Confession of a shameless Mode Switcher...

Since Fdev has stated OFFICIALLY that it isn't an exploit, your continual ranting is what is immature. You do not get to define what an exploit is...Fdev does.
Time and again you have been proven wrong....but still can't seem to acknowledge that and repeatedly belittle people YOU don't agree with. That is immature.

IF FD consider it "OK" WHY did they takes steps to stop people stacking missions in the first place?? For jollies? Anyone using mode-switching is cheating, period.
 
I think everyone at some point or another has done some mode hoping.
There is no need to be hollier than thou about it.

i think the vast majority are NOT being holier than thou....... i am not judging those who do it.... it does not stop me wanting it fixed tho, and thinking the game will be far better without it.
 
Not being able to comprehend that FDev has already repeatedly stated on these forums that mode switching isn't an exploit, does not make you clever when you attempt to say the opposite.
You are not clever.
Nor are you correct.
Fdev has put this to bed long ago. Unintended game play, but not an exploit was their official stance.
Anyone still trying to argue the opposite are just being TROLLS. That's it! Because you personally don't agree with Fdevs position does not make you right. You are troll. Plain and simple.

it was a while back but didnt one of the devs when asked come out and accept it was an exploit, but a very hard to fix one, and one that they would not punish players for using?

may have been on a live stream or on here... not sure... perhaps someone with better memory than I has a link?
 
IF FD consider it "OK" WHY did they takes steps to stop people stacking missions in the first place?? For jollies? Anyone using mode-switching is cheating, period.

Because very silly people decided they should speak for all. A smart person would have worked out by now, that Frontier do, what the noisiest ask them to do. Are you a smart person? Also mode switching isn't cheating. If it was against Frontier's ToS or EULA, they would synchronise the entire BGS across all instances.

They don't. End of conversation. Mission system needs fixing, not puritanical finger-pointing; it's how we got here in the first place.
 
I guess I just don't understand why people are so against this?


How is someone else stacking missions affecting the way that YOU play the game or your enjoyment of the game?

imagine i am supporting a minor faction in the game.... MMworld. you have Coyotetown. both are in the same system.

one way to help gain traction in a system is by doing missions, infact its probably the main way in many systems.

say you choose to modeflip and stack 20 missions, I choose to play it straight and accept 1 or 2 missions for my faction if there, if not then i have to do something else like a trade run.

who do you think will get the faction they want to be the controlling faction, and who will be potentially be forced into retreat?.

TBH this is a tiny part of the reason why balancing the game on the assumption of mode switching is terrible. imo if no one mode switched to stack missions, FD would be more likely to put more energy into balancing the game properly without it.

but with that crutch in place it is my opinion that it makes it easier for FD to do nothing... of course every time FD make a change to balance with the current system, the mode switchers get an even bigger advantage over the rest. i am not judging those who do it... but those who defend it as good game mechanics that should stay in the game, i just dont understand.

, they would synchronise the entire BGS across all instances.

They don't. End of conversation. .

again i am sorry i cant supply a link but i think FD have stated for some reason which i cant fathom, that this is harder to do than you may think. you are right of course... a unified mission board across all servers is the ultimate solution, then from that point, FD can look at the whole and then go from there when it comes to balancing and getting the progression that they consider reasonable.

the fact this this was not considered on the design white board back in 2012 and thus built into the core of the game boggles my mind.
 
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Frontier have work to do. I really don't care for the religious arguments and the ipso-facto logic; the sky is falling, it's so unfair and so on. It's up to Frontier to resolve; as it always has been. Until then, I will happily and comfortably use whatever in-game options are open to me to work around bugs and mechanics failings.
 
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TBH Frontier are running around trying to keep butthurt commanders from being butthurt, rather than doing what they know at this point they need to do. Overhaul the entire mission system. Nothing is consistent, some of the material payouts are busted (still) and yet here we are having a big old debate about people working around a game failing.
.

see this is where i 100% agree with you without question. this needs to happen... however until it does i shall continue to suggest what I personally (i dont speak for anyone other than myself) think would be an improvement to what we had now.

but trust me, if FD announced that the 1st of their "core update" patches coming after 2.4 was an entirely new mission generation system I would be happy as a pig in muck... (actually ideally i would like to to be the 2nd core update after npc wingpersons and crew, but that is splitting hairs ;) )
 
This is honestly my grievance as well. To be fair FD did make it much easier to rank up in 2.3 (think they actually halved the number of missions needed to rank, feels like that), but it doesn't really remedy the whole ranking experience which is a cold, boring experience to complete.

If players were simply more entertained with the journey of ranking up then they wouldn't even feel the need to grind at it like they do now. There's really no distractions as you work your way up the ranks, no reason to break off and enjoy any new privileges....the highest ranks in the navies currently don't give you anything at all! It's actually really weird when you look at it on a spreadsheet.....there's so little imagination behind it.

Very well put !
Yes, unimaginative and even sterile springs to mind.
Imho it shows the 80s legacy of elite, and in this particular case not in a good way.
 
I very much feel for the OP. I have three children and ranking up to get any of the rank locked ships is practically unachievable. Love the game but this is not good. If only one could serve a superpower in form of story missions it would at least be meaningful and immersive. As is, it is inumerable missions of the same few types over and over, no conection between them.

Hello SpaceVoyager,

seems we are on the same boat here, I also have 3 kids and I can play after their bed time with the thought, that I must get up early in the morning to work...


In my early days ingame, I even didnt consider doing missions, they were in a much worse state then they are now... I did a few of each type out of curiosity, I did some to get the FED rank to unlock SOL permit and that was it... I did not even see the point in ranking up, because the ships behind the rank barier were far above my budget back then...



Over years as my wealth grew, and I bough Annie and had a lot of fun with it, I really started WANTING corvette... Ranking up was progressing VERY VERY slowly before I learned about the "mode switch exploit". So I went the donation missions & mode switch way...



Missions are getting better, but they are still mostly unappealing to me. I do only those, which give me some materials I need. There is still the Imperial rank grind ahead of me and I do not want to do it again with the mindless mode switching, I am hoping, that one day (soon), FDEV will make it more belieavable - like a imperial navy campaign series of missions or something like that.


Karlos
 
It's really not that complicated or nefarious for me.
I like ships, like the "science" of fitting out ships with various modules for various game tasks. Even like the idea of Engineers but I have not devoted a whole lot of my limited time in that direction - speaking of grind eh?
Playing with the ships, and the flight mechanics such as it is, is a large part of the fun for me and I would like to try them all before I die of old age. I buy and sell ships constantly playing around.

I've waited for years to try the Clipper and now I can though in the long interim of ranking I now have "better" non rank-locked ships oddly enough.
 
It's two ships, morbad. That's it. One of which is arguably not worth the time investment. There is no holy way to cutter. Or Corvette. No pure way. No golden path. No glory or honour. Just repetition. Much repetition. Don't try to sell one type of repetition as holy, over another type.

This is just, well, weird. ;)

For reference, you bet I mode switched. Still do; missions system is busted and it's one of the few ways to get the mission board to play ball. I have also supported Frontier since kickstarter and have an unhealthy number of hours in the game, run three accounts in parallel (one of which is now embracing hard mode, yet to die, it's all quite exciting really) and have helped introduce more people to it, than I can possibly count at this point.

And this mode switching (casual? that's what it is, right? casual? exploiting?) commander is probably going to be here long after any number of puritanical commanders have been offended for the last time, and move on to their next obsession. I'll be here, encouraging more people to play, having a damn fine time and spending some of it pulling faces at Frontier who seem to delight in causing mental instabilities in their player base. :)

I don't get angry or offended at the player base working around mechanics issues; because sometimes this means the developer realises the way they think we engage with their game, doesn't jibe with how we actually engage with the game. And that can, at times, create positive outcomes.

If I was starting this game knowing the extremely slow progress rate in this game (we are afterall talking YEARS to rank up for either a Cutter or Corvette assuming you don't mode switch, I'd tick that 'quick progress' button every time. Why, because the progression in this game is Way Too Damned Slow! If that meant having to play in Solo to achieve it, I'd just say, so be it.

As op said, the rate of progression in ED is sooooo woefully slow, players are understandably mode switching just to make the progress rate achievable within a human life time...

SO NO. I DON'T SEE MODE SWITCHING AS WRONG BUT NECESSARY IN THIS GAME.

Rep for both of you. 100% accurate
 
If I was starting this game knowing the extremely slow progress rate in this game (we are afterall talking YEARS to rank up for either a Cutter or Corvette assuming you don't mode switch, I'd tick that 'quick progress' button every time. Why, because the progression in this game is Way Too Damned Slow! If that meant having to play in Solo to achieve it, I'd just say, so be it.

As op said, the rate of progression in ED is sooooo woefully slow, players are understandably mode switching just to make the progress rate achievable within a human life time...

SO NO. I DON'T SEE MODE SWITCHING AS WRONG BUT NECESSARY IN THIS GAME.

i respect your opinion but disagree. imo the more plausible ED is the better "within reason". of course within reason is purely subjective which is why i respect your view even if i disagree.

ED takes a lot of nods from sea vessels and to me i equate going from a sidewinder to a cutter is like going from a fishing boat to a Nimitz class aircraft carrier.

therefore to me, it 100% SHOULD take years to get there. knowing there is a shortcut to get there is as demotivating to me as having a button saying "get unlimited money here" but still doing missions for 20k credits.

if it ultimately means i never get to fly a cutter in the actual game.... so be it.
 
Mike, I luv ya buddy, but years? For a spaceship video game?
A game is supposed to be fun and engaging not a alternative lifestyle time-sink.
But to each his own. If you are having fun then go for it.
I would like to try other things in ED, in this lifetime, other then rank missions.
 
knowing there is a shortcut to get there is as demotivating to me as having a button saying "get unlimited money here" but still doing missions for 20k credits.

No one is asking for an "I win" button. No one is discussing one. What is being asked for? Missions system that works.

That's a pretty simple thing to get behind. I'm 100% for a better missions system, that makes mode switching a quaint idea that's simply invalidated by a robust, working mission system. How is this hard to comprehend? It should be the obvious solution at this point. Because it's the obvious solution at this point.

It should not be this hard.
 
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Mike, I luv ya buddy, but years? For a spaceship video game?
A game is supposed to be fun and engaging not a alternative lifestyle time-sink.
But to each his own. If you are having fun then go for it.
I would like to try other things in ED, in this lifetime, other then rank missions.

we are already into year 3 of elite dangerous and i am still playing... and still a long way off a cutter or corvette. like you say, to each their own.

No one is asking for an "I win" button. No one is discussing one. What is being asked for? Missions system that works..

I agree.. but imo the mode switching being tolerated and almost "expected" by some is a symptom of the disease of the current horrible mission system.
IF (and i am not necessarily saying they are imo we would need to have some time with everyone playing without the mode swapping stacking to decide)

but IF the missions are massively out of wack without mode swapping stacking, then that needs to be addressed,

OR FD need to come out and embrace it... and officially state that the game is balanced around it, and give us a refresh button..... if mode swapping to refresh is NOT an exploit, then FGS stop making it so janky and let us press a button to renew the missions.

its one or the other... an exploit that needs to be sorted, or a bloody clunky mechanic that needs to be streamlined.

but none of the above is at odds with the notion that i would like to see the whole lot redone.
 
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Since Fdev has stated OFFICIALLY that it isn't an exploit, your continual ranting is what is immature. You do not get to define what an exploit is...Fdev does.
Time and again you have been proven wrong....but still can't seem to acknowledge that and repeatedly belittle people YOU don't agree with. That is immature.
IF FD consider it "OK" WHY did they takes steps to stop people stacking missions in the first place?? For jollies? Anyone using mode-switching is cheating, period.
You're both wrong :)

Katnisseve:
An exploit is making use of a feature or glitch in a way not intended by the developers to your advantage.
The feature is switching modes.
Switching modes was implemented so people could decide in what kind of environment they wish to play.
In the same statement the FD employee stated that mode switching to refresh mission boards was "against the spirit of the game".
Switching modes to refresh the mission boards, is making use of a feature that was meant to determine your environment in a way not intended by the developers to gain an advantage.
This would not have been an exploit if FD had implemented a feature they themselves have stated is against the spirit of the game. And they're not that daft.

Cupcake:
There's a big difference between what FD thinks is "OK" and what is considered cheating. Cheating is breaking the rules of the game. Like using G1 materials to be able to roll G5 modifications. Mode switching and checking out the mission boards is not against any rule. Therefor it's not cheating.

There is a big difference between an exploit and a cheat. An exploit can be a cheat, as was the case with the engineering cheat, but it doesn't have to be. If you can't get docking permission for an outpost in Open and switch to Solo, that's an exploit. But it's pretty damn far from cheating.
 
i respect your opinion but disagree. imo the more plausible ED is the better "within reason". of course within reason is purely subjective which is why i respect your view even if i disagree.

ED takes a lot of nods from sea vessels and to me i equate going from a sidewinder to a cutter is like going from a fishing boat to a Nimitz class aircraft carrier.

therefore to me, it 100% SHOULD take years to get there. knowing there is a shortcut to get there is as demotivating to me as having a button saying "get unlimited money here" but still doing missions for 20k credits.

if it ultimately means i never get to fly a cutter in the actual game.... so be it.

At the end of the day, it's a game to me, not a life time career. I haven't had to expend much effort at day release classes and midnight oil pursuing a degree for years to obtain the opportunity to play it. I've just bought it on the fdev store page. Commensurate with that is the level of effort I'm prepared to put in to a game. I think months is MORE than plenty to achieve the best ships in the game...
 
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