Okay so, I find your... reasoning... unconvincing...
Shows a lack of empathy for any other player you blow up.
Okay so try - at least try! - to place yourself in another player's shoes. So say you're excited about the Ancient Ruins (look I know I keep mentioning those but they're a perfect example of content that Frontier created for the Science! types and you were there so it's all good) - you're excited about this Thing that needs investigated. You climb into your ship and you fly all the way from the bubble to this place. You land. You disembark your ship into your SRV, and there's Stuff to explore, so you do. Artefacts dotted all over the place. Combinations of the things to bring together and see if you can extract more data.
Then suddenly, BAM! Your landed ship is exploded! And there's this FdL that's all of a sudden aiming towards your SRV and it's
chasing you down! And the pilot is
toying with you - flipping your SRV, acting all menacing and stuff - and eventually exploding your SRV with you in it.
Now, I don't know about you, but my sense of empathy tells me that the CMDR in that SRV was not feeling great about that situation one bit. There'll be annoyance, fear, outrage - all that time lost! - and eventually miserable anger. That was NOT a good gaming experience for them.
Do you honestly think that anyone would find that to be great gameplay? Do you think for one millisecond that it would feel like a positive experience? Are you imagining that this is nothing more than a bit of "teehee!" within the game world?
Now times that by the amount of players you did this to. Is this really what you think Frontier intends for the game?
That entirely depends on context. Example: Let's play the classic Space Invaders. Simple game, right? 2-dimensional, straightforward rules - you control a machine which shoots stuff upwards - meanwhile the invaders are coming down at your planet/base and you need to defend it from the marauding masses. Depending on how good you are at shooting your ammo at them, you either defeat each wave or you succumb to their ammo coming down at you - in which you lose a life - or they manage to reach the surface of your planet/base.
The times where you lose cause frustration/anger, but there are other times where you had the chance to defeat the wave and defend your base, which is part of the pleasure you experience whilst playing the game. Endorphins released, a good time was had.
Contrast that with this videogame - in this case you are the invader, and BAM! They've just destroyed your ship, and now they're coming for you. You have zero chance to defend yourself - an SRV against an apex-engineered Fer de Lance. There is zero pleasure here. You had no chance to defend your ship which is now destroyed - okay now you regret dismissing your ship, should've done that earlier so lesson learned. But wait... now there's the bonus round because the CMDR involved is now coming after your SRV. There's no competition between an SRV and an FdL. The outcome is inevitable. This was NOT an enjoyable experience.
This says a lot about you. This lack of empathy for others, your personal boredom, and the fact that you gain pleasure from other's misery - yet you don't see it as that because you're only concentrating on your own endorphin rush by way of the acts you're committing against other players. It's the most extreme form of selfishness. But who cares, right? You can get away with it, because the game allows you to, and stuff anyone else's thoughts or feelings on the matter.
Yet - the content is there,
for others who appreciate it more than you. Okay so there are players who enjoyed the puzzle of the Ancient Ruins, yeah? To them this is great content, a mystery to be solved, they take it seriously. But because you don't find it great content, then to you this is nothing more than an opportunity to get
your endorphin rush by taking your frustration about the lack of content you find enjoyable, on others. Again, that's an extreme form of selfishness and lack of empathy right there.
No actually, I'm not sure
at all what you were going to say next, because your reasoning is incomprehensible. You have yet to explain what content you'd like to be added which would make you happy, and take you away from blowing up other players at places like the Ancient Ruins.
Which confirms my analysis of you. No one asked you to fly to the Ancient Ruins site(s) and just blow up the CMDR's who
do find that content enjoyable. You did it of your own volition. Because you can. Because for you, there are zero consequences, and you like it this way. To you, this is a nice 'teehee!' moment as you watch countless explosions. Sorry matey, your endorphin rush is more shallow and sad than the content that others enjoy more than you.
I anticipate this post will achieve nothing more than derision, objections of 'armchair psychologist' and whatever. I don't care. Have at it. I don't even expect you're going to change your ways either because of this post. You're going to keep on doing what you do, because that's how you roll.
But you know what? I still don't blame you. You're still operating within the game world's rules, because as far as the game is concerned,
technically, you're doing nothing wrong - that's because Frontier have always been opaque with specifying the 'spirit of the game'. And even with my best efforts at getting Sandro to start specifying Frontier's intent and 'spirit of the game' - he still refuses to give a specific and direct answer to it. It's the usual response I've come to expect from Frontier, and it's
maddening.
So, really, do please go on being you - have at them, because until the day that Frontier specifies where the line is drawn in this game, then
no one knows if or where the boundaries are - after all, the marketing
did in fact say 'blaze your own trail', 'cutthroat galaxy', and even 'or just hunt other commanders', which is exactly what you're doing.
Bet you weren't expecting
that ending, huh?