts as bugs, I still remember that guy showing up one day in the unreleased unseen Anaconda for the first time.
 
Extra! Extra! Read all about it! TheAgent's latest rumour mill gossip is published on the blacklisted by CIG comedy comic strip Something Awful!

Posted by TheAgent on Something Awful:

hello

same guy who sent the sq42 cancellation rumor over


quote:
Motion capture wasn't expensive. Less than ten or fifteen million, all-in. The sixty million figure is nonsense. Most of the money went to produce content about the game and not in the game. Over seventy percent of our budget and time was spent on creating marketing content. This includes both internal and external marketing.
 
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I absolutely agree. For a released game, but surely in an alpha you want people trying to hack the game and reporting how they did it so you can guard against cheating when it goes live.


Edit: If I had bothered to read on before posting I would have seen that EVERYONE had already said this, so rep all round :D

Ha, yeah. Most people say:"Why cant CIG act like a normal company for once? In Alpha the players should break/exploit/cheat as much as possible so they can fix it!", with the usual SC fans going "Whatever CIG just did is the bestest thing ever!".
 
Extra! Extra! Read all about it! TheAgent's latest rumour mill gossip is published on the blacklisted by CIG comedy comic strip Something Awful!

Posted by TheAgent on Something Awful:

hello

same guy who sent the sq42 cancellation rumor over

Not sure I understand that report though. So mocap wasn't expensive, but money got spent on marketing? Is that what is says? Confused.
 
Pretty much. I guess it's supposed to refer to all the convention, expo, and anniversary demos?

So it kinda gives leverage to my theory that CIG acts pretty much as any startup, burning money to creating "success story" to get more money.

That is even more bad than mocap for 60M.

Considering amount of tech demos, screenies, videos, PR pushing...kinda makes sense.
 
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Well you don't think for a minute that the Marketing Department, the most important and valuable part of the entire enterprise, would cheap out on anything do you?
 
Well, they did take out that spot to air a trailer during the Video Game Awards in 2015, with that hilariously misleading "Playable Now" tag line. But there's no way that dipped into the $60M realm by itself.
 
That leak doesn't have to be true, and if it is, it didn't say whether the percentage refers to total amount of received funds or just a budget of one studio.
 
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$60 million would only buy 15 Mouawad handbags. That's only enough for one every month and two special occasions a year. And a spare.
 
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More desks from Restoration Hardware. One of these days, those things are going to Voltron themselves into a complete B-24 Liberator.
 
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