I prefer to play with people instead of against so as far as I'm concerned PvP is an obstacle to enjoying the full game and I wouldn't shed a single tear if it was removed entirely.
This is a personal assessment.
For nearly a year after receiving the game as a gift, I played Solo, did the grinds, experienced PowerPlay, engineers and various developments.
Since late last year, I transitioned to Open and been there almost exclusively. Also, I accepted a wing membership invitation. This invite had been extended long ago but I didn't act on it, I wanted to "prove" I could reach certain levels so I could be a productive member.
Since joining the wing, the game has opened play and experience to a much wider horizon. I now meet people, talk about life, politics, ships, you know, what persons with a common interests do normally and we laugh. We also play.
The makeup of the wing is cosmopolitan, different levels of tech know-how, languages (I applaud all those countries across the pond on their education systems that routinely teach at least English, apart from their native languages), age levels, education and gaming skills. I have also observed that everyone I've met on my wing is obviously well-educated and intelligent and/or highly self-taught.
Our wing is Open play for the active members, there are some Pvt. Groups as well and I'm sure some are in Solo. However, it is Open I wish to address.
The following recently transpired all in Open as far as I observed.
A "war" developed between our wing another group, the reasons, though part of the conflict, are really not what brought this episode to life.
It was the marshaling of forces, the strategy developed for BGS operations, intelligence gathering, decision making, the actual operations which required effort and commitment, the cat and mouse between the two factions and of course, propaganda (trash talk, et al).
Both sides on patrol, working to wreak BGS havoc and loosen the holds of each others' system factions.
All this led to PvP skirmish at Tavgi yeterday, the sides were brought to battle and noble efforts were made by both sides.
It isn't my intent to crow about winning or cry about losing, here but to point out what the game is really about and the very large part PvP plays in the game.
Without PvP, the game is a cripple and not alive. As a player, you haven't experienced what the game provides if aren't part of a wing playing hide and seek in supercruise and trying to interdict each other.
You have the Fog of War, the missed comms, lost sightings and wake fixes, conning your ship, worrying that you will let your side down if you're not there for them when they need you.
Then there is dropping right into a combat zone, ships flying all around, cannon fire, lasers, fiery plasma balls rocketing past you. You look for a target, lock in and open fire.
You see your hits registering and shields failing, all the time listening for your mates as they call in sit reps, even though it's a game, the adrenaline rush is there.
Today's encounter lasted about 30 minutes from the initial hunt to the skirmish. That is a long time to be on edge. Perfection.
To my wing mates and our opponents, Ave, Vos Saluto!
Players, you have a choice over what you make of the game, but be assured, even with gankers and griefers and the growing pains that the game experiences, you are missing out on the real fun.
It does seem like an inordinate amount of angst, tears, and sweat, is expended for a type of play that, by all accounts, is a small percentage of the player base.
With that said I would like to see all players enjoying the game but perhaps Dev priorities can be reordered a bit under a "more bang for the buck" type of thinking and planning.
Should be a big enough galaxy for everyone to be having fun.
OP was presenting his opinion I countered with my own merely to demonstrate his view wasn't universally shared within the community. I'm perfectly fine with PvPers enjoying themselves I just prefer them doing it in a way that does not conflict with the way I like to play the game.
What possible motivation is there for me to enter PvP in a ship that can be owned by lesser ships with god-like rolls (and with the exploit that has existed for months to boot)?
This game was a hell of a lot more fun before Engineers came along. At least it was down to pure piloting skills when it came to dog fights. Now its a matter of who wasted the most time grinding (or exploiting) this or that to build a ship that can handle anything in PvP. Personally Im not interested and haven't been in PvP for months. Just isn't worth it, and Im sure as hell not missing out on anything.
I might be wrong, but by now I think there must be a connection.
PvP Players are the only ones repeatedly (over and over and over and over again) advertising it with a sledgehammer. Like a broken vinyl record. Almost like insanity.
Sorry if my post left that impression with you.
Just adding my two cents to your post that I do not disagree with.
That's a very subjective view. I may be reading your posts wrong, but it seems very much to me like you trying to convince those who don't want a PvP experience in their Elite to try Open anyway, because it worked for you. I'm glad you're enjoying yourself, but I know what I like in a game, and the fun you're describing isn't what I find fun. I enjoy PvP in other games. In Elite the death penalties are too severe for me (in terms of time spent to recover), and very often the death penalties are 10-20x more for some players than they are for others. That level of risk imbalance drives specific behaviours.if you play Solo, there is much left on the table.
Well that's interesting.
You wanna go do a tally of the number of "I hate PvP"/"I love PvE only"/"Give me Open PvE!"/"Had some unconsensual PvP, ban it all!" threads making noise, and compare it to the number of "I love PvP" threads?
Notably this one doesn't even have sledghammers...
Looks like the grief0rz have won the war. Salt is officially extractable with zero effortIt's like you're queuing for it...
"Out the door, line on the left, one cross each..."
http://g-ecx.images-amazon.com/images/G/01/dvd/sony/MontyPython/MontyPython_4sm.jpg
ITT, someone suggests PvP has a high appeal for some Elite players, and that a bunch of others might like it if they really give it a try.
And thena bunch of peoplethe usual suspects come to cry about PvP being too hard or unfun or something.
To put it another way, i find that PvP in ED sucks big time, and i can't understand those who make it the focus of their game. There are much better PvP games out there.
But for people like rroybes and others, if they enjoy it, fine, kudos to them. As long as its understood that for many, its pants, with a captial P.
snip..
Without PvP, the game is a cripple and not alive. As a player, you haven't experienced what the game provides if aren't part of a wing playing hide and seek in supercruise and trying to interdict each other.
Snip
Players, you have a choice over what you make of the game, but be assured, even with gankers and griefers and the growing pains that the game experiences, you are missing out on the real fun.
And yet, have you seen any noise or ethical pressure at all telling explorers they shouldn't be doing what they do?