Deliberate Ramming

rootsrat

Volunteer Moderator
One thing I haven't seen said in this thread that Sandro and his team should take into account when coming up with this C&P system is WHY do people murder hobo? I will tell you why I murder hobo, I do it because of a lack content, nothing to do... if I wasn't for Canonn or Colonia I would of just set about murdering full time.

You say that, but did you use any shortcuts to get rich quickly and be able to afford it all? Robigo, Sothis, RES turret tagging back in a day and so on?
 
Frontier would already seem to have taken steps against some players who have not behaved in an acceptable manner - why should the introduction of a karma system change that?

Because its a difference to be racist or break eula than play a game by the rules what you paid for.

And about shortcuts - unfortunately FDev created shortcuts and instead to place a 'refresh' button, or fix these damn shortcuts in right way, what many times has been gently asked for, they told players - ya know folks - this is not exactly in the spirit of the gamey but..

d0f745a6cc086a7a3ca23f6c4ab7033b.480x352x1.jpg


its allowed. Take if you like.

Who told we can just hunt for other cmdrs without reason? FDev.
Ganking at ruins or CG is not harrasing. Harrasing is follow over and over the same player. But if this one player is flying straight to your gun over and over its not harrasing. Its his stupidity.
You all may not like it, but its legit. It was advertised.
Before that players warned what will happen without proper C&P, and it happened.

Who created grindy RNGers? FDev.
What is effect? hardcores have time to grind and get platinum rolls and payer who can be also skilled in combat, just may have no time to pull one hand bandit over and over.
Before that players warned what will happen by RNG, and it happened.

Who created leaky mechanics and horribly designed mission server architecture? Fdev.
What is effect? A full of 'legit' exploits, and a community who accept 'legit cheating'. Robigo, massacres, passengers, ranks, everything is exploitable, and is not 'in spirit' but legit...
And ofcourse since the beta in 2014 players signalized what will happen by relogo, and guess what? it happened.
This one point is worse in my opinion. I even wrote about it here:
https://forums.frontier.co.uk/showthread.php/347320-How-to-please-everyone-and-reduce-forum-rage

Finally, the phillars of the game. Three groups modes.
I will not write about it, because its a waste of time. Everythin has been told in that matter in Hotel California.

Who is putting a head into the sand and pretends a problem not exist only to not hurt someone feelings? Fdev.
What is effect? Toxic and divided community. The hell on virtual universe.

What is wrong? Game?
Not, that game is brilliant. I like it and everyone here also.
Game have horribly badly designed few points in fundaments of architecture. Thats all.

So what you expect now?
 
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Because its a difference to be racist or break eula than play a game by the rules what you paid for.

And about shortcuts - unfortunately FDev created shortcuts and instead to place a 'refresh' button, or fix these damn shortcuts in right way, what many times has been gently asked for, they told players - ya know folks - this is not exactly in the spirit of the gamey but..

https://images.rapgenius.com/d0f745a6cc086a7a3ca23f6c4ab7033b.480x352x1.jpg

its allowed. Take if you like.

So what you expect now?

LOL, no one can argue with "logic" like that. No. One. That's just Top Notch Logic that is :D

¯\_(ツ)_/¯
 

rootsrat

Volunteer Moderator
Because its a difference to be racist or break eula than play a game by the rules what you paid for.

And about shortcuts - unfortunately FDev created shortcuts and instead to place a 'refresh' button, or fix these damn shortcuts in right way, what many times has been gently asked for, they told players - ya know folks - this is not exactly in the spirit of the gamey but..

https://images.rapgenius.com/d0f745a6cc086a7a3ca23f6c4ab7033b.480x352x1.jpg

its allowed. Take if you like.

Who told we can just hunt for other cmdrs without reason? FDev.
Ganking at ruins or CG is not harrasing. Harrasing is follow over and over the same player. But if this one player is flying straight to your gun over and over its not harrasing. Its his stupidity.
You all may not like it, but its legit. It was advertised.
Before that players warned what will happen without proper C&P, and it happened.

Who created grindy RNGers? FDev.
What is effect? hardcores have time to grind and get platinum rolls and payer who can be also skilled in combat, just may have no time to pull one hand bandit over and over.
Before that players warned what will happen by RNG, and it happened.

Who created leaky mechanics and horribly designed mission server architecture? Fdev.
What is effect? A full of 'legit' exploits, and a community who accept 'legit cheating'. Robigo, massacres, passengers, ranks, everything is exploitable, and is not 'in spirit' but legit...
And ofcourse since the beta in 2014 players signalized what will happen by relogo, and guess what? it happened.
This one point is worse in my opinion. I even wrote about it here:
https://forums.frontier.co.uk/showthread.php/347320-How-to-please-everyone-and-reduce-forum-rage

Finally, the phillars of the game. Three groups modes.
I will not write about it, because its a waste of time. Everythin has been told in that matter in Hotel California.

Who is putting a head into the sand and pretends a problem not exist only to not hurt someone feelings? Fdev.
What is effect? Toxic and divided community. The hell on virtual universe.

What is wrong? Game?
Not, that game is brilliant. I like it and everyone here also.
Game have horribly badly designed few points in fundaments of architecture. Thats all.

So what you expect now?

But it's still the player's choice to use those shortcuts to get rich quickly. Therefore it's the player's fault they complain there is nothing to do. I haven't been using any shortcuts at all and I still have so much to do, I don't know where to start to be honest.

Complaining about the lack of content is just silly, because there is A LOT of content in the game, but if you CHOOSE to digest it very quickly and run out of goals, well, you only have yourself to blame.

Anyway, that going offtopic now.
 
Probably too late to the discussion to matter, but IMHO it's worth taking a look at how consequences work in a PvE sense before further tuning them for PvP.

Simply doing missions / conflict zone work for one faction should lower your rep with their rivals, so as you become allied with one group you lose rep with others.

Blowing up ships in space controlled by a faction should lose you rep much faster than it does, so you quickly become persona non grata with that faction. Blowing up wanted ships would of course be fine... unless they're affiliated with that faction, which would be frowned upon. This would also naturally bleed over into PvP behavior: blowing up clean CMDRs would quickly make the local authorities unfriendly and hostile to you, on top of any bounty you happen to have accumulated. That means you would get increasingly harassed and attacked by the authorities, and at some point would be disallowed from landing.

To put my concerns another way: the game already has a reputation system that could stand to be further tuned and developed before adding an additional "Karma" system on top.
 
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Probably too late to the discussion to matter, but IMHO it's worth taking a look at how consequences work in a PvE sense before further tuning them for PvP.

Simply doing missions / conflict zone work for one faction should lower your rep with their rivals, so as you become allied with one group you lose rep with others.

Blowing up ships in space controlled by a faction should lose you rep much faster than it does, so you quickly become persona non grata with that faction. Blowing up wanted ships would of course be fine... unless they're affiliated with that faction, which would be frowned upon. This would also naturally bleed over into PvP behavior: blowing up clean CMDRs would quickly make the local authorities unfriendly and hostile to you, on top of any bounty you happen to have accumulated. That means you would get increasingly harassed and attacked by the authorities, and at some point would be disallowed from landing.

To put my concerns another way: the game already has a reputation system that could stand to be further tuned and developed before adding an additional "Karma" system on top.

I have said for a while now that.....if nothing else, having an active bounty with a faction should make it impossible to take missions from them, & make it so you can't dock at any facility they control. Oh, & dying shouldn't remove bounties or make them dormant. Lastly, bounties should factor into your rebuy costs if your ship gets destroyed.
 
Isnt that a bit like 'awww muuuuuum, i'm boooored' like its someone elses problem to solve? We all want more content, sure, but when its not there you do other content elsewhere till more arrives here. I learned that one when I was 10.

Wait what? No! That's boring!

I'm sad at the game's lack of content I enjoy, so I may as well make everyone else around me miserable!

(That was sarcasm, for those who don't get sarcasm)

No, its not like that at all, if a player is made miserable by me blowing them up then they probably shouldn't be playing in the first place, Nobody like getting killed in a video game... that's life, I make my own content while I wait by playing a murder hobo, with a goal that is of 10,000 confirmed player kills, I am currently sitting at 4,300 Confirmed kills. again I set my own goal and blazed my own trail... thats far more than can be said for some on this forum complaining about zero content. I know stuff is coming, I know it takes time to make but for some of you to make quick judgments based on a players preferred play-style is nothing short... well I am sure you know what I was going to say next. :)

When you suggest I go play some other content(What content?!), I do, its just my own content and if you don't want to be part of it that's fine. Learn to play and you will avoid being my content.

You say that, but did you use any shortcuts to get rich quickly and be able to afford it all? Robigo, Sothis, RES turret tagging back in a day and so on?

I traded my way to where I am, its the reason I have much less credits than others. I can't remember the exact route I used to do but it was in what is now Alliance space, yielded about 5mil every loop.
 
Okay so, I find your... reasoning... unconvincing... :)

No, its not like that at all, if a player is made miserable by me blowing them up then they probably shouldn't be playing in the first place,

Shows a lack of empathy for any other player you blow up.

Okay so try - at least try! - to place yourself in another player's shoes. So say you're excited about the Ancient Ruins (look I know I keep mentioning those but they're a perfect example of content that Frontier created for the Science! types and you were there so it's all good) - you're excited about this Thing that needs investigated. You climb into your ship and you fly all the way from the bubble to this place. You land. You disembark your ship into your SRV, and there's Stuff to explore, so you do. Artefacts dotted all over the place. Combinations of the things to bring together and see if you can extract more data.

Then suddenly, BAM! Your landed ship is exploded! And there's this FdL that's all of a sudden aiming towards your SRV and it's chasing you down! And the pilot is toying with you - flipping your SRV, acting all menacing and stuff - and eventually exploding your SRV with you in it.

Now, I don't know about you, but my sense of empathy tells me that the CMDR in that SRV was not feeling great about that situation one bit. There'll be annoyance, fear, outrage - all that time lost! - and eventually miserable anger. That was NOT a good gaming experience for them.

Do you honestly think that anyone would find that to be great gameplay? Do you think for one millisecond that it would feel like a positive experience? Are you imagining that this is nothing more than a bit of "teehee!" within the game world?

Now times that by the amount of players you did this to. Is this really what you think Frontier intends for the game?


Nobody like getting killed in a video game... that's life,

That entirely depends on context. Example: Let's play the classic Space Invaders. Simple game, right? 2-dimensional, straightforward rules - you control a machine which shoots stuff upwards - meanwhile the invaders are coming down at your planet/base and you need to defend it from the marauding masses. Depending on how good you are at shooting your ammo at them, you either defeat each wave or you succumb to their ammo coming down at you - in which you lose a life - or they manage to reach the surface of your planet/base.

The times where you lose cause frustration/anger, but there are other times where you had the chance to defeat the wave and defend your base, which is part of the pleasure you experience whilst playing the game. Endorphins released, a good time was had.

Contrast that with this videogame - in this case you are the invader, and BAM! They've just destroyed your ship, and now they're coming for you. You have zero chance to defend yourself - an SRV against an apex-engineered Fer de Lance. There is zero pleasure here. You had no chance to defend your ship which is now destroyed - okay now you regret dismissing your ship, should've done that earlier so lesson learned. But wait... now there's the bonus round because the CMDR involved is now coming after your SRV. There's no competition between an SRV and an FdL. The outcome is inevitable. This was NOT an enjoyable experience.


I make my own content while I wait by playing a murder hobo, with a goal that is of 10,000 confirmed player kills, I am currently sitting at 4,300 Confirmed kills. again I set my own goal and blazed my own trail...

This says a lot about you. This lack of empathy for others, your personal boredom, and the fact that you gain pleasure from other's misery - yet you don't see it as that because you're only concentrating on your own endorphin rush by way of the acts you're committing against other players. It's the most extreme form of selfishness. But who cares, right? You can get away with it, because the game allows you to, and stuff anyone else's thoughts or feelings on the matter.

thats far more than can be said for some on this forum complaining about zero content.

Yet - the content is there, for others who appreciate it more than you. Okay so there are players who enjoyed the puzzle of the Ancient Ruins, yeah? To them this is great content, a mystery to be solved, they take it seriously. But because you don't find it great content, then to you this is nothing more than an opportunity to get your endorphin rush by taking your frustration about the lack of content you find enjoyable, on others. Again, that's an extreme form of selfishness and lack of empathy right there.


I know stuff is coming, I know it takes time to make but for some of you to make quick judgments based on a players preferred play-style is nothing short... well I am sure you know what I was going to say next. :)

No actually, I'm not sure at all what you were going to say next, because your reasoning is incomprehensible. You have yet to explain what content you'd like to be added which would make you happy, and take you away from blowing up other players at places like the Ancient Ruins.



When you suggest I go play some other content(What content?!), I do, its just my own content and if you don't want to be part of it that's fine. Learn to play and you will avoid being my content.

Which confirms my analysis of you. No one asked you to fly to the Ancient Ruins site(s) and just blow up the CMDR's who do find that content enjoyable. You did it of your own volition. Because you can. Because for you, there are zero consequences, and you like it this way. To you, this is a nice 'teehee!' moment as you watch countless explosions. Sorry matey, your endorphin rush is more shallow and sad than the content that others enjoy more than you.

I anticipate this post will achieve nothing more than derision, objections of 'armchair psychologist' and whatever. I don't care. Have at it. I don't even expect you're going to change your ways either because of this post. You're going to keep on doing what you do, because that's how you roll.

But you know what? I still don't blame you. You're still operating within the game world's rules, because as far as the game is concerned, technically, you're doing nothing wrong - that's because Frontier have always been opaque with specifying the 'spirit of the game'. And even with my best efforts at getting Sandro to start specifying Frontier's intent and 'spirit of the game' - he still refuses to give a specific and direct answer to it. It's the usual response I've come to expect from Frontier, and it's maddening.

So, really, do please go on being you - have at them, because until the day that Frontier specifies where the line is drawn in this game, then no one knows if or where the boundaries are - after all, the marketing did in fact say 'blaze your own trail', 'cutthroat galaxy', and even 'or just hunt other commanders', which is exactly what you're doing.

Bet you weren't expecting that ending, huh? ;)
 
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Okay so, I find your... reasoning... unconvincing... :)



Shows a lack of empathy for any other player you blow up.

Okay so try - at least try! - to place yourself in another player's shoes. So say you're excited about the Ancient Ruins (look I know I keep mentioning those but they're a perfect example of content that Frontier created for the Science! types and you were there so it's all good) - you're excited about this Thing that needs investigated. You climb into your ship and you fly all the way from the bubble to this place. You land. You disembark your ship into your SRV, and there's Stuff to explore, so you do. Artefacts dotted all over the place. Combinations of the things to bring together and see if you can extract more data.

Then suddenly, BAM! Your landed ship is exploded! And there's this FdL that's all of a sudden aiming towards your SRV and it's chasing you down! And the pilot is toying with you - flipping your SRV, acting all menacing and stuff - and eventually exploding your SRV with you in it.

Now, I don't know about you, but my sense of empathy tells me that the CMDR in that SRV was not feeling great about that situation one bit. There'll be annoyance, fear, outrage - all that time lost! - and eventually miserable anger. That was NOT a good gaming experience for them.

Do you honestly think that anyone would find that to be great gameplay? Do you think for one millisecond that it would feel like a positive experience? Are you imagining that this is nothing more than a bit of "teehee!" within the game world?

Now times that by the amount of players you did this to. Is this really what you think Frontier intends for the game?




That entirely depends on context. Example: Let's play the classic Space Invaders. Simple game, right? 2-dimensional, straightforward rules - you control a machine which shoots stuff upwards - meanwhile the invaders are coming down at your planet/base and you need to defend it from the marauding masses. Depending on how good you are at shooting your ammo at them, you either defeat each wave or you succumb to their ammo coming down at you - in which you lose a life - or they manage to reach the surface of your planet/base.

The times where you lose cause frustration/anger, but there are other times where you had the chance to defeat the wave and defend your base, which is part of the pleasure you experience whilst playing the game. Endorphins released, a good time was had.

Contrast that with this videogame - in this case you are the invader, and BAM! They've just destroyed your ship, and now they're coming for you. You have zero chance to defend yourself - an SRV against an apex-engineered Fer de Lance. There is zero pleasure here. You had no chance to defend your ship which is now destroyed - okay now you regret dismissing your ship, should've done that earlier so lesson learned. But wait... now there's the bonus round because the CMDR involved is now coming after your SRV. There's no competition between an SRV and an FdL. The outcome is inevitable. This was NOT an enjoyable experience.




This says a lot about you. This lack of empathy for others, your personal boredom, and the fact that you gain pleasure from other's misery - yet you don't see it as that because you're only concentrating on your own endorphin rush by way of the acts you're committing against other players. It's the most extreme form of selfishness. But who cares, right? You can get away with it, because the game allows you to, and stuff anyone else's thoughts or feelings on the matter.



Yet - the content is there, for others who appreciate it more than you. Okay so there are players who enjoyed the puzzle of the Ancient Ruins, yeah? To them this is great content, a mystery to be solved, they take it seriously. But because you don't find it great content, then to you this is nothing more than an opportunity to get your endorphin rush by taking your frustration about the lack of content you find enjoyable, on others. Again, that's an extreme form of selfishness and lack of empathy right there.




No actually, I'm not sure at all what you were going to say next, because your reasoning is incomprehensible. You have yet to explain what content you'd like to be added which would make you happy, and take you away from blowing up other players at places like the Ancient Ruins.





Which confirms my analysis of you. No one asked you to fly to the Ancient Ruins site(s) and just blow up the CMDR's who do find that content enjoyable. You did it of your own volition. Because you can. Because for you, there are zero consequences, and you like it this way. To you, this is a nice 'teehee!' moment as you watch countless explosions. Sorry matey, your endorphin rush is more shallow and sad than the content that others enjoy more than you.

I anticipate this post will achieve nothing more than derision, objections of 'armchair psychologist' and whatever. I don't care. Have at it. I don't even expect you're going to change your ways either because of this post. You're going to keep on doing what you do, because that's how you roll.

But you know what? I still don't blame you. You're still operating within the game world's rules, because as far as the game is concerned, technically, you're doing nothing wrong - that's because Frontier have always been opaque with specifying the 'spirit of the game'. And even with my best efforts at getting Sandro to start specifying Frontier's intent and 'spirit of the game' - he still refuses to give a specific and direct answer to it. It's the usual response I've come to expect from Frontier, and it's maddening.

So, really, do please go on being you - have at them, because until the day that Frontier specifies where the line is drawn in this game, then no one knows if or where the boundaries are - after all, the marketing did in fact say 'blaze your own trail', 'cutthroat galaxy', and even 'or just hunt other commanders', which is exactly what you're doing.

Bet you weren't expecting that ending, huh? ;)

What a twist! ;)

But yeah, I agree. All the salt flows really are ultimately Frontier's fault - there are people like Besieger/Harry that like to toe the line, and while the line keeps on stretching they will keep on pushing it. Eventually either A. Frontier will finally put the brakes on and the game will keep making a profit, or B. the game will get a bad enough reputation that it's no longer economically viable; either way, Harry and his friends will just shrug and move on to another game. It's Frontier's fiscal responsibility to prevent B from happening.
 
No, its not like that at all, if a player is made miserable by me blowing them up then they probably shouldn't be playing in the first place

Just a quick question. Did you ever consider that driving people out of the game might actually be inconveniencing yourself? I'll explain.

You want quicker content, more content make Harry happy, yes? But if players are being driven out of the game by bored murder hobos slaughtering them in their very first experience of the game, that means less profit for Frontier. Less profit means less developers and that means slower content. Slower content means Harry unhappy.

Harry - MurderHobo = Harry + Happy

G'wan. give it a try. You know you want to really ;)
 
Who told we can just hunt for other cmdrs without reason? FDev. [...] You all may not like it, but its legit. It was advertised.

Finally, the phillars of the game. Three groups modes.
Ah yes, the old divisive mode equality. Let me tell you something about mode equality...

You all may not like it, but its legit. It was advertised.
...Boom. Logic bomb.

The thing is, other than the weird bit at the start I actually agree with many of the points you raised in this post. FD were warned about the type of gameplay that would emerge if too many freedoms were permitted in a galaxy without varying levels of authority control. They were warned about the nature of min-maxing and how adding random elements to ship potency would increase, not reduce, the meta divide. They were given warnings about a great number of things, most of which they ignored. They were very much the architects of their own misery, pooh-pooing advice and cutting multiple corners. And there are so many chickens now coming home to roost that I wonder how the developers can concentrate amidst the thunderous sound of flapping and all the feathers floating in the air.

They were warned and they didn't listen. You are dead right on that count.

But you can't use "it was advertised" as a justification for "hunting other Commanders" then complain about mode equality. You simply cannot. The elitedangerous.com website didn't go live until August 2014, and "hunt Commanders" was even later. Modes that could be changed at will were in the Kickstarter FAQ in November 2012.
 
Okay so, I find your... reasoning... unconvincing... :)
Shows a lack of empathy for any other player you blow up.

Do you honestly think that anyone would find that to be great gameplay? Do you think for one millisecond that it would feel like a positive experience? Are you imagining that this is nothing more than a bit of "teehee!" within the game world?

This says a lot about you. This lack of empathy for others, your personal boredom, and the fact that you gain pleasure from other's misery - yet you don't see it as that because you're only concentrating on your own endorphin rush by way of the acts you're committing against other players. It's the most extreme form of selfishness. But who cares, right? You can get away with it, because the game allows you to, and stuff anyone else's thoughts or feelings on the matter.


Sorry matey, your endorphin rush is more shallow and sad than the content that others enjoy more than you.

I anticipate this post will achieve nothing more than derision, objections of 'armchair psychologist' and whatever. I don't care. Have at it. I don't even expect you're going to change your ways either because of this post. You're going to keep on doing what you do, because that's how you roll.

Question.

How can you criticise and judge a person on the anonymous internet of the things in this post. When by using your own standards and judgments like in this post, you yourself are committing harassment against this person?

Is this not the height of hypocrisy?


Instead of you playing arm chair psychologist, which for me is hilarious because my wife is actually one and she has more things to say about you than harry.. Instead of you losing it and raging at harry ill explain to you short and simply why harry and all pvpers and gankers/griefers n what not do not emphasise with you or anyone else that dies in elite.


Its not because they are saidists or budding psychopaths as you suggested in your post no its this.

Harry would not care one little bit if you killed him in elite.
His reaction would probably be akin to having his ego bruised slightly as he lost a fight, as is normal in most competitive situations.
He would remember your name as a rival for future reference and if you got along in a good conversation afterwards maybe you would become friends with him.
FRIENDS?! How impossible!?

That leads to another point if these people were all sadistic and border line psychopathic as you are suggesting then how exactly do they form groups?

Did sdc appear out of thin air?

After this maybe you can understand that harry does not have any issues in real life like you are suggesting, the matter simply lies with you getting overly offended at the idea of another player destroying your spaceship for any reason you can't accept... Annd him not caring at all about in game losses.

It's not about empathy, empathy here is very difficult.
That's like some poor kid in a 3rd world country trying to emphasise with a western rich person who is complaining and going crazy about their food being cooked medium instead of well done.
In the kids view that steak with salt ontop is AMAZING.

It is more interesting from another point of view that you are so offended at the idea of loosing your ship in a game and loosing some time and credits in said game that you would go as far as to seriously personally attack some one in an IRL sense, when you will never know them in that regard.
This says far more about you than anything you tried to say about harry.

Mistake Not...
I have reported your post because personal attacks are supposed to be against the forum rules, whether those rules are upheld well we will see, as you are on the same pve team as the moderators that have been given power on these forums and they always overlook rage posts by overly offended pve'ers and censor pvpers at the slightest thing due to the obscure rule of badgering which can be applied to every post.

On a final note, banks is turning in his grave.
Cmdr Reavan of the Excession.
 
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Just a quick question. Did you ever consider that driving people out of the game might actually be inconveniencing yourself? I'll explain.

You want quicker content, more content make Harry happy, yes? But if players are being driven out of the game by bored murder hobos slaughtering them in their very first experience of the game, that means less profit for Frontier. Less profit means less developers and that means slower content. Slower content means Harry unhappy.

Harry - MurderHobo = Harry + Happy

G'wan. give it a try. You know you want to really ;)

Its funny you talk to harry potter making people leave the game when it was articles about harry potter and how he affected the salome event that scored frontier lots of free advertising around the internet.
Hilarious.


www.polygon.com/platform/amp/features/2017/5/2/15501212/elite-dangerous-harry-potter-salome

http://massivelyop.com/2017/05/01/e...alome-event-was-wrecked-by-long-con-griefers/

https://arstechnica.co.uk/gaming/2017/05/elite-dangerous-community-event-sabotage/

www.pcgamesn.com/elite-dangerous/elite-dangerous-salome-event?amp


http://www.kotaku.co.uk/2017/05/02/notorious-elite-dangerous-troll-ruins-historic-in-game-event

https://www.rockpapershotgun.com/2017/05/03/elite-dangerous-event-sabotaged-by-boy-wizard/

https://www.google.co.uk/amp/s/adve...erous-troll-ruins-historic-in-game-event/amp/

https://www.reddit.com/r/EliteDangerous/comments/69giln/friendship_drive_charging_3/


Yeah.
I think harry has done more for this game than any legion of you people.

Ha. And after such good publicity fdevs next response is talking about removing such players from the game. Amazing pr at work here guys.
 
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Amount of salty ppl in this thread is really outstanding :D ... and now back to topic: Below in spoilers are for me the most favourite suggestions ...

Apologizes to all if my comments look a little worked up but I would be lieing if I said they where not, given how long it can take the engineer a ship to perfection is just so much time lost I would leave this game. or at least go find some other game to play and set about gaming the system as best I could, but the other comments Sandro has put out rub me the wrong way for sure... making comments confirming that player killers could be banned is just a pathetic excuse for poor game mechanics.

To at least contribute to this thread I will lay out my idea for how to fix C&P while using what we currently have.

I will start by saying a karma system will never work, it will be gamed far to easy and will result in players we normal kill suffering even more than now.

To "Fix" this C&P system this is how the galaxy should look. In general a MMO style difficulty system.

- 5 Levels of security in total, each system is given a level based on surrounding systems, anything below 2 is classed as lawless.
An example of some systems out flat.

[1][1][2][1][2][1][1][1]
[1][3][3][3][2][1][1][1]
[2][3][4][5][3][4][1][1]
[1][3][4][5][4][5][3][2]
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Levels 1 to 2 - Lawless space


These systems allow players to kill each other without consequence, like our current system with lawless systems, further these systems feature increased NPC pirate and murder activity but also offer higher rewards on missions.

Level 3 Lawful space, border systems

System Security Stats:
Security response: Less than 3 sec
Security: Current response load outs with engineered drives.
Amount of ships in response: Current response amount.

These systems have some law and order, killing or attacking players yields a small bounty to the player. if a player is killed then the attacker is no longer allowed to dock in this system for 7 days or until the bounty is wiped(death etc).

This will allow players to attack systems all they like but prevents docking and forces an attack to plan their attack and stage elsewhere promoting some planning and thinking before an attack could take place, if such planning was not taken then the attack would be short lived.

Level 4 and 5 - High security systems

System Security Stats:
Security response time: Instant
Security: Ships with engineered weapons and defenses
Amount of ships in response: Depends on security 4 or 5

These are the systems players like me should be afraid of, killing a player here should result in the attacker being killed or at least made extremely difficult to get away. Failing that the rebuy of the attacker is doubled until they die. should the player get away from the security the system will be locked off for them for 7 days or until the bounty is wiped. We know permit locks work... why not use it here.

This is the safe systems player can use when they would normally use Solo mode, there would still be chance of getting killed as always but your attacker would never in anyway getaway with it. Credits made in these systems would be lower than the other security levels.

Killing players here should be a one way trip to the rebuy screen. Simple as that.

A small UI tweak to add the security level of the system to remind players and warn those in systems they would prefer not to be, such as when traveling.

On a final note: This system is simple enough and black and white enough that it will catch all players no matter if they are murder hobo or small time player killer or trader. this system will ensure safety in core world while offering the true blaze your own trail in system level 3 and down.

In what artificial life is worse than organical?
There was a times where one people though their life is worth more than others, and i though these times are the past... and we are living in the progressive society.

Every single action of player against NPC and other players should works the same way.


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My suggestion to crime and punish system:

High security systems/areas - in these areas security response should be so hard as station responce. Griefing and pirating just impossible
Medium security - griefing and pirating possible but hard and smart
low security - griefing and pirating possible, but with security response, lucrative routes or missions
anarchy - no security, your flying at your own risk, but very lucrative
trade routes or missions, up to 70% more than in high security

As a punish should not only be INEVITABLE ship destruction of a griefer or pirate, but also things like
- revoke FSD permit to the system
- limited access to the some Engineers (some of them may be against criminal)
- limited access to outfit and shipyard

In a conclusion - there should be a safe areas and routes where players can feel totally safe. Safety should not be regulated as PvP yes/no
switch, but by a in-game law and strong and fast response of security forces.

A player who commited many crimes should have temporary (week? two? month?) very annoying gameplay in high security systems. He should be interdicted instantly by very stron police, he should just be forced do widthrawn from the system and play in anarchy systems or low security

This player should also work out his return to the community. He should do donation missions, passenger mission and other 'peaceful' activities. If not - then he will stay fugitive and his gameplay in 'civilised' region of space will be extremely difficult

My idea to this above was make optionally higher security lvl also with presence of capital ship (or similar military structure) in the system or area. As direct example you can imagine that Maia system would be considered as lvl 5 security as long as there is capital ship guarding Palins base.
 

Robert Maynard

Volunteer Moderator
One thing I haven't seen said in this thread that Sandro and his team should take into account when coming up with this C&P system is WHY do people murder hobo? I will tell you why I murder hobo, I do it because of a lack content, nothing to do... if I wasn't for Canonn or Colonia I would of just set about murdering full time.

Sounds like a classic case of "create stuff for me or I'll do bad stuff*" - I doubt that Frontier would either be impressed or cowed by such an approach. The upshot of some of this behaviour would seem to be that Frontier are considering adding content - to curb the behavioural excesses of those who, in the judgement of some, spoil the game for others.

*: "bad stuff" in the opinion of a significant proportion of the player-base.

It could be argued that the karma system could bring the "dangerous" back to the game for those who have honed their ships and skills and aren't finding it challenging enough - to some extent at least.
 
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Very pleased with the direction the Devs are taking with the Karma system ideas.
Its about time consequences played a part, for repeat offenders.
Really hope insurance removal gets implemented.
 
*: "bad stuff" in the opinion of a significant proportion of the player-base.
Subjective. Most playere i kill in game take it on the chin a minority take it to heart, its the minority, you included who mob up on these forums.

People who enjoy the current game have no reason to visit here and its the same people time and again posting the same things.
 

Robert Maynard

Volunteer Moderator
Subjective. Most playere i kill in game take it on the chin a minority take it to heart, its the minority, you included who mob up on these forums.

People who enjoy the current game have no reason to visit here and its the same people time and again posting the same things.

Subjective, yes - however we're not sure what Frontier's definitions are - and they are in charge of change.

Some players have been here, you know - the official forums for a game, provided by the developer - since the Kickstarter. Some people, who find the forum rules here challenging, may choose to post elsewhere - but bear in mind, Frontier set the forum rules here - they also set the rules of the game and seem to be about to introduce a system that would probably benefit the majority of players....
 
Subjective, yes - however we're not sure what Frontier's definitions are - and they are in charge of change.

Some players have been here, you know - the official forums for a game, provided by the developer - since the Kickstarter. Some people, who find the forum rules here challenging, may choose to post elsewhere - but bear in mind, Frontier set the forum rules here - they also set the rules of the game and seem to be about to introduce a system that would probably benefit the majority of players....

Ive not been posting all the time but i have been here as long, not that being here for x amount of time means anything or are you suggesting you have mod rights only because you have been here so long, posted so much and know X person rather than for your ability to moderate these forums in an unbiased manner?

You saying it would benefit the majority is also subjective, this would harm anyone who has any interest in pvp outside of gentlemans duels which by the way applies to most of the elite community who would play a open sandbox game over a controlled arena/battleground game.
Aka the only reason they are here.
 
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