Doesn't that argument support the idea of ultra cheap ships to begin with?
.. that is how people start. With cheap ships. So apart from stating the obvious, I am lost as to what that means?
More than 100 Mcr is a fair amount of money and that's one reason people do exploits to begin with.
No, people exploit mechanics (as apposed to the game itself; there's a difference) because frontier have decided more expensive ships can do more. This isn't entirely unexpected. Most games have some sort of concept of higher level gear requiring more work than lower level gear and that higher level stuff tends to be better. Also "fair amount" is personal observation; I have over 2 bil in one account, and I barely consider that a "fair amount". At the end of the day, there's no inflation and credits are essentially meaningless. They are a gateway to activities, nothing more.
As a side note, I also have a hard-mode account, so "100 mil" is currently the goal and if I hit that, then I reckon that's a fair amount for that play style, as on ship-loss it's a save clear.
IMO the solution here is to make the "grind" a pleasant, dinamic and engaging part of the game, that way you keep the value of the premium ships and keep people out from the exploits while enjoying the game. Obsidian Ant made a video about this once.
Sure. However Frontier essentially designed the game to offer two paths;
the journey, and
the destination. The problem however, is two fold. A, the journey can be fun, but isn't overly engaging at this time. There's a lot of repetition. This may be fine for those who are all about the journey, but it sucks for those who just want to get to the destination. B, people refuse to accept that
both are valid.
However, what we tend to see is those on "the journey" assume their way is the golden path, and those who are all about "the destination" are just playing incorrectly. This then creates a degree of conflict and is forcing one style over the other. To me? I just think
both should remain viable. Frontier could certainly stand to add more depth to the journey, and maybe more will enjoy the journey as a consequence? Absolutely. But that's really up to Frontier to do.
Ultimately, these are
fundimentally different ideals. This is fine, because the developer has essentially
catered for both. Not overly well, as it turns out. But they have tried. The sooner people grasp this -- and just get back to either enjoying the rewards of the effort, or the effort to get the rewards (whichever is your thing) -- the better.
Either is valid. Neither cheats the other. Despite endless commentary to the contrary. Play the game; preferably enjoy it. Whatever you do. Or why.
Right on!