There's a reason we aren't still constrained to Doom-level detailed games on a 56K modem...
If your slowest player in a real-time game is still connected at 56k, then everyone playing with them will be constrained to 56k.
There's a reason we aren't still constrained to Doom-level detailed games on a 56K modem...
Planetside. Developed and released over 14 years ago.
BTW - doesn't Planetside 2 hold the world record for player instancing? 1,158 players in a battle?
In 2003.
People with decades under their belts declared that electric cars weren't either possible, feasible, wanted, or profitable. Elon Musk is laughing.
I used Musk as an example of someone who has clearly done something that many "experts with decades under their belt" said was impossible. I'm pretty sure you understood that.
And you have to read what I say. Planetside 2 DID accomplish something that people hear claim is impossible.
Was it as fluid as 32 in an instance? No. Is Planetside 2 using code written 6-7 years ago? Yep.
So I expect that code being written in 2017 to be better than code written in 6-7 years ago. Just as I expect basically EVERY piece of comparable software to perform better than something written 7 yrs prior.
Networks don't directly follow Moore's Law, no. But the rest of you statement, and what it implies... dude, did you really just type that? Seriously?
There's a reason we aren't still constrained to Doom-level detailed games on a 56K modem...
I wonder if SC will have wear and tear... somehow a Mining ship that looks like it has just been to a car detailer looks a little out of place? I'm sure shiny ship syndrome happens in other games too. Maybe SC could take a leap and do something better, more realistic maybe?
I used Musk as an example of someone who has clearly done something that many "experts with decades under their belt" said was impossible. I'm pretty sure you understood that.
And you have to read what I say. Planetside 2 DID accomplish something that people hear claim is impossible.
Was it as fluid as 32 in an instance? No. Is Planetside 2 using code written 6-7 years ago? Yep.
So I expect that code being written in 2017 to be better than code written in 6-7 years ago. Just as I expect basically EVERY piece of comparable software to perform better than something written 7 yrs prior.
Well, they kind of do. I'm currently shifting some stuff around at a rather pedestrian 32Gb/s. Networking has come on leaps and bounds in the last 15 years - unfortunately
the infrastructure to support such high speeds on external networks is usually hosed due to inept / greedy governments, companies without a clue, and misguided treehuggers putting the lesser spotted runny-bottom virus before decent internet![]()
Right, I keep hearing this "people say *thing* is impossible, we sure showed them" statement.
1. No one in the last 40 years at least have said creating an electric car was impossible, it's widely known to be possible but incredibly costly and also enviromentally challenging due to the current tech of batteries generally producing more carbon to create and having a short lifespan than what a normal petroleum powered car would produce over it's intended lifespan.
2. No one has ever said creating a multiplayer space game with ships and fps was impossible and there are many examples of multiplayer (both mmo and arena) spacey games with both fps and vehicles, but many have said that CIG would likely fail at trying.
CIG have spent over a year trying to make an airlock door function correctly, the complete and permenant fix still eludes them to this day. Time does not always mean better, some things when they were designed were flawless in ways that even the creators didn't expect and have stood the test of time with no one else being able to better the initial design or build. A lot of people think taking longer or spending more money on things always results in improvement, it doesn't and it is an incredibly naive and limiting view.
The creation of SC is likely not possible for CIG with it's current leadership and working practices in regards to sensible time and budget constraints, they spend to much money on faffing and waste too much time on superflous oddities in order to increase the cash and drag out the time. In other words, they are too busy trying to drag in money and placate backers to give them more time constantly rather than just getting on with making something that is actually quite simple. Maybe had they not spent far too much time making flash ship commercials and fluff vids they could have poured that energy into actually designing a solid tech foundation to build on.
People keep chasing this "they said it was impossible" thing everytime someone comes up with a lightbulb that is slightly dimmer and has a shorter operational lifespan than the one it was designed to replace and someone else had said beforehand that "probably not a good idea", as if somehow just saying the words makes it an incredible achievement over all odds. CIG are not competent, disiplined or knowledgable enough to make a door work, yet they are going to reinvent the very complex and tightly managed way in which someone else's server farms communicate with each other and client systems over a worldwide stage and give it 100x it's current efficiency for their computer game? HAHAHAHAHAHAHAHAHA, yeah, sure boss.![]()