The Star Citizen Thread v5

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My suspicion is they already have sold the game to 90% of those who are interested in playing it. How many copies globally might they sell in total? Very hard to guess. If they make something like GTA5 in space, they might just pull it off and get a few million buying into it... but so far, i don't see that happening.

Honestly I think they'll sell quite a lot if they ever get around to a proper release, for one simple reason. The game has mutated from "space sim with FPS elements" into "FPS with ships tacked on", and FPS games tend to be popular in general. Pair that up with the bogus backer count, and I reckon there's a lot of frest meat waiting to get suckered in.

I'm still holding out for another Chris Roberts cheese-fest of a single player campaign, and I'll probably pick it up on release just for a one time play through, same as Freelancer. No interest in the PU whatsoever.
 
Honestly I think they'll sell quite a lot if they ever get around to a proper release, for one simple reason. The game has mutated from "space sim with FPS elements" into "FPS with ships tacked on", and FPS games tend to be popular in general. Pair that up with the bogus backer count, and I reckon there's a lot of frest meat waiting to get suckered in.

You think those FPS guys will be impressed by CIG's offerings? Based on what's been seen now? Even though COD:IW was considered a failure?
 
Some see glass half full, others see it half empty... Rare gifted people can see Santa windsurfing on lake of unicorn milk contained in a drilled thimble.
 
Given how many people continue to spend money on CoD despite all the complaints about the direction of the franchise, yes. :p

Because it's COD. Because even with its flaws, the franchise is solid, the multiplayer is solid. Titanfall, from COD's creators and full of quality, didn't perform as well as hoped.

SC has everything to prove. Wants to be all, is far from proving it can achieve at least one of its features in a AAA-quality shippable state, and many games are better at one or several features.
 
Because it's COD. Because even with its flaws, the franchise is solid, the multiplayer is solid. Titanfall, from COD's creators and full of quality, didn't perform as well as hoped.

SC has everything to prove. Wants to be all, is far from proving it can achieve at least one of its features in a AAA-quality shippable state, and many games are better at one or several features.

You're not wrong, and I'm not getting my hopes up for SC. Only time will tell.
 
Well I for one don't understand how can anyone not be enthusiastic about Star Citizen at this juncture lol [big grin]

Lets just watch this thing from the other side of the fence, maybe it becomes appeareant then.

Remember back in 2014 how people doubted that CIG could create large seamless large maps in Cryengine? It got done.

The map isnt really large. People fly into its boundaries all the time. The ship animation when you get into and out of the pilots chair breaks the "seamless" part as well as its a hidden loading screen to "make you" the ship or your avatar. Immersion? Maybe so still a loading screen in disguise. As far as the space station / space goes theres nothing special about it. Games do building --> environment since I dont know when

Or that they couldn't make multiple physics grids work and allow for people seamless walk inside moving ships in a 3D environment while operating turrets, engaging in FPS or simply change seats? They did it.

Are you making this up? Has this ever been a claim? Also again the overuse of "seamless". Cryengines do that stuff....since I dont know when. Do you even know what seamless is supposed to mean in order to justify its use as far as CiG is concerned? Because the hype over seamless wasnt about mundane stuff as you describe. Its about stuff we didnt see yet apart from a cinebox presentation or maybe in-editor (but I doubt that)

That they wouldn't be able to "stitch" together the different modules of FPS, EVA, Multicrew, Space Flight into one cohesive package? They did it.

Is EVA a standalone module? Strange I didnt know. In Star Citizen EVA is in reality "falling off the edge" but that apart it never was a standalone module. Bloating up your list again? Star Marine is a stand-alone module. You cannot go from your ship into a star Marine match (at least not the 2.6.1 released version) and you cannot go from a SM match into the PU. No connection. Multicrew is not in yet so I wonder why you even put it into the list (several people on the same map is also a feature cryengine does right out the box....psssst.....that is NOT multi-crew). Arena Commander is a stand-alone module which you cannot reach from the PU or go into the PU from. Other modules you conveniently forgot (strange as you usually dont miss to point out the tiniest things, its not like you to forget stuff).

- Hangar (stand-alone, cant get to any of the other modules from it or from others into it)
- Arcorp (stand-alone) just a mini-map with nothing to do
- Racing module (stand-alone)

You are really only listing things that come integrated in the cryengine software right out the box. CiG didnt even have to DO anything to make these features work.
- FPS
- Falling off edges and flight
- underwater "flying"

So the modules of star citizen are not merged yet.

That they wouldn't be able to iron out FPS servers with good FPS and PING for more than 4-6-8-10-12-16-18 players? They did it.

Star Marine is a FPS but not really a "good" one. Thats left to be seen once it hits release and all the intended features get released. You make it sound like its done when SM is only available in its most barebone form and far from finished. Pre-emping the "and its already better then most other games" argument. Thats a personal opinion and seeing how twisted yours is going over your list of "achievements" I realize why its so dangerous to listen to you.
I dont even know why you list 4 and 6 and 18 in your little numerical "proof". Star Marine started out with 4v4 and has been enabled to support 8v8 by now. At least I m not aware there is a 9v9 map or mode. And the 8v8 maps I ve seen footage from have been private offline matches meaning its a local network which has pings from 50 to 200+. Nothing I would call "good" PING for a twich based game.
So "good" PING....still needs to be done.

That they wouldn't be able to do seamless planetary landings (TBF Chris Roberts himself said it wouldn't have at the beginning, before magic Germans and all). They did it.

As of right now they didnt. Seamless planetary landing is not in the game. The cinebox presentation you saw is NOT ingame. If you truly believe its the same then I know the reason for your twisted perception.

The progress is in plain sight, game keeps on getting better and better and we constantly see CIG actively seeking and pushing to make the best game possible!

Correction. The DREAM is in plain sight, the game doesnt really change in a meaningfull pace while eating up resources which are not on par with the progress displayed. We certainly see CiG looking around to OTHER games for features or ideas to implement. Nothing CiG has accomplished so far has a "unique" character or is incredibly well done. The ONE thing that would make Star Citizen stand out...seamless interaction throughout the game and all its modules is not implemented and from my point-of-view will not be implemented under cryengine. Until then, CiG makes sure to sell its current sub-par / desatrous content in combination with the dream.

If you want to counter any of the "lies" then feel free to go over Stigbobs list. Maybe it ll provide a wake-up call for you in case you are even able to read it. Derek Smarts list is not "our" list. Contrary to Chris Roberts and his cult we are a bunch of individuals which came to the same conclusion or are merely sceptical when it comes to impossible claims and like to have "hard facts" which in SCs case are non-existant apart from its shortcomings.

Your post does ONE thing really well tho.

It outlines the difference in opinion and also the cultists ability to make fantasy into facts. They simply SAY its like that even if reality shows a different picture and they say it so convincingly that I have no doubt you really believe what you say. Logical counter arguments or simple observations are swept aside because this is a "hater-thread" and everybody participating in it apart from the few knights in shining armor is a Smart-drone or a Smart cultist.

You see....listening to you the game does indeed seems to be FANTASTIC and only having your words for it its indeed the best game ever coming along nicely. The main problem is of course that whatever you describe doesnt match what the game is at the moment and a neutral analyzis of your list or opinion would simply rip it apart. The protection against that crushing analyzis is to retreat back into an echo chamber and just refute anything from other forums. Simply singing "lalala" is expected and understandable when you are mislead and deeply invested. Small kids do it when the world turns out to work differently then they like. If the harsh truth is crippling to onces dream then people tend to avoid seeing it. What you do is dangerous tho. You list and describe THEORETICAL scenarios and sell them as reality which basically is lying because very often (this current post of yours an example) you miss to point out that these features you talk about as if they are ingame already are SOON TO COME ("soon" is a trademark term by CiG). If you lie intentionally or simply because you are victim to the hype train...I dont know but any sane person will be able to see through your screen of deceptions.

Sadly that behaviour is spread widely among the SC-horde. Wallowing in the dream and theorycrafting acting as if the BDSSGE is already reality and then trying to SELL it that way to neutral bystanders. I ve recently went over some INN articles and was wondering if I missed out on some major updates because of all the stuff I read there. Only because I KNEW whats already implemented and in what state was I able to see through their lying claims. Their sentence structure is very carefully arranged and they make sure to keep the "soon-to-come" or "theory only" labels hidden in sidelines or integrated into mega sentences where they are easy to miss. All this tells me INN is intend to mislead and deceive its readers. And reading your posts I often believe you work for INN yourself or you read their articles a lil too often.


The FRONTIER thread is a very valuable source of information in my opinion. It does allow everybodies opinion. Forum rules count for all and are not designed to muzzle and neutralize negative opnions like the old RiS forums (or now the new unneeded version of it). That means you can state and defend your opinion and you need to do so in an adult manner. Verbal hemorrhaging and bullying tactics are forbidden and the mods do a fantastic job in here to prevent these. It also means that pro-SC arguments cannot be backed up in the usual manner which is a mass attack of abuse and repeat in order to "force" the dream down everybodies throats. So in here you are facing neutral stand-points and realistic assessments and all of a sudden Star Citizen doesnt look like the shining unicorn (aka unique) as you try to make it. You are given the opportunity and are actually prompted to provide source and proof for whatever you claim but fail all the time instead you come back with the only possible route of action. You attack and blame Derek Smart and you simply ignore these prompts telling yourself "they are not worth it....the SC haters" self-enforcing your dream in the process. Or you provide links which dont show what was asked.

By now it seems to me its kind of a game to you. Mocking us openly by repeating old arguments and stating obvious lies simply wasting my time. The real danger I see in your posts and its content is when I picture a neutral bystander trying to make up his mind stumbling over one of your posts which is un-opposed thinking its "good valuable information" and getting dragged into SC because of it. 45$ or 60$ is simply wasted if he decides to "give it a try". And your claims are indeed so fantastic (really....are you even PLAYING the game yourself?) that anybody who picks it up will realize very quickly that its a broken mess (patcher, loading screen hanging up, disconnects, lots and lots of bugs, features you try to sell non-existant) and not worth the prize.

Its not you personally. Its the content of your posts which triggers corrections and arguments. I m not saying you post these things merely to rile up the crowd (aka trolling) but it sure feels like it sometimes when you simply ignore past observations and investigations, sweep aside the time-wasting proof provided by others via links and analyzis. Rehash old arguments and generally simply pick what you respond to ignoring the things you cannot refute. The links and videos you provide are almost all demo-material created in cinebox which dont represent the game in its current state. You talk about future features or the intended end-result as if its reality already. When linking or discussing official in-game footage you usually pick out the cherries and refuse to see or discuss the other points. Regular joes gameplay footage is also ignored (because it shows the sad state SC is in) instead your source of "gameplay" footage is usually fan-made content which is polished and manipulated to look good.

Really, I often look to the "ignore" button just to be saved from the constant and undeserved praise Star Citizen gets from you.

I dont have a problem with SC-fans participating in the discussion. There are a few who actually do that very succesfully. Some others tho become just ignorent or abusive and actievly distract or tailor replies to troll the rest. And in the process lie the foundation for the "negative impression" the public has about the Star Citizen community. Its how you (not you personally) handle negative feedback and corrections that marks you as an adult and mature person. Viewing many contributions from past posters (now banned) on this forum or many comment sections on youtube and other third-party sites it just outlines that its mostly a bunch of kindergarten toddlers handling real-life money......dangerous combination but it enables Chris Roberts to finance his life.
 
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Lets just watch this thing from the other side of the fence, maybe it becomes appeareant then.

It outlines the difference in opinion and also the cultists ability to make fantasy into facts. They simply SAY its like that even if reality shows a different picture and they say it so convincingly that I have no doubt you really believe what you say. Logical counter arguments or simple observations are swept aside because this is a "hater-thread" and everybody participating in it apart from the few knights in shining armor is a Smart-drone or a Smart cultist.

I agree that the discussions get very polarized as well.

And no-one really have any indisputable facts. All we have are either the information from CIG or basically blogs and rumors talking about their demise.
There are cultists on both sides and they are the larger problems when one either white washes a problem or outright lie about a problem. Or worse, spreading false information about things that are NOT a problem.

I mean, how many YEARS now have we heard that they would fold, run with the money, it's a pyramid scheme and a scam? And sure, the only opposing view is of course CIG's.

And lets face it, Star Citizen is the Freelancer he WANTED to make and THAT game took 6 years to make so it's not far fetched to imagine the same time table of 5-6 years. You don't use your own dream game for something as shallow as a scam - or make companies on different continents with hundreds of employees that eat up any profits from said scam.

Now he HAS the budget to make the game AND better technology AND no constraints of a publisher to ask him to cut corners.

Is it his pipe dream? I doubt it, he could have managed it in Freelancer but at a reduced scale compared to today and Freelancer was good even WITH reduced content.

That said, constraints like cutting corners can be a bad thing but another to have a realistic release schedule. Are they behind schedule of 2016, yup, definitely. Is it worth the wait? Im pretty sure it is - and yes, that IS just a personal opinion but Im also well aware that the money I put up in the kickstarter CAN be lost.

And sure, I made mistakes before like backing Mechwarrior Online, a game that COULD have been awesome if not the publisher demanded they added a cash shop, third person and arena play and no MMO style world and warfare.

And after following SC rather closely I do NOT get the same feeling from those working on it as one got with MWO devs.
 

dayrth

Volunteer Moderator
...And no-one really have any indisputable facts....

There are some indisputable facts that we do have, and that is the game we can play at the moment. With free fly weekends everyone can see for themselves the current state of the game, and it doesn't come close to the game promised. It doesn't even come close to the game some people would have us believe is available now. What wonderful things MAY happen in the future don't count, especially given CIGs record of delivering on promises.
 
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The map isnt really large. People fly into its boundaries all the time. The ship animation when you get into and out of the pilots chair breaks the "seamless" part as well as its a hidden loading screen to "make you" the ship or your avatar. Immersion? Maybe so still a loading screen in disguise. As far as the space station / space goes theres nothing special about it. Games do building --> environment since I dont know when
- Hangar (stand-alone, cant get to any of the other modules from it or from others into it)
- Arcorp (stand-alone) just a mini-map with nothing to do
- Racing module (stand-alone)

You are really only listing things that come integrated in the cryengine software right out the box. CiG didnt even have to DO anything to make these features work.
- FPS
- Falling off edges and flight
- underwater "flying"

So the modules of star citizen are not merged yet.
Im not disputing your argument but do you literally KNOW things are hidden loading screens or are you making a judgement call on what you find more plausible?

Sure, in the arena mode we cannot go EVA (AFAIK) so we "become" our ships for that specific dogfight scenario. The mini-pu is different since we can literally board another guys ship, sneak up behind them and put a cap in their head as they sit in the cockpit.

And no, the SC modules are not merged yet and even hangars and arccorp WAS basically demo sections we could use during the games production.

- Hangar to see the first iterations of ships
- Arccorp to get a sense how the world will be AND interact with other players (bugs and all)
- Arena commander for space combat

And that's hardly something new in game development where you get in early alpha to see parts of a game as they usually want the CORE working well enough and THEN pile on the contents.

The mini-pu is STARTING to stitch things together but it IS very much a mix of single system demo area UNTIL they add more content - And especially when they add planetary landing with outposts there. And that's hardly rocket science either but rather a matter of scale since they are going the 1:1 scale.

And without 3.0 and improvements to netcode and FPS they WILL have a problem. I see no point in going into the PU when I get constant stutter and freezes due to netcode issues.

So am I "concerned"? Not really. CAN i become concerned? Of course, but it still hinges on how 3.0 and netcode is handled combined with new assets. If they cannot speed up production after 3.0 with all the time they have spent on assets, motion capture and everything else THEN i will start to question their ability.

To me, so far a majority of the time has been spent on:

- Technology to "fix" netcode (Cannot be judged until 3.0)
- SQ42 script and performance capture (not much seen so far but they hardly hire a lot of actors for nothing)
- Mechanics to have modular assets for easy implementation
- Technology to properly IMPLEMENT content the way they want (Extremely large assets due to the 1:1 scale)

- - - Updated - - -

There are some indisputable facts that we do have, and that is the game we can play at the moment. With free fly weekends everyone can see for themselves the current state of the game, and it doesn't come close to the game promised. It doesn't even come close to the game some people would have us believe is available now. What wonderful things MAY happen in the future don't count, especially given CIGs record of delivering on promises.

And the game we can test now IS not a game.

It's an Alpha state testing ground which Im well aware of and it is VERY slow in growing I do not dispute that.

But does it not also depends a bit on what expectations people have had in regards to what they believe SHOULD have been delivered so far?

Just like hardcore backers have extreme fantasies of mechanics they WOULD like to see or are SURE they will have the same goes in the opposite direction - Lack of VISIBLE progress and content in-engine does not mean LACK of progress with CIG, merely what they have added to the test enviroment for us to USE.

We have had people say we are in Beta state and we should be able to fly the campaign to test it while others say it's still early Alpha.

So it could very well be our EXPECTATIONS on either side that are wrong.
 
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The reason SCs fans are free to dream is exactly the same we had with ED (Sorry Yaffle, but the comparison needs making). Back in the DDF days people were asked for input, and input they gave, and those became enshrined in the DDF, and the devs many a time said "That sounds like a good idea, we might add that" (or even stronger, we want to add that!).... which many people took to mean "It will definitely be added" and some went even further and thought "It will be there by release!"

And of course, reality bites.

The difference between the two is that the DDF ran for less than 2 years? A year and a half? And then we were into Beta and things started to take shape... and people still believed things were coming, and then release hit and... expectations were hammered to those who had high expectations. But now we know where we are, and have had over 2 years since release, and even the most ardent fanboys and haters now should have a good idea of what is realsiitc within given timeframes (although some still think FD can magic up new features in limited time using nothing more than fairy dust!).

On the SC side, we have had 5 years of theory crafting and dreaming, with the devs not making any attempts to rein in those dreams, and even encouraging it. Design docs with useless things like mixing drinks for passengers, that might never see the light of day, but people got all excited over, because of wow, immersion, fiedlity, if we are having mixing drinks, that level of detial, just think how awesome the core game components will be!

And the SC fans are still free to dream, because there is still nothing to rein them in. No release. No 3.0.... will 3.0 have everything the devs said it will have? Possibly.. im skeptical, but theoretically possible. Will it have everything the fans have dreamt it will? Highly doubtful, since fans have added in their heads things devs have never even promised or things the devs alluded to as might be being in... but actually won't be.

What we largely have on the RSI forums and the SC reddit at the moment is a lot of dreamers, and for the moment, they largely get on well, because each of them has their vision of what the game will be, and it doesn't matter too much if it conflicts with the dreams of other fans, because everyone believes they will get what they want. When reality finally hits, those same fans will be at each others throats.
 
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The map isnt really large. People fly into its boundaries all the time. The ship animation when you get into and out of the pilots chair breaks the "seamless" part as well as its a hidden loading screen to "make you" the ship or your avatar. Immersion? Maybe so still a loading screen in disguise. As far as the space station / space goes theres nothing special about it. Games do building --> environment since I dont know when

Now you've done it. The hornet's nest is buzzing https://www.reddit.com/r/starcitizen/comments/5vajfq/can_somebody_tell_me_if_he_is_right_or_not_map/
 
... people got all excited over, because of wow, immersion, fiedlity, if we are having mixing drinks, that level of detial, just think how awesome the core game components will be!

Totally that. CIG imagine, build and refactor several times the most detailed hubcaps EVAR and they praise that, yet they can't see not even half of the tyres exist and those are squared.
 
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And lets face it, Star Citizen is the Freelancer he WANTED to make and THAT game took 6 years to make so it's not far fetched to imagine the same time table of 5-6 years.

o_O. My brain is still trying to perform the mental gymnastics involved in that sentence.

- CR started Freelancer.
- Freelancer was cut-back when MS realised that it would take far more than 6 years to complete. So they produced what they could, and that took 6 years.

Hence, Freelancer shipped in 6 years precisely because it *wasn't* the game CR wanted to make.
 
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o_O. My brain is still trying to perform the mental gymnastics involved in that sentence.

- CR started Freelancer.
- Freelancer was cut-back when MS realised that it would take far more than 6 years to complete. So they produced what they could, and that took 6 years.

Hence, Freelancer shipped in 6 years precisely because it *wasn't* the game CR wanted to make.

Not forgetting that the only reason it got released within six years was precisely because MS kicked Roberts into a consultancy role in what had been his own company. If MS hadn't taken over Digital Anvil we'd probably still be waiting for it now as he attempted a sixteenth balancing pass on the coffee makers.
 
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The reason SCs fans are free to dream is exactly the same we had with ED (Sorry Yaffle, but the comparison needs making). Back in the DDF days people were asked for input, and input they gave, and those became enshrined in the DDF, and the devs many a time said "That sounds like a good idea, we might add that" (or even stronger, we want to add that!).... which many people took to mean "It will definitely be added" and some went even further and thought "It will be there by release!"

And of course, reality bites.

The difference between the two is that the DDF ran for less than 2 years? A year and a half? And then we were into Beta and things started to take shape... and people still believed things were coming, and then release hit and... expectations were hammered to those who had high expectations. But now we know where we are, and have had over 2 years since release, and even the most ardent fanboys and haters now should have a good idea of what is realsiitc within given timeframes (although some still think FD can magic up new features in limited time using nothing more than fairy dust!).

On the SC side, we have had 5 years of theory crafting and dreaming, with the devs not making any attempts to rein in those dreams, and even encouraging it. Design docs with useless things like mixing drinks for passengers, that might never see the light of day, but people got all excited over, because of wow, immersion, fiedlity, if we are having mixing drinks, that level of detial, just think how awesome the core game components will be!

And the SC fans are still free to dream, because there is still nothing to rein them in. No release. No 3.0.... will 3.0 have everything the devs said it will have? Possibly.. im skeptical, but theoretically possible. Will it have everything the fans have dreamt it will? Highly doubtful, since fans have added in their heads things devs have never even promised or things the devs alluded to as might be being in... but actually won't be.

What we largely have on the RSI forums and the SC reddit at the moment is a lot of dreamers, and for the moment, they largely get on well, because each of them has their vision of what the game will be, and it doesn't matter too much if it conflicts with the dreams of other fans, because everyone believes they will get what they want. When reality finally hits, those same fans will be at each others throats.

True, but in Elite's case the production started before the kickstarter AND they had their Cobra engine well developed before the kickstarter AND a development team and company.

Elite also started with a very basic (and well done) straight remake of Elite from 1984 with better graphics and more ships. Apart from graphics and different gameplay Elite II frontier had more gameplay on release and ED is still way of from that amount of content.

In comparison we cannot deny that SC is far more complex in it's design due to scale with 1:1 size ships that demands more time. Add that they needed more work on Cryengine, wanted performance capture scinematic campaign. It is also added time that unlike FD they needed to actually start companies to get the people needed.

All those aspects SHOULD have been calculated and added to the needed timeline since the 2014 release date was woefully optimistic and a MINIMUM release date should have been 2016.

So I have no doubt they CAN do it, but they should have been far more open and realistic about how long it would take.
 
Im not disputing your argument but do you literally KNOW things are hidden loading screens or are you making a judgement call on what you find more plausible?

Sure, in the arena mode we cannot go EVA (AFAIK) so we "become" our ships for that specific dogfight scenario. The mini-pu is different since we can literally board another guys ship, sneak up behind them and put a cap in their head as they sit in the cockpit.

And no, the SC modules are not merged yet and even hangars and arccorp WAS basically demo sections we could use during the games production.

- Hangar to see the first iterations of ships
- Arccorp to get a sense how the world will be AND interact with other players (bugs and all)
- Arena commander for space combat

And that's hardly something new in game development where you get in early alpha to see parts of a game as they usually want the CORE working well enough and THEN pile on the contents.

The mini-pu is STARTING to stitch things together but it IS very much a mix of single system demo area UNTIL they add more content - And especially when they add planetary landing with outposts there. And that's hardly rocket science either but rather a matter of scale since they are going the 1:1 scale.

And without 3.0 and improvements to netcode and FPS they WILL have a problem. I see no point in going into the PU when I get constant stutter and freezes due to netcode issues.

So am I "concerned"? Not really. CAN i become concerned? Of course, but it still hinges on how 3.0 and netcode is handled combined with new assets. If they cannot speed up production after 3.0 with all the time they have spent on assets, motion capture and everything else THEN i will start to question their ability.

To me, so far a majority of the time has been spent on:

- Technology to "fix" netcode (Cannot be judged until 3.0)
- SQ42 script and performance capture (not much seen so far but they hardly hire a lot of actors for nothing)
- Mechanics to have modular assets for easy implementation
- Technology to properly IMPLEMENT content the way they want (Extremely large assets due to the 1:1 scale)

- - - Updated - - -



And the game we can test now IS not a game.

It's an Alpha state testing ground which Im well aware of and it is VERY slow in growing I do not dispute that.

But does it not also depends a bit on what expectations people have had in regards to what they believe SHOULD have been delivered so far?

Just like hardcore backers have extreme fantasies of mechanics they WOULD like to see or are SURE they will have the same goes in the opposite direction - Lack of VISIBLE progress and content in-engine does not mean LACK of progress with CIG, merely what they have added to the test enviroment for us to USE.

We have had people say we are in Beta state and we should be able to fly the campaign to test it while others say it's still early Alpha.

So it could very well be our EXPECTATIONS on either side that are wrong.

You could have posted this two years ago and replace 3.0 with 2.0. Hang on to your post, it'll save some time two years from now when you explain how we can really judge when 4.0 arrives.
 
And the SC fans are still free to dream, because there is still nothing to rein them in. No release. No 3.0.... will 3.0 have everything the devs said it will have? Possibly.. im skeptical, but theoretically possible. Will it have everything the fans have dreamt it will? Highly doubtful, since fans have added in their heads things devs have never even promised or things the devs alluded to as might be being in... but actually won't be.

I am quite sure that CIG knows that once they add core gameplay elements like trading, piracy and bounty hunting - storm will begin since those elements will be quite basic and that means a lot of backer dreams scattered...

I doubt that CIG are capable implement those activities better then Elite did...
 
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Interestingly there were no budgetary constraints for GTAV. And when you see how much it made you see why.

Well, seeing that it was the next iteration of a multi-billion dollar franchise from established publisher and studio who knew what they were doing the circumstances were somewhat different to CIG/SC.

They knew what size of market there was, and they also knew exactly what that market wanted, and they had the experience to be able to build it. Yes, there were delays and the budget was huge, but this was more than offset by the knowledge that they'd make everything back and a lot more because a huge multi-platform audience was begging for the product. For one thing they already knew what their core gameplay would be before a line of code was written.

It's absolutely possible to get things wrong, Rockstar didn't.

o_O. My brain is still trying to perform the mental gymnastics involved in that sentence.

- CR started Freelancer.
- Freelancer was cut-back when MS realised that it would take far more than 6 years to complete. So they produced what they could, and that took 6 years.

Hence, Freelancer shipped in 6 years precisely because it *wasn't* the game CR wanted to make.

Yeah, it's worse than that though, isn't it?

CR runs studio, makes a lot of promises that game will do practically everything, demos at games shows, overshoots schedule, runs out of money, studio bailed out by publisher (MS) and CR jumped/pushed from management, game released 18 months later (3 years after original release date - double CR's forecast) with restricted features on dated but still fairly good-looking tech.

And there are some of the same names at CIG that were at Digital Anvil.

[hehe]

I wonder what would have happened if Digital Anvil was able to sell advanced copies of Freelancer between 1997 and 2001 (when MS took over). Would a publisher/MS have bought them out?
 
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