Gunner = Arcade Action Cam for the 12 yr olds?

however I would make it like the turret in the SRV. You select a turret from a weapon overview panel and you see from that point of view.
all turrets are automatic, but you can change between turrets to get the manual sight up.

That sounds like intentional over-obfuscation for something that is pretty much elegantly solved by what they showed yestarday.

Hey, in a WW2 sim its pretty much expected that every turret has its own gunner and view. In todays crafts, it might be technically possible that there is one gun command position that remotely controls all turreted guns with camera images replacing the gun sights. In the 4th millenium? No idea. And Elite is not the simulation to elaborately simulate a fictional fire control system that Frontier would have to develop first. With the assumption that there's one turret control position, whatever that crew member sees on their holograms/get sprojected to their retina seems well represented by the external camera. It works and doesn't trip over itself at horse poo attempts of simulating an elaborately fictional fire command to chip away at hull and shield life bars.

The ommission of any external view has been an eyebrow-raiser in ED from the start. Even today's bloody cars have rear cameras and with autonomous driving being actively developed there'll be quiet a couple more cameras and sensors.
 
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Honestly, threads like this make me lose my faith in humanity...

Please, let no-one complain about the views of immersions purists being overlooked or openly mocked on these forums again.

Anyone that desires to make such a post should come here and read the OP, for it will provide all the context necessary to understand why some here get so frustrated by those who will willfully throw common sense out of the window for the sake of their precious "immershun"....

[hehe]
 
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That sounds like intentional over-obfuscation for something that is pretty much elegantly solved by what they showed yestarday.

Hey, in a WW2 sim its pretty much expected that every turret has its own gunner and view. In todays crafts, it might be technically possible that there is one gun command position that remotely controls all turreted guns with camera images replacing the gun sights. In the 4th millenium? No idea. And Elite is not the simulation to elaborately simulate a fictional fire control system that it woul dhave to develop first. With the assumption that there's one turret control position, whatever they see on their holograms/get projected to their retina seems well represented by the external camera. It works and doesn't trip over itself at horse poo attempts of simulating an elaborately fictional fire command to chip away at hull and shield life bars.

Elegantly solved by a frankly unimaginative 3rd person view which breaks away from the game's long history and selling point of the player steering a ship through space from within a cockpit. Multi turret command and control systems already exist. As someone else has already stated, other non simulation games that selll millions more than Elite manage to pull off the independent gunner view extremely well.
 
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That sounds like intentional over-obfuscation for something that is pretty much elegantly solved by what they showed yestarday.

Hey, in a WW2 sim its pretty much expected that every turret has its own gunner and view. In todays crafts, it might be technically possible that there is one gun command position that remotely controls all turreted guns with camera images replacing the gun sights. In the 4th millenium? No idea. And Elite is not the simulation to elaborately simulate a fictional fire control system that Frontier would have to develop first. With the assumption that there's one turret control position, whatever that crew member sees on their holograms/get sprojected to their retina seems well represented by the external camera. It works and doesn't trip over itself at horse poo attempts of simulating an elaborately fictional fire command to chip away at hull and shield life bars.

The ommission of any external view has been an eyebrow-raiser in ED from the start. Even today's bloody cars have rear cameras and with autonomous driving being actively developed there'll be quiet a couple more cameras and sensors.

Well, my point is the solution demonstrated is very simplistic and not very well executed in my opinion, to me it make that game more arcady and not very appealing.
You are of course entitled to have a different opinion and that is alright.

FDEV are the masters of this game and they decide what they want into this game. For now that is what we will get and some will like it and others wont. I'm on the latter group for now.

- - - Updated - - -

Honestly, threads like this make me lose my faith in humanity...

Please, let no-one complain about the views of immersions purists being overlooked or openly mocked on these forums again.

Anyone that desires to make such a post should come here and read the OP, for it will provide all the context necessary to understand why some here get so frustrated by those who will willfully throw common sense out of the window for the sake of their precious "immershun"....

[hehe]


In this case "immersion" has nothing to do with it ;)
 
Honestly, threads like this make me lose my faith in humanity...

Please, let no-one complain about the views of immersions purists being overlooked or openly mocked on these forums again.

Anyone that desires to make such a post should come here and read the OP, for it will provide all the context necessary to understand why some here get so frustrated by those who will willfully throw common sense out of the window for the sake of their precious "immershun"....

[hehe]

This is not about immersion purists. And writting it as "Immershun" doesn't make you big or anything. This is about the FDEV pushing out of low quality season upgrades which has barely any content to compliment the new feature or the base game and its first person gameplay. Enjoy your 'non-immersion but easy to join multicrew ships and third person turrent', then get board in 10 mins and never use it again due to the lack of content to enjoy the feature with. Then just spend a minute or two to ponder how, if the same low quality and lack of forsight is applied to other upcoming seaons expansion packs this game will shape up in the future.
 
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Honestly, threads like this make me lose my faith in humanity...

Please, let no-one complain about the views of immersions purists being overlooked or openly mocked on these forums again.

Anyone that desires to make such a post should come here and read the OP, for it will provide all the context necessary to understand why some here get so frustrated by those who will willfully throw common sense out of the window for the sake of their precious "immershun"....

[hehe]

People wanting a gunner view on a FP space game to be FP makes you lose faith in humanity? And they, not you, lack common sense?
 
This is not about immersion purists. This is about the FDEV pushing out of low quality season upgrades which has barely any content to compliment the new feature or the base game and its first person gameplay. Enjoy your 'non-immersion but easy to join multicrew ships and third person turrent', then get board in 10 mins and never use it again due to the lack of content to enjoy the feature with. Then just spend a minute or two to ponder how, if the same low quality and lack of forsight is applied to other upcoming seaons expansion packs this game will shape up in the future.

Sure, but that has nothing to do with the choice of POV to control turrets, and everything to do with the lack of content tuned to wings/MC.

-= and =- while I agree that at the level of content S2 was meh, they did lay out a fantastic base to build upon.
Now let's just hope thex just do that in S3, instead of adding more base fondations.

And I guess that VR user will be very happy not to have their POV jumping all over the ship from turrets to turrets.
IMO FD did it way better than SC, where people can "walk" in the ship during battle manœuvre without getting splattered all over.
Now, that is immersion breaking for me.

Gunner safely straped in a G-couch on the bridge while using VR to get a supperior tactical view ? Now that is immersive to me.
 
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Elegantly solved by a frankly unimaginative 3rd person view which breaks away from the game's long history...

Good. because the game's long history is rooted in 1984 and that's best left where it belongs: 33 years in the past. Ever heard of KISS? "Keep it stupid and simple". It's usually considered a mark of good design. For once, I have to agree with Frontier's choices.

Well, my point is the solution demonstrated is very simplistic and not very well executed in my opinion, to me it make that game more arcady and not very appealing.

See above: KISS.

As for more arcadey... How much more arcadey than chipping down life bars do games get?
 
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This is not about immersion purists. This is about the FDEV pushing out of low quality season upgrades which has barely any content to compliment the new feature or the base game and its first person gameplay. Enjoy your 'non-immersion but easy to join multicrew ships and third person turrent', then get board in 10 mins and never use it again due to the lack of content to enjoy the feature with. Then just spend a minute or two to ponder how, if the same low quality and lack of forsight is applied to other upcoming seaons expansion packs this game will shape up in the future.

Personally I respectfully disagree with the "low quality" inference. If Elite was that low quality I wouldn't play it. The team has pushed out some dodgy content, but they're small and don't want to starve so I forgive them. Nothing they have done is unforgiveable or worth getting you knickers in a twist over, but then I don't pin hopes and dreams on a game. I just quietly go play something else if it's boring me and come back. The terrible turret implementation won't drive me to tears or stop me playing, I'd just rather they spent just a little more time putting in place something more immersive than a 3rd person outside of ship view akin to EVE. I wonder if there's many others feel the same way. I'm starting to feel freakish.
 
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This is not about immersion purists. And writting it as "Immershun" doesn't make you big or anything. This is about the FDEV pushing out of low quality season upgrades which has barely any content to compliment the new feature or the base game and its first person gameplay. Enjoy your 'non-immersion but easy to join multicrew ships and third person turrent', then get board in 10 mins and never use it again due to the lack of content to enjoy the feature with. Then just spend a minute or two to ponder how, if the same low quality and lack of forsight is applied to other upcoming seaons expansion packs this game will shape up in the future.

Yes, lets not build the game step by step, but leap by leap...smh
 
People wanting a gunner view on a FP space game to be FP makes you lose faith in humanity? And they, not you, lack common sense?

Crazy - one guy asked me the same yesterday and went on to tell me that I had to do a lot of mental gymnastics to come up with that....mmmm.. I purchased a first person space game, I chose not to buy one of the other third person space games. Why do you think that is? Why is it now unreasonable to expect that the first person space game, which was proud of the fact is was first person, would have content created that will also be first person.
 
People wanting a gunner view on a FP space game to be FP makes you lose faith in humanity? And they, not you, lack common sense?

Well the FP part I'm not so sure anymore.

People should check out games where multi crew and FPV are well implemented also for VR.
Arma, IL-2, DCS, BF + many more.
 
Good. because the game's long history is rooted in 1984 and that's best left where it belongs: 33 years in the past. Ever heard of KISS? "Keep it stupid and simple". It's usually considered a mark of good design. For once, I have to agree with Frontier's choices.



See above: KISS.

As for more arcadey... How much more arcadey than chipping down life bars do games get?


The 3rd person style doesn't flow with the game. The game is rooted in the cockpit. That is probably the one reason most backers paid for it and potentially why a majoriy went and bought it. One of the HUD or HDD views described would still be simple to operate, not be simmy but still provide some suspension of belief or immersion AND stiill be fun for young and old alike. Over simplifying the turret operation doesn't mean the game will suddenly sell more. As previously stated, the likes of the Battlefield games with great cockpit views sell millions. Players scrap with each other just to get into the choppers and tanks. Likewise the more simulation rooted ARMA games.
 
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This word "literally". I do not think it means what you think it means. ;)

Actually, he's not wrong. He is literally outside the ship. He's on his ship, telepresanced into the ship, with a view of the outside of the ship that he's not actually on.
 
Good. because the game's long history is rooted in 1984 and that's best left where it belongs: 33 years in the past. Ever heard of KISS? "Keep it stupid and simple". It's usually considered a mark of good design. For once, I have to agree with Frontier's choices.



See above: KISS.

As for more arcadey... How much more arcadey than chipping down life bars do games get?

Its good that you like it, I'm happy for you. I know we can't always get what we want. I just don't agree and we probably don't come from the same game communities therefor do not have the same expectations.

The game was sold to me with the DDF and Davids DEV series, as I can see some sliding I will of course raise my concern when that happen.
 
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People wanting a gunner view on a FP space game to be FP makes you lose faith in humanity? And they, not you, lack common sense?

It won't work. You can't have a fixed FP view for turrets when they are dotted all over the ship, It's not like an SRV turret where it is one emplacement in one place, there could be 3 turrets spread a hundred metres apart! Only way it would work is a view external to the ship, disembodied from the CMDRs head.

It makes me loose a little faith in humanity that people so concerned with a FP view cannot visualise this in FP and how it would not work :(
 
The 3rd person style doesn't flow with the game. The game is rooted in the cockpit. That is probably the one reason most backers paid for it and potentially why a majoriy went and bought it. One of the HUD or HDD views described would still be simple to operate, not be simmy but still provide some suspension of belief or immersion AND stiill be fun for young and old alike. Over simplifying the turret operation doesn't mean the game will suddenly sell more. As previously stated, the likes of the Battlefield games with great cockpit views sell millions. Players scrap with each other just to get into the choppers and tanks. Likewise the more simulation rooted ARMA games.

Agreed.

It won't work. You can't have a fixed FP view for turrets when they are dotted all over the ship, It's not like an SRV turret where it is one emplacement in one place, there could be 3 turrets spread a hundred metres apart! Only way it would work is a view external to the ship, disembodied from the CMDRs head.

It makes me loose a little faith in humanity that people so concerned with a FP view cannot visualise this in FP and how it would not work :(

So a "holo-me" wouldnt be able to move from turret one to turret two? But can move from ship A to ship B no matter the distance. Right on.
 
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It's a very nice looking and full and complex game that will go on for very many years I hope.

But it is still a game, it is not called Spaceship Simulator.

And, you may note, those games that are touted as simulators - FSX, Prepar3D, X-Plane, Kerbal Space Simulator, and many combat flight sims, all have pilot 3rd-party views with full vanity-cam utility, even (where appropriate) in combat.
 
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