Welcome to Star Citizen Alpha Patch 2.6.1a, PTU Testers! For the complete 2.6.0 PTU patch notes, you can find them hereDuring this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required. Your launcher should show “2.6.1-503234” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.
Please review our current list of Patch 2.6.1 known issues, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.
Important Issues:
- For users encountering GPU Related crashes on NVIDIA cards, please ensure that you have performed a clean driver installation of driver version 378.49!
- There is a crash when exiting to the main menu from ArcCorp or MMHC with the elevator UI open. Please make sure you’re not in the Elevator UI when you use the game menu!
- The “Contacts List” button on the Universe page doesn’t work.
- Hangar flair item are not persisting through client restarts.
- Players may experience excessive desync when interacting with the Greycat Buggy.
- If you encounter any infinite loading bugs, restart your client and select a specific Region, not “All”.
Updates and Fixes
Star Systems:
- Fixed some audio clipping problems in Revel & York Hangar.
- Fixed an issue where part of the Khartu-Al flair model was sticking out of the display case.
- Fixed a number of lighting issues on the three Race maps.
- Fixed a number of lighting issues in the VFG Industrial and Aeroview Hangar.
Ships:
- Made some tweaks to the audio for shield activation and deactivation.
- Fixed an issue where the Cutlass Black thrusters were missing VFX.
- Fixed an issue where characters in crouch will still clip out of the Mustang Alpha, Beta and Delta when entering the ship.
- Fixed an issue where the missile cinematic camera would cause the normal player camera to become locked in place.
- Fixed some unintentionally mirrored textures on the Super Hornet.
First Person:
- Made some tweaks to the blood splatter visual effects when shot.
- Changing loadouts mid-game will now give the correct prompt of “Equip Loadout”.
- Fixed some audio issues with the MediPen.