So, IF you are suggesting that WarThunder works because there are SEPARATE modes and that that is great, and you would like Elite to do the same, with a 3rd person allowable mode, and also a hardcore cockpit only mode and you can choose which one to be locked into at the start.
You're exactly right. Apologies if I was unclear, it's the versatility of multiple, discrete modes, isolated from each other -- like PvP vs PvE realms in WoW.
As for saying those worried about external views are not worth discussing with, well that is vitriolic .
I didn't say not worth discussing, but baseless fears aren't worth pandering to. There is absolutely no negative balance impact of an external camera view in this game. ALL of the arguments I've seen presented in this thread are lifted almost verbatim from past flight-sim/space-sim forums by people, as I suggested, who just have an overstocked spleen.
The closest anyone could come to an actual """balance""" issue is in suggesting that external view will make it easier for some players. But so does the colorblind option, and for not dissimilar reasons. It's not balance, it's simple ergonomics, c.f:
where as 3rd person you are all seeing, all knowing.
WarThunder doesn't have a hologram of the ship or a [fully-functioning] radar in the middle of the cockpit (there is the map view but its limited), so that point is pretty irrelevant. In ED, the cockpit view provides you with all the same information as you're going to obtain from 3rd person. Some people will find it much easier to get that data from a HUD.
What matters is how your brain handles the transient environment mapping of an projected inclusion simulation (first person) vs the visual affirmation of detachment (3rd person).
As I said - 3rd vs 1st person in this game is no more a balance issue than keyboard vs mouse vs keyboard+mouse vs joystick. It's essentially an ergonomic thing.
Most people literally aren't wired to translate a projected simulation. Pilots that can fly modern hud-based aircraft are *not* a dime a dozen for precisely this reason.
(Note: I've done some DoD/DARPA work on simulations, so I'm not speculating here)
In cockpit it is really hard to know when someone is sneaking up on you (and this is a big mechanic in ED, the whole silent running to stay invisible)
That comes close to demonstrating my point about lifting fear mongering from other/past games.
I totally get and expect that the 3rd person view should be constrained by the data available in the cockpit so as not to render the games core mechanics pointless. That disparity would affect balance. But that's only a case for ensuring balance and not actually a case against 3rd person; claiming it to be is as disingenuous as saying "poop comes out of my cat's anus, it must be burned at the stake for witchcraft".
3rd person view does not innately pose a balance risk to this game. If you have concerns of ways that Frontier might balls it up, then by all means point out the aspects that could make it unfair - such as if the cockpit guy can't tell there's a ship 30ft behind him but 3rd person guy can, there we go.