Love or hate ED, it is about realism.
I am still laughing. Thank you. Absolutely brilliant.
Love or hate ED, it is about realism.
I am still laughing. Thank you. Absolutely brilliant.
Yes. The game would not exist if it did not break reality. And I meant no disrespect to AD. And I take your point about internal consistency being key. It is just that people chose the elements of reality which they accept being broken, but them behave as if this is the one true way, rather than simply their own or the majority preference.
The initial idea of ship transfer was to make the game more "playable", erasing the need to taxi between stations and seeing endless jump screens (=waste of time).
I went to the CG on Monday with my Conda and wanted to transfer my Corvette to get into action. It would have take more than 45 (!) minutes in my Corvette just to GET to the action becore I could actually do what I wanted to. So I took my Conda and it still took a lot of time and I literally was exhausted jumping dozens of times. I simply was not in the mood to play anymore as this useless and frustrating jumping bored me to death and the evening I planed to play this game was actually not about playing but more navigating my ship to the action. Then at least I wanted to get my Corvette to be shipped there for the next evening so I can start an Elite session with actually playing the game. The costs were around 18 (!!!!!!!) million credits. That's insane. And the time was ridiculously long.
So, what was planned to make the game more playable finally turned into a cash barrier (and time). I voted for a bit of a time gap but HELL NO! Not for a time and cash intensiv cash transfer. Another GREAT example of a total failure. Good initial though and approach by FDev, then totally crushed by the community and FDev itself.
AWESOME! This game sucks so hardcore.
whilst i may not agree with changes you want i thank you for at least considering the point.... and as for other parts of realism being eroded....
i complain about those too
obviously FTL and hyperspace travel has to be a given, but just because some concessions need to be made in any space game (other than space shuttle simulator perhaps) there are limits imo... and it is where the line is drawn which is when these topics get interesting![]()
I was going to say I am not asking for changes, although I would have expected ship transfer to be cheaper. There seems to be too high a disincentive, which I find intriguing based on the assumption it was introduced to be used. It would be interesting to see the stats on usage. (From a personal viewpoint, I do use it. Find it surprisingly expensive. But given my credit balance, this is not an issue for me.).
Ooooh, the fanboy base. Folks, if you like to waste your time in a useless game loop, fine. This game sucks. Gameplay sucks. Jumping for ages and gigantic grind loops are not gameplay. It s simply a bad game.
Yawn. Is this still going on? It's both crazy and pointless. We have ship transfer and it ain't going to change, just get on with playing and enjoying the game, or leave if you don't.
Change is inevitable. The only question really is it a positive change or a negative one.
Is it? Given that Frontier cannot please all of the players all of the time they persumably seek to please all of the players (at least) some of the time and some of the player all of the time.
In this case that ended up in the implementation chosen by 70% of those who voted.
The initial idea of ship transfer was to make the game more "playable", erasing the need to taxi between stations and seeing endless jump screens (=waste of time).
I went to the CG on Monday with my Conda and wanted to transfer my Corvette to get into action. It would have take more than 45 (!) minutes in my Corvette just to GET to the action becore I could actually do what I wanted to. So I took my Conda and it still took a lot of time and I literally was exhausted jumping dozens of times. I simply was not in the mood to play anymore as this useless and frustrating jumping bored me to death and the evening I planed to play this game was actually not about playing but more navigating my ship to the action. Then at least I wanted to get my Corvette to be shipped there for the next evening so I can start an Elite session with actually playing the game. The costs were around 18 (!!!!!!!) million credits. That's insane. And the time was ridiculously long.
So, what was planned to make the game more playable finally turned into a cash barrier (and time). I voted for a bit of a time gap but HELL NO! Not for a time and cash intensiv cash transfer. Another GREAT example of a total failure. Good initial though and approach by FDev, then totally crushed by the community and FDev itself.
AWESOME! This game sucks so hardcore.
I do not use the ship transfer and can't comment on the price but the time it take is about right as it need to take time.
Because reasons. It just must. Well argued, sir!![]()
I agree that the star to star jumping is a bit boring, no actually it's extremely boring and we need to automate it asap. I do not use the ship transfer and can't comment on the price but the time it take is about right as it need to take time.
The initial idea of ship transfer was to make the game more "playable", erasing the need to taxi between stations and seeing endless jump screens (=waste of time).
I went to the CG on Monday with my Conda and wanted to transfer my Corvette to get into action. It would have take more than 45 (!) minutes in my Corvette just to GET to the action becore I could actually do what I wanted to. So I took my Conda and it still took a lot of time and I literally was exhausted jumping dozens of times. I simply was not in the mood to play anymore as this useless and frustrating jumping bored me to death and the evening I planed to play this game was actually not about playing but more navigating my ship to the action. Then at least I wanted to get my Corvette to be shipped there for the next evening so I can start an Elite session with actually playing the game. The costs were around 18 (!!!!!!!) million credits. That's insane. And the time was ridiculously long.
So, what was planned to make the game more playable finally turned into a cash barrier (and time). I voted for a bit of a time gap but HELL NO! Not for a time and cash intensiv cash transfer. Another GREAT example of a total failure. Good initial though and approach by FDev, then totally crushed by the community and FDev itself.
AWESOME! This game sucks so hardcore.